Player Matchup

Charon
Charon
 
Charon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Deku422004
Kukulkan
Level 58
God Stats
4W - 4L
1,503 SR
Queue Stats
193W - 161L
1,479 Elo+
Solo
Medusa
Medusa
Dhurst896942
Medusa
Level 76
God Stats
1W - 3L
1,566 SR
Queue Stats
6W - 11L
1,438 Elo+
Party 2
Surtr
Surtr
The_Devil2004
Surtr
Level 54
God Stats
36W - 23L
1,343 SR
Queue Stats
184W - 201L
1,395 Elo+
Solo
Mercury
Mercury
iTs DOOSHiE zX
Mercury
Level 139
God Stats
1W - 3L
1,764 SR
Queue Stats
9W - 15L
1,524 Elo+
Party 2
Team Averages
Level 97
1,535 SR
1,467 Elo+

VS

Team Averages
Level 60
1,516 SR
1,458 Elo+
Nu Wa
Nu Wa
Annablond
Nu Wa
Level 62
God Stats
19W - 20L
1,502 SR
Queue Stats
95W - 109L
1,352 Elo+
Solo
Khepri
Khepri
GOSUDAR126
Khepri
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,496 Elo+
Party 1
Sun Wukong
Sun Wukong
KingW1nner
Sun Wukong
Level 83
God Stats
3W - 4L
1,500 SR
Queue Stats
29W - 22L
1,484 Elo+
Party 1
Anhur
Anhur
Tsar2000
Anhur
Level 27
God Stats
2W - 0L
1,499 SR
Queue Stats
17W - 14L
1,505 Elo+
Party 1
Raijin
Raijin
Xn Craig
Raijin
Level 65
God Stats
3W - 1L
1,579 SR
Queue Stats
9W - 12L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
2 / 2 / 1
7,976
499
8,564
13,799
9,616
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Deku422004
Kukulkan
12
3 / 9 / 0
7,607
475
7,492
10,476
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
13
0 / 3 / 3
7,369
461
3,685
8,585
2,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 5 / 0
8,383
524
6,165
13,319
8,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
4 / 4 / 0
8,113
507
6,454
15,215
4,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Annablond
Nu Wa
14
0 / 5 / 7
8,245
515
6,880
8,843
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
GOSUDAR126
Khepri
13
2 / 1 / 4
8,376
524
5,028
12,605
11,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sun Wukong
KingW1nner
Sun Wukong
17
8 / 0 / 1
10,762
673
10,985
12,143
9,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
Tsar2000
Anhur
15
3 / 3 / 1
8,456
529
9,789
11,083
3,889
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Raijin
Xn Craig
Raijin
17
10 / 0 / 5
10,059
629
9,128
9,719
3,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
9
Kills
23
23
Deaths
9
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
2
2
1
1.25
W
Nu Wa
Annablond
Nu Wa
0
5
7
0.7
L
Kukulkan
Deku422004
Kukulkan
3
9
0
0.33
L
Medusa
0
3
3
0.5
W
Khepri
GOSUDAR126
Khepri
2
1
4
4
W
Sun Wukong
KingW1nner
Sun Wukong
8
0
1
8.5
L
0
5
0
0
W
Anhur
Tsar2000
Anhur
3
3
1
1.17
W
Raijin
Xn Craig
Raijin
10
0
5
12.5
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,360
Damage
41,810
61,394
Taken
54,393
28,835
Mitigated
30,596
10,572
Healing
17,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
8,564
1,684
0
2,635
13,799
9,616
50
5,100
8,597
38,620
2,720
W
Nu Wa
Annablond
Nu Wa
6,880
2,016
0
1,557
8,843
2,968
1,524
3,927
4,916
50,089
0
L
Kukulkan
Deku422004
Kukulkan
7,492
565
0
392
10,476
3,390
0
5,688
4,688
50,690
0
L
Medusa
3,685
1,469
0
590
8,585
2,304
202
1,933
6,652
0
40,355
W
Khepri
GOSUDAR126
Khepri
5,028
775
0
1,660
12,605
11,187
0
4,135
8,378
16,250
5,581
W
Sun Wukong
KingW1nner
Sun Wukong
10,985
1,702
0
4,952
12,143
9,042
1,420
1,052
10,544
0
85,241
L
6,165
2,712
0
2,275
13,319
8,787
230
1,665
11,044
2,279
58,276
W
Anhur
Tsar2000
Anhur
9,789
3,344
0
4,007
11,083
3,889
615
3,784
7,299
0
61,382
W
Raijin
Xn Craig
Raijin
9,128
1,159
0
5,589
9,719
3,510
0
2,918
6,731
74,297
663
L
6,454
2,901
0
4,680
15,215
4,738
0
5,562
9,604
0
59,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,448
Gold Earned
45,898
438
Minions Killed
486
0
Camps Cleared
0
1,514,844
Distance Traveled
1,580,231
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,976
499
57
4
0
301,711
3
W
Nu Wa
8,245
515
103
6
0
253,295
0
L
Kukulkan
7,607
475
90
6
0
283,205
1
L
Medusa
7,369
461
80
5
0
316,927
2
W
Khepri
8,376
524
27
2
0
328,572
4
W
Sun Wukong
10,762
673
147
9
0
341,221
4
L
Surtr
8,383
524
103
6
0
245,971
1
W
Anhur
8,456
529
99
6
0
317,198
0
W
Raijin
10,059
629
110
7
0
339,945
2
L
Mercury
8,113
507
108
7
0
367,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role