Player Matchup

Ganesha
Ganesha
EkelerSZN
Ganesha
Level 148
God Stats
5W - 5L
1,599 SR
Queue Stats
158W - 157L
1,495 Elo+
Solo
Fenrir
Fenrir
GucciGoooober
Fenrir
Level 144
God Stats
10W - 8L
1,622 SR
Queue Stats
166W - 169L
1,500 Elo+
Party 2
Thanatos
Thanatos
Shai1Kai
Thanatos
Level 27
God Stats
0W - 2L
1,289 SR
Queue Stats
4W - 14L
1,457 Elo+
Party 2
Izanami
Izanami
TheSav159
Izanami
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,684 Elo+
Solo
Janus
Janus
xXskywalker11Xx
Janus
Level 116
God Stats
11W - 10L
1,511 SR
Queue Stats
61W - 57L
1,568 Elo+
Solo
Team Averages
Level 113
1,504 SR
1,541 Elo+

VS

Team Averages
Level 157
1,500 SR
1,480 Elo+
Medusa
Medusa
 
Medusa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
J0HNSON0YZ
Zhong Kui
Level 139
God Stats
3W - 2L
1,403 SR
Queue Stats
23W - 23L
1,458 Elo+
Party 1
Erlang Shen
Erlang Shen
charliecappin
Erlang Shen
Level 155
God Stats
149W - 132L
1,503 SR
Queue Stats
542W - 515L
1,439 Elo+
Party 1
Kuzenbo
Kuzenbo
elerocks1515
Kuzenbo
Level 192
God Stats
26W - 16L
1,596 SR
Queue Stats
208W - 213L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
EkelerSZN
Ganesha
11
0 / 3 / 1
6,558
820
1,560
6,160
3,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
3 / 3 / 0
7,288
911
3,741
8,940
6,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Shai1Kai
Thanatos
11
0 / 5 / 2
6,474
809
1,857
7,142
2,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
TheSav159
Izanami
13
1 / 4 / 2
7,108
889
4,069
6,673
2,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 2 / 1
7,695
962
7,475
5,156
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
4 / 1 / 6
8,109
1,014
7,944
4,635
1,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
 
Lancelot
13
1 / 4 / 3
7,270
909
3,324
6,375
2,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
J0HNSON0YZ
Zhong Kui
14
5 / 1 / 6
8,230
1,029
8,245
6,855
4,936
Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Erlang Shen
charliecappin
Erlang Shen
13
3 / 0 / 5
7,534
942
7,459
8,509
5,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
elerocks1515
Kuzenbo
14
4 / 0 / 1
8,031
1,004
2,997
4,956
5,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
6
Kills
17
17
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
6
7
W
Lancelot
 
Lancelot
1
4
3
0.63
L
Ganesha
EkelerSZN
Ganesha
0
3
1
0.17
L
3
3
0
1
W
Zhong Kui
J0HNSON0YZ
Zhong Kui
5
1
6
8
L
Thanatos
Shai1Kai
Thanatos
0
5
2
0.2
L
Izanami
TheSav159
Izanami
1
4
2
0.5
W
Erlang Shen
charliecappin
Erlang Shen
3
0
5
5.5
W
Kuzenbo
elerocks1515
Kuzenbo
4
0
1
4.5
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,702
Damage
29,969
34,071
Taken
31,330
15,431
Mitigated
19,588
5,764
Healing
4,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,944
2,423
0
402
4,635
1,517
338
1,306
3,168
0
22,711
W
Lancelot
 
Lancelot
3,324
634
0
414
6,375
2,427
36
2,241
3,884
0
18,504
L
Ganesha
EkelerSZN
Ganesha
1,560
302
0
1,269
6,160
3,197
0
1,948
4,133
5,869
0
L
3,741
458
0
1,515
8,940
6,542
0
3,352
5,467
0
9,611
W
Zhong Kui
J0HNSON0YZ
Zhong Kui
8,245
2,904
0
964
6,855
4,936
680
723
5,943
19,329
2,252
L
Thanatos
Shai1Kai
Thanatos
1,857
351
0
1,386
7,142
2,148
0
2,089
5,011
0
6,941
L
Izanami
TheSav159
Izanami
4,069
2,617
0
452
6,673
2,027
0
2,440
4,122
0
18,101
W
Erlang Shen
charliecappin
Erlang Shen
7,459
3,470
0
2,414
8,509
5,009
51
2,256
5,945
0
15,404
W
Kuzenbo
elerocks1515
Kuzenbo
2,997
804
0
600
4,956
5,699
405
1,536
3,193
24,466
324
L
7,475
160
0
1,142
5,156
1,517
0
716
4,298
28,713
710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,123
Gold Earned
39,174
139
Minions Killed
185
0
Camps Cleared
0
665,849
Distance Traveled
792,129
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,109
1,014
33
4
0
120,656
0
W
Lancelot
7,270
909
45
6
0
156,643
0
L
Ganesha
6,558
820
4
1
0
83,662
0
L
Fenrir
7,288
911
9
1
0
149,688
0
W
Zhong Kui
8,230
1,029
43
5
0
155,275
0
L
Thanatos
6,474
809
18
2
0
152,931
0
L
Izanami
7,108
889
41
5
0
121,950
0
W
Erlang Shen
7,534
942
13
2
0
183,020
0
W
Kuzenbo
8,031
1,004
51
6
0
176,535
0
L
Janus
7,695
962
67
8
0
157,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role