Player Matchup

Chaac
Chaac
DaddysRightNut
Chaac
Level 139
God Stats
1W - 1L
1,565 SR
Queue Stats
93W - 117L
1,512 Elo+
Party 1
Agni
Agni
MisterSoupMan
Agni
Level 38
God Stats
1W - 4L
1,474 SR
Queue Stats
111W - 104L
1,555 Elo+
Party 1
Cabrakan
Cabrakan
RidgedFury
Cabrakan
Level 157
God Stats
7W - 3L
1,710 SR
Queue Stats
286W - 262L
1,529 Elo+
Party 2
Anhur
Anhur
Zay The Man7340
Anhur
Level 118
God Stats
1W - 5L
1,421 SR
Queue Stats
399W - 372L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
macarron_NINJA
Erlang Shen
Level 124
God Stats
7W - 5L
1,638 SR
Queue Stats
68W - 63L
1,495 Elo+
Solo
Team Averages
Level 115
1,562 SR
1,518 Elo+

VS

Team Averages
Level 113
1,541 SR
1,518 Elo+
Cthulhu
Cthulhu
DRAGOSCAR_03
Cthulhu
Level 50
God Stats
7W - 2L
1,503 SR
Queue Stats
78W - 88L
1,437 Elo+
Solo
Bacchus
Bacchus
Dissident12
Bacchus
Level 128
God Stats
9W - 4L
1,837 SR
Queue Stats
45W - 45L
1,557 Elo+
Party 3
Charon
Charon
Gythron
Charon
Level 125
God Stats
1W - 1L
1,289 SR
Queue Stats
160W - 148L
1,589 Elo+
Party 3
Nut
Nut
Jayhank003
Nut
Level 114
God Stats
12W - 8L
1,514 SR
Queue Stats
158W - 149L
1,494 Elo+
Solo
Lancelot
Lancelot
SquidExorcist
Lancelot
Level 146
God Stats
5W - 3L
1,560 SR
Queue Stats
66W - 59L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 0
6,353
578
5,906
12,146
6,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 1 / 0
6,756
614
6,710
5,902
1,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
RidgedFury
Cabrakan
8
0 / 5 / 2
4,972
452
2,947
9,894
7,756
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 3 / 0
4,934
449
2,164
5,234
1,678
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
macarron_NINJA
Erlang Shen
10
0 / 4 / 3
5,636
512
2,751
8,932
4,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DRAGOSCAR_03
Cthulhu
12
2 / 2 / 2
6,770
615
7,640
6,925
3,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bacchus
Dissident12
Bacchus
10
3 / 0 / 5
6,578
598
4,133
5,753
3,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Gythron
Charon
13
4 / 1 / 2
7,050
641
5,330
6,092
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 1 / 5
6,147
559
7,681
5,972
1,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
SquidExorcist
Lancelot
13
3 / 1 / 4
6,552
596
4,289
8,428
3,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
16
16
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DRAGOSCAR_03
Cthulhu
2
2
2
1.5
L
2
3
0
0.67
W
Bacchus
Dissident12
Bacchus
3
0
5
5.5
W
Charon
Gythron
Charon
4
1
2
5
W
4
1
5
6.5
L
3
1
0
3
L
Cabrakan
RidgedFury
Cabrakan
0
5
2
0.2
W
Lancelot
SquidExorcist
Lancelot
3
1
4
5
L
0
3
0
0
L
Erlang Shen
macarron_NINJA
Erlang Shen
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,478
Damage
29,073
42,108
Taken
33,170
21,084
Mitigated
15,115
11,047
Healing
6,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DRAGOSCAR_03
Cthulhu
7,640
1,066
27
690
6,925
3,912
0
0
6,925
37,843
683
L
5,906
1,159
0
4,015
12,146
6,079
0
6,763
4,570
0
40,240
W
Bacchus
Dissident12
Bacchus
4,133
469
1,468
2,298
5,753
3,827
26
1,025
4,701
18,953
1,545
W
Charon
Gythron
Charon
5,330
439
0
507
6,092
1,827
0
3,963
1,726
34,739
953
W
7,681
4,419
0
1,183
5,972
1,833
292
2,688
3,186
0
37,355
L
6,710
111
0
2,189
5,902
1,420
0
2,953
2,557
35,477
0
L
Cabrakan
RidgedFury
Cabrakan
2,947
539
0
678
9,894
7,756
0
1,906
7,988
13,194
181
W
Lancelot
SquidExorcist
Lancelot
4,289
1,306
0
445
8,428
3,716
0
1,302
7,014
0
49,587
L
2,164
992
0
1,313
5,234
1,678
0
2,046
3,188
0
27,190
L
Erlang Shen
macarron_NINJA
Erlang Shen
2,751
1,340
0
2,852
8,932
4,151
0
1,731
7,057
0
41,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,651
Gold Earned
33,097
299
Minions Killed
334
0
Camps Cleared
0
1,097,456
Distance Traveled
1,145,217
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,770
615
92
8
0
209,633
0
L
Chaac
6,353
578
77
7
0
208,199
1
W
Bacchus
6,578
598
32
3
0
235,222
2
W
Charon
7,050
641
76
7
0
236,422
0
W
Nut
6,147
559
56
5
0
194,418
2
L
Agni
6,756
614
75
7
0
234,655
2
L
Cabrakan
4,972
452
28
3
0
195,185
0
W
Lancelot
6,552
596
78
7
0
269,522
0
L
Anhur
4,934
449
49
4
0
212,012
2
L
Erlang Shen
5,636
512
70
6
0
247,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role