Player Matchup

Ne Zha
Ne Zha
Silver II
 
Ne Zha
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold V
CompletoltaIiano
King Arthur
Gold V
Level 162
God Stats
2W - 0L
1,405 SR
Queue Stats
16W - 7L
1,602 MMR
Solo
Sol
Sol
Gold II
Im1up
Sol
Gold II
Level 126
God Stats
30W - 22L
1,586 SR
Queue Stats
130W - 128L
1,591 MMR
Solo
Chang'e
Chang'e
Silver II
Redland11
Chang'e
Silver II
Level 128
God Stats
3W - 1L
1,727 SR
Queue Stats
23W - 21L
1,539 MMR
Solo
Ares
Ares
Silver I
Rx Draw
Ares
Silver I
Level 127
God Stats
8W - 5L
1,709 SR
Queue Stats
132W - 133L
1,575 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,586 SR
1,561 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,662 SR
1,530 MMR
Xbalanque
Xbalanque
Bronze III
Block79
Xbalanque
Bronze III
Level 143
God Stats
0W - 1L
1,603 SR
Queue Stats
2W - 1L
1,592 MMR
Party 1
Fafnir
Fafnir
Silver II
Lacunalnc
Fafnir
Silver II
Level 66
God Stats
19W - 19L
1,606 SR
Queue Stats
26W - 26L
1,512 MMR
Party 1
Bellona
Bellona
Gold IV
LiLxEw
Bellona
Gold IV
Level 52
God Stats
1W - 4L
1,490 SR
Queue Stats
67W - 68L
1,481 MMR
Solo
Susano
Susano
Silver II
Pautrol22
Susano
Silver II
Level 66
God Stats
3W - 1L
1,955 SR
Queue Stats
5W - 8L
1,540 MMR
Solo
Olorun
Olorun
Gold III
sputnikss
Olorun
Gold III
Level 158
God Stats
0W - 1L
1,657 SR
Queue Stats
287W - 280L
1,528 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
9 / 2 / 6
9,473
592
11,204
14,695
6,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

King Arthur
CompletoltaIiano
King Arthur
16
4 / 0 / 7
10,075
630
12,562
21,556
19,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Im1up
Sol
14
2 / 3 / 4
8,604
538
7,171
9,494
2,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chang'e
Redland11
Chang'e
14
4 / 6 / 5
8,907
557
9,130
13,068
4,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
Rx Draw
Ares
13
4 / 0 / 10
8,975
561
8,340
14,762
14,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Bans
MedusaBacchusThanatosChronosBastet

VS

Bans
Erlang ShenNu WaAgniMorgan Le FayArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Block79
Xbalanque
14
3 / 3 / 2
8,064
504
9,159
9,768
3,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Lacunalnc
Fafnir
12
1 / 4 / 3
7,740
484
7,075
16,439
16,233
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
LiLxEw
Bellona
12
0 / 6 / 0
7,253
453
8,338
15,221
16,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Susano
Pautrol22
Susano
13
4 / 5 / 3
7,596
475
11,303
16,999
6,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Olorun
sputnikss
Olorun
12
3 / 5 / 2
7,833
490
7,909
10,048
3,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
23
Kills
11
11
Deaths
23
32
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
9
2
6
6
L
Xbalanque
Block79
Xbalanque
3
3
2
1.33
W
King Arthur
CompletoltaIiano
King Arthur
4
0
7
7.5
W
Sol
Im1up
Sol
2
3
4
1.33
L
Fafnir
Lacunalnc
Fafnir
1
4
3
0.63
L
Bellona
LiLxEw
Bellona
0
6
0
0
L
Susano
Pautrol22
Susano
4
5
3
1.1
W
Chang'e
Redland11
Chang'e
4
6
5
1.08
W
Ares
Rx Draw
Ares
4
0
10
9
L
Olorun
sputnikss
Olorun
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,407
Damage
43,784
73,575
Taken
68,475
47,087
Mitigated
45,566
21,577
Healing
15,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
11,204
3,294
0
5,342
14,695
6,780
0
1,969
12,684
0
61,213
L
Xbalanque
Block79
Xbalanque
9,159
3,597
0
3,942
9,768
3,587
0
5,994
3,774
0
59,544
W
King Arthur
CompletoltaIiano
King Arthur
12,562
1,615
0
6,165
21,556
19,142
86
2,728
17,855
0
76,112
W
Sol
Im1up
Sol
7,171
2,411
124
3,506
9,494
2,581
517
630
8,864
64,011
7,848
L
Fafnir
Lacunalnc
Fafnir
7,075
2,690
478
3,776
16,439
16,233
0
8,635
7,804
24,368
2,365
L
Bellona
LiLxEw
Bellona
8,338
2,331
0
2,668
15,221
16,082
0
0
15,221
0
52,950
L
Susano
Pautrol22
Susano
11,303
3,123
0
595
16,999
6,403
0
5,050
11,949
0
64,004
W
Chang'e
Redland11
Chang'e
9,130
849
720
3,079
13,068
4,156
210
4,947
8,121
55,782
681
W
Ares
Rx Draw
Ares
8,340
411
0
2,641
14,762
14,428
0
4,798
9,964
20,022
1,738
L
Olorun
sputnikss
Olorun
7,909
3,386
990
2,762
10,048
3,261
0
4,222
5,826
48,947
1,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,034
Gold Earned
38,486
445
Minions Killed
409
0
Camps Cleared
0
1,609,628
Distance Traveled
1,539,479
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,473
592
89
6
0
361,674
0
L
Xbalanque
8,064
504
104
7
0
292,506
8
W
King Arthur
10,075
630
119
7
0
334,187
0
W
Sol
8,604
538
111
7
0
309,276
6
L
Fafnir
7,740
484
33
2
0
314,916
6
L
Bellona
7,253
453
92
6
0
284,240
0
L
Susano
7,596
475
73
5
0
352,087
0
W
Chang'e
8,907
557
104
7
0
299,505
1
W
Ares
8,975
561
22
1
0
304,986
4
L
Olorun
7,833
490
107
7
0
295,730
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role