Player Matchup

Merlin
Merlin
Gold II
GreyScorpio
Merlin
Gold II
Level 147
God Stats
10W - 13L
1,508 SR
Queue Stats
131W - 136L
1,714 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
IceWolfi0501
Baron Samedi
Platinum V
Level 110
God Stats
3W - 1L
1,824 SR
Queue Stats
151W - 151L
1,755 MMR
Solo
Rama
Rama
Gold IV
JASPERtheDUTCH
Rama
Gold IV
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 18L
1,755 MMR
Party 1
Artio
Artio
Platinum V
Punchmaan
Artio
Platinum V
Level 164
God Stats
4W - 4L
1,534 SR
Queue Stats
481W - 481L
1,687 MMR
Solo
Thor
Thor
Gold IV
gfhfgfgfdhgfddf
Thor
Gold IV
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 34L
1,755 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 130
1,573 SR
1,733 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 142
1,580 SR
1,661 MMR
Raijin
Raijin
Platinum II
 
Raijin
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Platinum V
Jake_OR95
Freya
Platinum V
Level 159
God Stats
7W - 5L
1,766 SR
Queue Stats
168W - 165L
1,687 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
Mrjosecom915
Kuzenbo
Gold II
Level 127
God Stats
2W - 2L
1,544 SR
Queue Stats
62W - 49L
1,672 MMR
Solo
Nemesis
Nemesis
Platinum III
Skadi Solo Main
Nemesis
Platinum III
Level 89
God Stats
1W - 1L
1,805 SR
Queue Stats
545W - 558L
1,723 MMR
Solo
Shiva
Shiva
Gold I
Wapitiz64
Shiva
Gold I
Level 175
God Stats
0W - 3L
1,284 SR
Queue Stats
126W - 126L
1,725 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 0 / 2
5,972
597
3,007
2,878
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
IceWolfi0501
Baron Samedi
8
0 / 0 / 3
5,141
514
3,689
7,010
3,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 4
5,812
581
4,060
5,971
1,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Punchmaan
Artio
10
1 / 3 / 3
5,672
567
5,491
8,871
6,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
11 / 1 / 1
7,020
702
7,456
8,013
2,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
AthenaThothAo KuangKing Arthur

VS

Bans
ThanatosSusanoChang'eMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
0 / 1 / 0
5,570
557
2,712
5,356
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Freya
Jake_OR95
Freya
10
0 / 4 / 0
5,441
544
3,312
6,557
1,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Kuzenbo
Mrjosecom915
Kuzenbo
8
0 / 0 / 0
5,005
501
4,442
7,175
4,386
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 6 / 0
5,850
585
3,144
8,743
2,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
Wapitiz64
Shiva
10
3 / 4 / 0
5,902
590
5,830
9,661
3,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
15
Kills
4
4
Deaths
15
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
0
1
0
0
W
Merlin
2
0
2
3
W
Baron Samedi
IceWolfi0501
Baron Samedi
0
0
3
1.5
W
1
0
4
3
L
Freya
Jake_OR95
Freya
0
4
0
0
L
Kuzenbo
Mrjosecom915
Kuzenbo
0
0
0
0
W
Artio
Punchmaan
Artio
1
3
3
0.83
L
1
6
0
0.17
L
Shiva
Wapitiz64
Shiva
3
4
0
0.75
W
11
1
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,703
Damage
19,440
32,743
Taken
37,492
15,413
Mitigated
14,017
11,795
Healing
9,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
2,712
160
0
1,530
5,356
1,304
0
1,988
3,144
38,074
0
W
Merlin
3,007
434
0
830
2,878
736
0
1,368
1,342
39,351
1,851
W
Baron Samedi
IceWolfi0501
Baron Samedi
3,689
700
82
3,085
7,010
3,803
0
3,842
2,794
16,590
0
W
4,060
3,330
0
3,248
5,971
1,675
0
2,822
2,869
0
44,772
L
Freya
Jake_OR95
Freya
3,312
988
0
1,714
6,557
1,757
0
568
5,989
30,263
3,020
L
Kuzenbo
Mrjosecom915
Kuzenbo
4,442
1,920
0
1,867
7,175
4,386
0
2,145
4,977
13,333
0
W
Artio
Punchmaan
Artio
5,491
968
0
3,430
8,871
6,555
0
0
8,871
27,479
1,335
L
3,144
1,084
0
2,296
8,743
2,773
0
1,441
7,178
0
34,194
L
Shiva
Wapitiz64
Shiva
5,830
1,667
0
1,777
9,661
3,797
0
5,289
4,372
0
32,516
W
7,456
3,302
0
1,120
8,013
2,644
0
1,336
6,435
0
38,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,617
Gold Earned
27,768
303
Minions Killed
301
0
Camps Cleared
0
1,074,556
Distance Traveled
1,039,645
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,570
557
87
9
0
215,534
3
W
Merlin
5,972
597
93
9
0
225,985
2
W
Baron Samedi
5,141
514
17
2
0
191,905
2
W
Rama
5,812
581
83
8
0
196,315
0
L
Freya
5,441
544
82
8
0
195,636
3
L
Kuzenbo
5,005
501
12
1
0
234,003
3
W
Artio
5,672
567
47
5
0
208,293
0
L
Nemesis
5,850
585
68
7
0
228,337
0
L
Shiva
5,902
590
52
5
0
166,135
1
W
Thor
7,020
702
63
6
0
252,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role