Player Matchup

Sylvanus
Sylvanus
FlotoBaggins
Sylvanus
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 50L
1,553 Elo+
Solo
Bastet
Bastet
Urdadpoor2 0
Bastet
Level 44
God Stats
4W - 6L
1,375 SR
Queue Stats
68W - 75L
1,450 Elo+
Solo
Gilgamesh
Gilgamesh
Waaxx
Gilgamesh
Level 67
God Stats
1W - 2L
1,257 SR
Queue Stats
62W - 53L
1,566 Elo+
Solo
Ra
Ra
jordow247
Ra
Level 65
God Stats
3W - 3L
1,725 SR
Queue Stats
60W - 60L
1,438 Elo+
Solo
Apollo
Apollo
moietplusinc
Apollo
Level 306
God Stats
3W - 2L
1,754 SR
Queue Stats
620W - 620L
1,492 Elo+
Solo
Team Averages
Level 113
1,522 SR
1,500 Elo+

VS

Team Averages
Level 57
1,534 SR
1,392 Elo+
Kukulkan
Kukulkan
BellesFesses
Kukulkan
Level 67
God Stats
1W - 1L
1,458 SR
Queue Stats
79W - 83L
1,478 Elo+
Party 1
Bastet
Bastet
PallycoleTTV
Bastet
Level 64
God Stats
9W - 9L
1,547 SR
Queue Stats
165W - 165L
1,507 Elo+
Solo
Charon
Charon
SCRAPYT2617
Charon
Level 25
God Stats
2W - 1L
1,465 SR
Queue Stats
6W - 17L
1,227 Elo+
Party 2
Izanami
Izanami
Tessier2124
Izanami
Level 78
God Stats
1W - 0L
1,702 SR
Queue Stats
7W - 19L
1,236 Elo+
Party 2
Erlang Shen
Erlang Shen
TonicZero
Erlang Shen
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 56L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FlotoBaggins
Sylvanus
9
0 / 2 / 2
6,210
478
4,508
12,935
6,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bastet
10
3 / 0 / 0
6,202
477
2,075
4,481
1,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Waaxx
Gilgamesh
13
1 / 1 / 0
7,705
593
10,220
15,495
12,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

14
2 / 2 / 0
7,868
605
2,950
6,095
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
11
0 / 2 / 3
6,582
506
5,363
8,686
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BellesFesses
Kukulkan
14
2 / 1 / 2
8,315
640
4,752
5,022
1,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
14
4 / 1 / 3
7,564
582
6,986
7,858
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charon
10
0 / 1 / 3
6,120
471
2,830
6,426
4,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Tessier2124
Izanami
11
1 / 2 / 1
6,256
481
4,058
7,002
2,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
TonicZero
Erlang Shen
13
0 / 1 / 2
7,587
584
10,829
15,373
11,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
6
Kills
7
7
Deaths
6
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BellesFesses
Kukulkan
2
1
2
3
L
Sylvanus
FlotoBaggins
Sylvanus
0
2
2
0.5
W
Bastet
4
1
3
5.5
W
Charon
0
1
3
1.5
W
Izanami
Tessier2124
Izanami
1
2
1
0.75
W
Erlang Shen
TonicZero
Erlang Shen
0
1
2
1
L
Bastet
3
0
0
3
L
Gilgamesh
Waaxx
Gilgamesh
1
1
0
1
L
2
2
0
1
L
Apollo
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,116
Damage
29,455
47,692
Taken
41,681
25,832
Mitigated
22,293
14,122
Healing
20,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BellesFesses
Kukulkan
4,752
537
0
1,423
5,022
1,722
0
2,199
2,724
70,422
1,200
L
Sylvanus
FlotoBaggins
Sylvanus
4,508
1,722
2,806
4,060
12,935
6,734
0
2,462
10,456
18,762
0
W
Bastet
6,986
1,438
0
5,587
7,858
2,399
0
1,356
6,502
0
61,662
W
Charon
2,830
884
0
2,207
6,426
4,081
0
1,678
4,676
12,308
0
W
Izanami
Tessier2124
Izanami
4,058
2,331
398
3,121
7,002
2,179
0
1,960
5,042
0
46,077
W
Erlang Shen
TonicZero
Erlang Shen
10,829
6,630
0
7,562
15,373
11,912
0
94
15,279
0
59,483
L
Bastet
2,075
353
0
1,503
4,481
1,526
0
927
3,547
0
33,186
L
Gilgamesh
Waaxx
Gilgamesh
10,220
4,075
0
868
15,495
12,124
0
447
15,020
48
52,697
L
2,950
0
264
2,821
6,095
2,230
0
2,858
3,207
60,353
0
L
Apollo
5,363
2,343
0
1,800
8,686
3,218
492
750
7,936
0
45,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,567
Gold Earned
35,842
402
Minions Killed
413
0
Camps Cleared
0
1,259,375
Distance Traveled
1,383,486
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,315
640
126
10
0
267,974
1
L
Sylvanus
6,210
478
22
2
0
254,619
5
W
Bastet
7,564
582
106
8
0
325,185
3
W
Charon
6,120
471
15
1
0
257,021
0
W
Izanami
6,256
481
75
6
0
263,642
0
W
Erlang Shen
7,587
584
91
7
0
269,664
2
L
Bastet
6,202
477
73
6
0
190,342
0
L
Gilgamesh
7,705
593
100
8
0
256,990
0
L
Ra
7,868
605
114
9
0
296,019
0
L
Apollo
6,582
506
93
7
0
261,405
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role