Player Matchup

Anhur
Anhur
 
Anhur
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Aethuswulf
Sylvanus
Level 99
God Stats
23W - 26L
1,538 SR
Queue Stats
410W - 428L
1,555 Elo+
Party 2
Serqet
Serqet
ByFurious
Serqet
Level 47
God Stats
9W - 9L
1,458 SR
Queue Stats
157W - 162L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
HIYARADAM
Cthulhu
Level 109
God Stats
42W - 26L
1,703 SR
Queue Stats
451W - 462L
1,512 Elo+
Party 2
Scylla
Scylla
Kekk5
Scylla
Level 159
God Stats
1W - 1L
1,383 SR
Queue Stats
80W - 68L
1,533 Elo+
Solo
Team Averages
Level 106
1,516 SR
1,520 Elo+

VS

Team Averages
Level 91
1,488 SR
1,523 Elo+
Ymir
Ymir
SYNCFUSIONS
Ymir
Level 126
God Stats
5W - 7L
1,240 SR
Queue Stats
159W - 145L
1,543 Elo+
Party 1
Nemesis
Nemesis
Sakeoe
Nemesis
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,500 Elo+
Party 3
Yemoja
Yemoja
Verosk
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,500 Elo+
Party 3
Kali
Kali
acensia
Kali
Level 88
God Stats
2W - 8L
1,298 SR
Queue Stats
213W - 233L
1,503 Elo+
Solo
Fafnir
Fafnir
mainofcanoe
Fafnir
Level 129
God Stats
8W - 2L
1,904 SR
Queue Stats
201W - 180L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
8 / 1 / 5
7,850
654
10,019
7,683
2,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Aethuswulf
Sylvanus
11
3 / 0 / 10
7,779
648
4,642
8,965
7,537
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Serqet
ByFurious
Serqet
10
3 / 4 / 2
5,968
497
2,318
8,755
2,681
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
HIYARADAM
Cthulhu
13
3 / 2 / 2
7,987
666
7,040
8,762
4,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Kekk5
Scylla
15
1 / 1 / 1
7,530
628
1,048
4,357
1,093
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,619
552
4,297
9,167
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nemesis
Sakeoe
Nemesis
8
1 / 6 / 0
5,135
428
1,731
6,902
862
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Verosk
Yemoja
8
0 / 4 / 2
5,272
439
2,260
6,479
2,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kali
acensia
Kali
11
3 / 2 / 3
6,187
516
7,105
10,524
3,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
10
2 / 4 / 3
5,935
495
2,770
10,579
7,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
18
Kills
8
8
Deaths
18
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
8
1
5
10.5
W
Sylvanus
Aethuswulf
Sylvanus
3
0
10
8
W
Serqet
ByFurious
Serqet
3
4
2
1
W
Cthulhu
HIYARADAM
Cthulhu
3
2
2
2
W
Scylla
Kekk5
Scylla
1
1
1
1.5
L
2
2
1
1.25
L
Nemesis
Sakeoe
Nemesis
1
6
0
0.17
L
Yemoja
Verosk
Yemoja
0
4
2
0.25
L
Kali
acensia
Kali
3
2
3
2.25
L
Fafnir
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,067
Damage
18,163
38,522
Taken
43,651
18,969
Mitigated
18,245
16,495
Healing
9,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,019
6,189
0
2,128
7,683
2,837
24
1,539
6,144
0
48,394
W
Sylvanus
Aethuswulf
Sylvanus
4,642
1,270
3,482
3,290
8,965
7,537
80
2,500
6,465
19,914
0
W
Serqet
ByFurious
Serqet
2,318
229
0
3,332
8,755
2,681
0
1,819
6,936
0
32,536
W
Cthulhu
HIYARADAM
Cthulhu
7,040
401
101
2,451
8,762
4,821
30
1,730
7,032
51,657
0
W
Scylla
Kekk5
Scylla
1,048
718
0
1,711
4,357
1,093
0
1,372
2,985
62,364
525
L
4,297
951
0
1,245
9,167
4,008
0
2,431
6,520
49,920
0
L
Nemesis
Sakeoe
Nemesis
1,731
930
0
817
6,902
862
0
1,253
5,631
0
13,043
L
Yemoja
Verosk
Yemoja
2,260
944
1,236
600
6,479
2,203
0
1,826
4,653
7,774
583
L
Kali
acensia
Kali
7,105
2,856
0
3,254
10,524
3,623
0
2,929
7,165
0
41,886
L
Fafnir
2,770
392
0
2,822
10,579
7,549
0
3,509
6,487
24,637
818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,114
Gold Earned
29,148
402
Minions Killed
264
0
Camps Cleared
0
1,151,111
Distance Traveled
1,065,357
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,850
654
73
6
0
236,347
0
W
Sylvanus
7,779
648
37
3
0
240,790
3
W
Serqet
5,968
497
50
4
0
220,513
0
W
Cthulhu
7,987
666
108
9
0
220,854
0
W
Scylla
7,530
628
134
11
0
232,607
2
L
Ymir
6,619
552
93
8
0
215,416
0
L
Nemesis
5,135
428
29
2
0
209,559
0
L
Yemoja
5,272
439
16
1
0
192,202
1
L
Kali
6,187
516
84
7
0
259,710
0
L
Fafnir
5,935
495
42
4
0
188,470
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role