Player Matchup

Freya
Freya
Gold V
Buuchie
Freya
Gold V
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,481 MMR
Party 1
Neith
Neith
Gold V
Chashki
Neith
Gold V
Level 128
God Stats
0W - 1L
1,272 SR
Queue Stats
7W - 10L
1,435 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
DarthSidra
Cu Chulainn
Gold IV
Level 203
God Stats
1W - 2L
1,528 SR
Queue Stats
169W - 172L
1,382 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
OBITO UCHIHA 5
Kuzenbo
Gold IV
Level 195
God Stats
3W - 5L
1,528 SR
Queue Stats
345W - 360L
1,441 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Y4BADOU
Hun Batz
Gold IV
Level 148
God Stats
2W - 5L
1,542 SR
Queue Stats
74W - 82L
1,441 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 163
1,474 SR
1,436 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,504 SR
1,506 MMR
Bellona
Bellona
Silver I
 
Bellona
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze III
 
Sol
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
EssentiaI
Ah Muzen Cab
Gold I
Level 167
God Stats
2W - 1L
1,355 SR
Queue Stats
84W - 84L
1,584 MMR
Solo
Chang'e
Chang'e
Gold I
GivemDaWeiner
Chang'e
Gold I
Level 153
God Stats
86W - 58L
1,663 SR
Queue Stats
292W - 321L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver III
trogolodit3
Ne Zha
Silver III
Level 36
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 17L
1,446 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Buuchie
Freya
11
0 / 3 / 0
5,943
540
3,057
6,024
1,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Neith
Chashki
Neith
11
1 / 3 / 1
6,271
570
4,290
5,174
1,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cu Chulainn
DarthSidra
Cu Chulainn
11
0 / 4 / 1
6,259
569
6,682
13,204
7,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

9
1 / 4 / 1
5,874
534
3,844
10,435
8,897
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
Y4BADOU
Hun Batz
11
2 / 4 / 2
5,995
545
4,505
9,634
2,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Maman BrigitteErlang ShenChronos

VS

Bans
MulanAwilixAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
3 / 1 / 1
7,572
688
7,814
11,314
8,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
 
Sol
12
6 / 1 / 1
7,474
679
5,404
5,966
1,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
EssentiaI
Ah Muzen Cab
12
2 / 0 / 2
7,117
647
6,195
7,188
2,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Chang'e
12
6 / 0 / 3
6,690
608
6,905
8,537
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
10
1 / 2 / 8
6,491
590
4,532
12,380
9,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
18
18
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
1
1
3.5
W
Sol
 
Sol
6
1
1
6.5
L
Freya
Buuchie
Freya
0
3
0
0
L
Neith
Chashki
Neith
1
3
1
0.5
L
Cu Chulainn
DarthSidra
Cu Chulainn
0
4
1
0.13
W
Ah Muzen Cab
EssentiaI
Ah Muzen Cab
2
0
2
3
W
Chang'e
6
0
3
7.5
L
1
4
1
0.38
L
Hun Batz
Y4BADOU
Hun Batz
2
4
2
0.75
W
Ne Zha
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,378
Damage
30,850
44,471
Taken
45,385
22,658
Mitigated
24,360
7,239
Healing
19,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,814
4,208
0
5,056
11,314
8,610
336
209
11,105
0
56,105
W
Sol
 
Sol
5,404
2,825
0
2,233
5,966
1,963
910
460
5,506
44,186
6,777
L
Freya
Buuchie
Freya
3,057
663
0
1,768
6,024
1,684
0
820
5,204
35,932
826
L
Neith
Chashki
Neith
4,290
749
0
1,113
5,174
1,346
0
2,570
2,604
0
35,263
L
Cu Chulainn
DarthSidra
Cu Chulainn
6,682
1,643
0
2,143
13,204
7,809
0
659
12,545
1,083
41,527
W
Ah Muzen Cab
EssentiaI
Ah Muzen Cab
6,195
1,987
0
1,017
7,188
2,368
0
2,460
4,418
0
60,271
W
Chang'e
6,905
427
1,007
5,453
8,537
2,350
84
570
7,899
44,375
0
L
3,844
1,171
0
1,605
10,435
8,897
12
4,057
6,378
15,447
754
L
Hun Batz
Y4BADOU
Hun Batz
4,505
1,530
0
610
9,634
2,922
0
3,914
5,720
0
42,902
W
Ne Zha
4,532
1,021
361
4,827
12,380
9,069
0
2,554
9,708
0
24,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,342
Gold Earned
35,344
355
Minions Killed
436
0
Camps Cleared
0
1,138,197
Distance Traveled
1,167,582
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,572
688
102
9
0
209,070
4
W
Sol
7,474
679
109
10
0
208,642
0
L
Freya
5,943
540
96
9
0
210,353
0
L
Neith
6,271
570
62
6
0
238,061
0
L
Cu Chulainn
6,259
569
88
8
0
204,176
1
W
Ah Muzen Cab
7,117
647
124
11
0
221,491
0
W
Chang'e
6,690
608
69
6
0
271,203
0
L
Kuzenbo
5,874
534
32
3
0
231,187
7
L
Hun Batz
5,995
545
77
7
0
254,420
0
W
Ne Zha
6,491
590
32
3
0
257,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role