Player Matchup

Ix Chel
Ix Chel
Diamond IV
Gallaxip
Ix Chel
Diamond IV
Level 133
God Stats
13W - 3L
1,789 SR
Queue Stats
30W - 7L
2,180 MMR
Party 1
Bastet
Bastet
Diamond IV
NoobPlayerInOsu
Bastet
Diamond IV
Level 107
God Stats
16W - 2L
2,009 SR
Queue Stats
31W - 8L
2,198 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond IV
kxrlozrb
Kuzenbo
Diamond IV
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 5L
2,198 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 130
1,766 SR
2,192 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 150
1,750 SR
1,831 MMR
Charybdis
Charybdis
Diamond I
 
Charybdis
Diamond I
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
ShadowMF
Baron Samedi
Diamond V
Level 120
God Stats
47W - 26L
1,746 SR
Queue Stats
305W - 243L
1,912 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
edwinedil
Gilgamesh
Platinum IV
Level 157
God Stats
3W - 1L
2,003 SR
Queue Stats
13W - 5L
2,082 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Gallaxip
Ix Chel
12
1 / 0 / 6
6,312
1,052
4,992
3,685
1,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 2 / 2
6,714
1,119
7,382
8,089
2,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kuzenbo
kxrlozrb
Kuzenbo
11
2 / 0 / 2
6,067
1,011
2,600
4,817
4,078
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
MulanAchillesAresCthulhuThoth

VS

Bans
MedusaAgniChaacFafnirShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
2 / 3 / 0
6,727
1,121
4,128
6,480
3,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Baron Samedi
ShadowMF
Baron Samedi
9
0 / 2 / 1
5,188
865
1,341
3,356
1,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
edwinedil
Gilgamesh
9
0 / 3 / 1
5,195
866
4,040
7,648
3,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
8
Kills
2
2
Deaths
8
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
2
3
0
0.67
W
Ix Chel
Gallaxip
Ix Chel
1
0
6
4
W
5
2
2
3
L
Baron Samedi
ShadowMF
Baron Samedi
0
2
1
0.25
L
Gilgamesh
edwinedil
Gilgamesh
0
3
1
0.17
W
Kuzenbo
kxrlozrb
Kuzenbo
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,974
Damage
9,509
16,591
Taken
17,484
7,773
Mitigated
7,697
4,312
Healing
4,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,128
801
0
1,088
6,480
3,193
0
2,050
4,276
0
21,135
W
Ix Chel
Gallaxip
Ix Chel
4,992
733
684
1,307
3,685
1,362
281
212
3,391
25,713
765
W
7,382
1,190
0
1,830
8,089
2,333
198
148
7,535
0
20,201
L
Baron Samedi
ShadowMF
Baron Samedi
1,341
141
379
921
3,356
1,010
0
1,870
1,354
14,238
0
L
Gilgamesh
edwinedil
Gilgamesh
4,040
867
0
1,752
7,648
3,494
0
3,012
4,358
0
10,639
W
Kuzenbo
kxrlozrb
Kuzenbo
2,600
861
0
491
4,817
4,078
30
1,022
3,470
8,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,093
Gold Earned
17,110
103
Minions Killed
103
0
Camps Cleared
0
430,970
Distance Traveled
336,405
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,727
1,121
52
9
0
116,716
0
W
Ix Chel
6,312
1,052
54
9
0
143,811
0
W
Bastet
6,714
1,119
26
4
0
142,439
0
L
Baron Samedi
5,188
865
32
5
0
88,030
0
L
Gilgamesh
5,195
866
19
3
0
131,659
0
W
Kuzenbo
6,067
1,011
23
4
0
144,720
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role