Player Matchup

Bellona
Bellona
 
Bellona
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Amilleman
Surtr
Level 148
God Stats
2W - 2L
1,360 SR
Queue Stats
220W - 188L
1,595 Elo+
Party 1
Khepri
Khepri
LiquidMiIk
Khepri
Level 120
God Stats
4W - 1L
1,651 SR
Queue Stats
83W - 66L
1,544 Elo+
Party 1
Nemesis
Nemesis
Ohmmmmms
Nemesis
Level 156
God Stats
8W - 3L
1,460 SR
Queue Stats
388W - 318L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
dynite_18
Cthulhu
Level 165
God Stats
3W - 0L
1,799 SR
Queue Stats
85W - 83L
1,536 Elo+
Party 1
Team Averages
Level 149
1,554 SR
1,542 Elo+

VS

Team Averages
Level 160
1,451 SR
1,538 Elo+
Artio
Artio
 
Artio
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Evabc2000
Yu Huang
Level 159
God Stats
0W - 4L
1,082 SR
Queue Stats
289W - 268L
1,549 Elo+
Party 2
Nut
Nut
PAßU
Nut
Level 152
God Stats
0W - 4L
1,503 SR
Queue Stats
352W - 361L
1,446 Elo+
Party 2
Ares
Ares
TinyBabyMan000
Ares
Level 127
God Stats
4W - 9L
1,608 SR
Queue Stats
149W - 122L
1,614 Elo+
Solo
Mulan
Mulan
lNich
Mulan
Level 208
God Stats
1W - 4L
1,562 SR
Queue Stats
293W - 297L
1,582 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
8 / 3 / 2
9,199
657
13,616
15,309
11,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Surtr
Amilleman
Surtr
14
5 / 1 / 6
8,185
585
8,968
11,131
6,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Khepri
LiquidMiIk
Khepri
12
1 / 5 / 10
7,563
540
3,453
12,133
8,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Ohmmmmms
Nemesis
15
8 / 0 / 0
8,891
635
8,592
8,291
2,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
dynite_18
Cthulhu
12
0 / 5 / 5
7,542
539
8,433
17,814
9,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
4 / 4 / 1
8,170
584
12,506
17,926
13,049
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Yu Huang
Evabc2000
Yu Huang
13
0 / 2 / 3
7,486
535
6,829
6,079
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nut
PAßU
Nut
12
2 / 7 / 3
6,772
484
8,045
12,418
3,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 4 / 5
7,812
558
9,367
14,048
11,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
lNich
Mulan
14
2 / 5 / 4
7,596
543
5,893
11,426
5,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
22
Kills
14
14
Deaths
22
23
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
3
2
3
L
Artio
 
Artio
4
4
1
1.13
W
Surtr
Amilleman
Surtr
5
1
6
8
L
Yu Huang
Evabc2000
Yu Huang
0
2
3
0.75
W
Khepri
LiquidMiIk
Khepri
1
5
10
1.2
W
Nemesis
Ohmmmmms
Nemesis
8
0
0
8
L
Nut
PAßU
Nut
2
7
3
0.5
L
6
4
5
2.13
W
Cthulhu
dynite_18
Cthulhu
0
5
5
0.5
L
Mulan
lNich
Mulan
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,062
Damage
42,640
64,678
Taken
61,897
38,599
Mitigated
36,333
17,213
Healing
19,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,616
5,901
0
5,461
15,309
11,870
0
4,081
11,228
0
77,027
L
Artio
 
Artio
12,506
1,406
136
9,721
17,926
13,049
0
5,849
11,204
62,386
3,904
W
Surtr
Amilleman
Surtr
8,968
4,143
0
1,906
11,131
6,257
8
4,196
6,935
3,880
61,487
L
Yu Huang
Evabc2000
Yu Huang
6,829
833
0
500
6,079
2,070
0
696
5,383
60,169
279
W
Khepri
LiquidMiIk
Khepri
3,453
593
0
2,129
12,133
8,531
0
5,670
6,463
15,947
0
W
Nemesis
Ohmmmmms
Nemesis
8,592
4,153
0
2,717
8,291
2,854
0
3,608
4,683
0
60,965
L
Nut
PAßU
Nut
8,045
4,155
0
1,981
12,418
3,906
0
1,027
11,391
0
49,830
L
9,367
1,586
0
2,725
14,048
11,372
0
3,239
10,602
21,904
0
W
Cthulhu
dynite_18
Cthulhu
8,433
1,016
142
4,858
17,814
9,087
0
11,389
6,425
43,379
0
L
Mulan
lNich
Mulan
5,893
1,291
0
4,608
11,426
5,936
0
679
10,697
0
68,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,380
Gold Earned
37,836
424
Minions Killed
440
0
Camps Cleared
0
1,553,243
Distance Traveled
1,408,916
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,199
657
130
9
0
309,989
4
L
Artio
8,170
584
97
7
0
270,118
0
W
Surtr
8,185
585
101
7
0
330,563
0
L
Yu Huang
7,486
535
126
9
0
291,347
0
W
Khepri
7,563
540
8
1
0
305,710
2
W
Nemesis
8,891
635
100
7
0
339,249
0
L
Nut
6,772
484
76
5
0
263,436
1
L
Ares
7,812
558
23
2
0
293,703
2
W
Cthulhu
7,542
539
85
6
0
267,732
0
L
Mulan
7,596
543
118
8
0
290,312
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role