Player Matchup

Sobek
Sobek
Gold I
Aviruz14
Sobek
Gold I
Level 65
God Stats
17W - 8L
1,843 SR
Queue Stats
41W - 27L
1,840 MMR
Party 2
Artio
Artio
Platinum III
DeezyD
Artio
Platinum III
Level 157
God Stats
2W - 4L
1,482 SR
Queue Stats
316W - 305L
1,803 MMR
Party 1
Erlang Shen
Erlang Shen
Platinum IV
IMmaTable
Erlang Shen
Platinum IV
Level 229
God Stats
11W - 8L
1,629 SR
Queue Stats
300W - 295L
1,883 MMR
Party 2
Anhur
Anhur
Gold III
ImxqineRZ
Anhur
Gold III
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 26L
1,763 MMR
Solo
Sol
Sol
Platinum II
quansey
Sol
Platinum II
Level 157
God Stats
3W - 4L
1,500 SR
Queue Stats
224W - 216L
1,837 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,591 SR
1,825 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,584 SR
1,725 MMR
Rama
Rama
Diamond V
 
Rama
Diamond V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
 
Cthulhu
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Mulan
Mulan
Diamond II
BongRipErik
Mulan
Diamond II
Level 136
God Stats
9W - 4L
1,758 SR
Queue Stats
572W - 571L
1,970 MMR
Solo
Arachne
Arachne
Diamond IV
NU Enforcer
Arachne
Diamond IV
Level 149
God Stats
1W - 2L
1,321 SR
Queue Stats
206W - 195L
1,802 MMR
Solo
Merlin
Merlin
Platinum IV
Sukuną
Merlin
Platinum IV
Level 145
God Stats
3W - 0L
1,840 SR
Queue Stats
52W - 38L
1,855 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aviruz14
Sobek
10
0 / 2 / 4
6,163
514
3,947
12,036
9,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artio
DeezyD
Artio
12
0 / 1 / 2
6,982
582
10,631
13,171
9,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
IMmaTable
Erlang Shen
11
3 / 3 / 2
6,553
546
2,757
10,089
3,734
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
ImxqineRZ
Anhur
11
0 / 6 / 3
6,038
503
2,825
10,835
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
12
3 / 2 / 1
7,021
585
5,046
8,034
2,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
SusanoThorAthena

VS

Bans
Chang'eFreyaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
5 / 2 / 2
8,079
673
8,431
7,365
2,097
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Cthulhu
 
Cthulhu
12
1 / 0 / 1
7,041
587
6,959
12,528
9,477
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
3 / 2 / 4
6,427
536
9,466
10,254
6,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Arachne
NU Enforcer
Arachne
13
3 / 2 / 3
6,804
567
4,451
10,421
3,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Merlin
Sukuną
Merlin
14
2 / 0 / 4
8,180
682
6,129
3,643
1,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
6
Kills
14
14
Deaths
6
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
2
2
3
W
Cthulhu
 
Cthulhu
1
0
1
1.5
L
Sobek
Aviruz14
Sobek
0
2
4
1
W
3
2
4
2.5
L
Artio
DeezyD
Artio
0
1
2
1
L
Erlang Shen
IMmaTable
Erlang Shen
3
3
2
1.33
L
Anhur
ImxqineRZ
Anhur
0
6
3
0.25
W
Arachne
NU Enforcer
Arachne
3
2
3
2.25
W
Merlin
Sukuną
Merlin
2
0
4
4
L
Sol
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,206
Damage
35,436
54,165
Taken
44,211
27,426
Mitigated
23,109
22,795
Healing
17,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
8,431
6,106
0
3,617
7,365
2,097
138
1,870
5,495
0
61,917
W
Cthulhu
 
Cthulhu
6,959
1,149
0
4,709
12,528
9,477
0
7,058
4,438
51,733
1,367
L
Sobek
Aviruz14
Sobek
3,947
333
0
4,598
12,036
9,610
0
2,487
9,411
19,765
0
W
9,466
1,774
0
1,837
10,254
6,405
0
4,463
5,721
0
28,209
L
Artio
DeezyD
Artio
10,631
876
352
7,198
13,171
9,271
0
6,525
6,634
44,929
1,982
L
Erlang Shen
IMmaTable
Erlang Shen
2,757
1,196
0
5,007
10,089
3,734
0
1,850
8,183
0
46,370
L
Anhur
ImxqineRZ
Anhur
2,825
1,688
0
2,296
10,835
2,496
0
140
10,677
0
36,078
W
Arachne
NU Enforcer
Arachne
4,451
2,156
0
6,343
10,421
3,864
0
2,698
7,499
0
52,442
W
Merlin
Sukuną
Merlin
6,129
362
0
716
3,643
1,266
0
1,827
1,816
60,710
194
L
Sol
5,046
1,497
0
3,344
8,034
2,315
0
2,246
5,504
46,347
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,757
Gold Earned
36,531
388
Minions Killed
464
0
Camps Cleared
0
1,267,845
Distance Traveled
1,317,821
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,079
673
109
9
0
235,393
0
W
Cthulhu
7,041
587
94
8
0
250,073
0
L
Sobek
6,163
514
21
2
0
269,220
6
W
Mulan
6,427
536
41
3
0
260,106
4
L
Artio
6,982
582
107
9
0
243,737
2
L
Erlang Shen
6,553
546
81
7
0
287,974
2
L
Anhur
6,038
503
91
8
0
236,705
1
W
Arachne
6,804
567
87
7
0
298,876
0
W
Merlin
8,180
682
133
11
0
273,373
0
L
Sol
7,021
585
88
7
0
230,209
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role