Player Matchup

Thanatos
Thanatos
A_N_75
Thanatos
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 37L
1,427 Elo+
Solo
Bacchus
Bacchus
DeViLlIkECooKIE
Bacchus
Level 158
God Stats
5W - 7L
1,745 SR
Queue Stats
370W - 393L
1,486 Elo+
Party 2
Apollo
Apollo
FlowerPotHat
Apollo
Level 157
God Stats
37W - 41L
1,533 SR
Queue Stats
727W - 799L
1,481 Elo+
Party 2
Zeus
Zeus
Natiive_Saint
Zeus
Level 142
God Stats
6W - 7L
1,311 SR
Queue Stats
156W - 211L
1,415 Elo+
Party 2
Gilgamesh
Gilgamesh
ziodraghetto
Gilgamesh
Level 152
God Stats
1W - 5L
1,367 SR
Queue Stats
155W - 155L
1,426 Elo+
Solo
Team Averages
Level 135
1,491 SR
1,447 Elo+

VS

Team Averages
Level 85
1,529 SR
1,454 Elo+
Kumbhakarna
Kumbhakarna
I_MAiTRE__DaYo_I
Kumbhakarna
Level 82
God Stats
13W - 6L
1,715 SR
Queue Stats
256W - 243L
1,465 Elo+
Party 1
Janus
Janus
Skapree
Janus
Level 100
God Stats
17W - 20L
1,443 SR
Queue Stats
273W - 235L
1,474 Elo+
Party 1
Tyr
Tyr
SlushyGryphon77
Tyr
Level 126
God Stats
4W - 5L
1,417 SR
Queue Stats
300W - 280L
1,534 Elo+
Solo
Charybdis
Charybdis
The_Devil2004
Charybdis
Level 54
God Stats
4W - 2L
1,570 SR
Queue Stats
133W - 169L
1,381 Elo+
Solo
Pele
Pele
Xn Craig
Pele
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 12L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
A_N_75
Thanatos
11
1 / 5 / 2
6,384
426
2,377
13,047
4,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
2 / 3 / 5
7,322
488
7,236
13,154
11,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
14
7 / 2 / 1
8,132
542
12,204
11,686
4,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 2 / 0
7,212
481
1,580
5,860
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ziodraghetto
Gilgamesh
10
0 / 4 / 0
6,335
422
4,750
14,377
7,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
I_MAiTRE__DaYo_I
Kumbhakarna
12
0 / 5 / 2
6,896
460
4,260
14,064
8,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Janus
Skapree
Janus
16
3 / 0 / 3
9,176
612
3,897
2,938
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 0 / 3
9,357
624
10,803
11,440
7,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Charybdis
The_Devil2004
Charybdis
12
0 / 5 / 5
7,011
467
3,198
8,707
2,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Pele
16
9 / 1 / 4
9,477
632
11,172
10,451
3,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
33
11
Kills
16
16
Deaths
11
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thanatos
A_N_75
Thanatos
1
5
2
0.4
L
2
3
5
1.5
L
Apollo
7
2
1
3.75
W
Kumbhakarna
I_MAiTRE__DaYo_I
Kumbhakarna
0
5
2
0.2
L
1
2
0
0.5
W
Janus
Skapree
Janus
3
0
3
4.5
W
4
0
3
5.5
W
Charybdis
The_Devil2004
Charybdis
0
5
5
0.5
W
Pele
9
1
4
11
L
Gilgamesh
ziodraghetto
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,147
Damage
33,330
58,124
Taken
47,600
28,905
Mitigated
22,854
18,766
Healing
14,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
A_N_75
Thanatos
2,377
929
0
7,090
13,047
4,150
59
734
12,273
0
35,984
L
7,236
809
0
2,506
13,154
11,747
11
2,357
10,745
22,742
366
L
Apollo
12,204
7,840
0
6,673
11,686
4,184
0
2,718
8,968
0
65,862
W
Kumbhakarna
I_MAiTRE__DaYo_I
Kumbhakarna
4,260
1,065
0
3,199
14,064
8,805
0
1,898
12,166
22,157
0
L
1,580
0
0
809
5,860
1,579
0
1,997
3,649
47,843
82
W
Janus
Skapree
Janus
3,897
43
0
796
2,938
923
113
921
2,017
70,077
2,707
W
10,803
2,085
0
4,257
11,440
7,074
656
550
10,347
0
69,628
W
Charybdis
The_Devil2004
Charybdis
3,198
1,969
0
2,052
8,707
2,485
0
2,759
5,948
0
47,453
W
Pele
11,172
3,495
0
4,542
10,451
3,567
0
2,760
7,691
0
80,191
L
Gilgamesh
ziodraghetto
Gilgamesh
4,750
1,213
0
1,688
14,377
7,245
0
0
14,377
0
34,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,385
Gold Earned
41,917
346
Minions Killed
506
0
Camps Cleared
0
1,362,293
Distance Traveled
1,532,668
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,384
426
63
4
0
314,032
4
L
Bacchus
7,322
488
19
1
0
278,032
3
L
Apollo
8,132
542
93
6
0
292,519
3
W
Kumbhakarna
6,896
460
26
2
0
276,310
2
L
Zeus
7,212
481
96
6
0
273,739
0
W
Janus
9,176
612
157
10
0
331,770
0
W
Tyr
9,357
624
116
8
0
308,029
0
W
Charybdis
7,011
467
93
6
0
254,843
0
W
Pele
9,477
632
114
8
0
361,716
0
L
Gilgamesh
6,335
422
75
5
0
203,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role