Player Matchup

Sol
Sol
MvH Jumbo
Sol
Level 108
God Stats
2W - 8L
1,300 SR
Queue Stats
355W - 425L
1,412 Elo+
Party 1
Erlang Shen
Erlang Shen
OPanito
Erlang Shen
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
231W - 214L
1,508 Elo+
Solo
Medusa
Medusa
Tuyamoshi
Medusa
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,461 Elo+
Party 1
Sylvanus
Sylvanus
XibalbaLich
Sylvanus
Level 157
God Stats
6W - 4L
1,652 SR
Queue Stats
466W - 460L
1,552 Elo+
Solo
Kukulkan
Kukulkan
candas
Kukulkan
Level 128
God Stats
3W - 8L
1,238 SR
Queue Stats
30W - 34L
1,435 Elo+
Solo
Team Averages
Level 101
1,438 SR
1,474 Elo+

VS

Team Averages
Level 118
1,644 SR
1,494 Elo+
Achilles
Achilles
AteOhToo Flava
Achilles
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,432 Elo+
Party 2
Mulan
Mulan
Lancerstrong12
Mulan
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 19L
1,432 Elo+
Party 2
Hel
Hel
Lari_Anjo
Hel
Level 115
God Stats
5W - 2L
1,820 SR
Queue Stats
81W - 74L
1,509 Elo+
Solo
Nu Wa
Nu Wa
Toppzzz6
Nu Wa
Level 143
God Stats
231W - 152L
1,624 SR
Queue Stats
748W - 752L
1,508 Elo+
Solo
Vulcan
Vulcan
ozenco
Vulcan
Level 158
God Stats
25W - 12L
1,775 SR
Queue Stats
59W - 53L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 3
8,986
998
4,400
9,896
6,062
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Erlang Shen
OPanito
Erlang Shen
14
0 / 2 / 3
8,654
962
9,411
21,298
19,412
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Medusa
Tuyamoshi
Medusa
14
1 / 3 / 1
8,366
930
3,140
6,909
1,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
XibalbaLich
Sylvanus
14
1 / 0 / 2
9,656
1,073
7,713
16,613
16,244
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
candas
Kukulkan
14
1 / 5 / 2
9,242
1,027
6,770
16,080
3,020
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Team 1 Tickets

211

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
2 / 1 / 7
9,287
1,032
5,502
11,893
12,464
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 2 / 7
9,090
1,010
11,394
9,248
6,090
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 0 / 9
9,716
1,080
11,823
8,299
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nu Wa
Toppzzz6
Nu Wa
15
1 / 0 / 9
9,481
1,053
13,757
3,145
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vulcan
ozenco
Vulcan
16
6 / 0 / 5
10,763
1,196
24,289
2,806
1,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
3
Kills
14
14
Deaths
3
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Achilles
2
1
7
5.5
W
2
2
7
2.75
W
3
0
9
7.5
L
0
4
3
0.38
L
Erlang Shen
OPanito
Erlang Shen
0
2
3
0.75
W
Nu Wa
Toppzzz6
Nu Wa
1
0
9
5.5
L
Medusa
Tuyamoshi
Medusa
1
3
1
0.5
L
Sylvanus
XibalbaLich
Sylvanus
1
0
2
2
L
Kukulkan
candas
Kukulkan
1
5
2
0.4
W
Vulcan
ozenco
Vulcan
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,434
Damage
66,765
70,796
Taken
35,391
45,886
Mitigated
25,174
10,008
Healing
13,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
5,502
1,904
0
1,503
11,893
12,464
0
6,046
5,847
0
8,148
W
11,394
1,479
0
1,569
9,248
6,090
0
4,048
3,623
0
14,521
W
11,823
117
4,224
5,282
8,299
4,333
0
5,564
2,735
28,916
0
L
4,400
1,168
0
1,528
9,896
6,062
0
7,378
2,434
16,815
337
L
Erlang Shen
OPanito
Erlang Shen
9,411
5,256
0
2,745
21,298
19,412
0
12,766
8,163
0
28,190
W
Nu Wa
Toppzzz6
Nu Wa
13,757
5,022
0
1,111
3,145
1,064
0
2,026
1,119
30,670
0
L
Medusa
Tuyamoshi
Medusa
3,140
1,085
0
43
6,909
1,148
0
5,793
1,077
0
7,503
L
Sylvanus
XibalbaLich
Sylvanus
7,713
1,754
1,772
3,808
16,613
16,244
0
11,317
4,835
24,326
0
L
Kukulkan
candas
Kukulkan
6,770
688
0
112
16,080
3,020
0
12,444
3,398
47,176
92
W
Vulcan
ozenco
Vulcan
24,289
225
0
121
2,806
1,223
0
987
1,819
54,938
432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,904
Gold Earned
48,337
189
Minions Killed
192
4
Camps Cleared
7
765,771
Distance Traveled
935,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,287
1,032
15
2
2
185,959
0
W
Mulan
9,090
1,010
13
1
0
170,723
0
W
Hel
9,716
1,080
56
6
1
191,650
0
L
Sol
8,986
998
21
2
1
137,221
0
L
Erlang Shen
8,654
962
23
3
0
200,993
0
W
Nu Wa
9,481
1,053
38
4
2
180,132
0
L
Medusa
8,366
930
14
2
0
98,716
0
L
Sylvanus
9,656
1,073
31
3
0
160,835
0
L
Kukulkan
9,242
1,027
100
11
3
168,006
0
W
Vulcan
10,763
1,196
70
8
2
206,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role