Player Matchup

Raijin
Raijin
 
Raijin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Bartflux
Ravana
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 33L
1,517 Elo+
Party 1
Sobek
Sobek
Boka5251
Sobek
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,674 Elo+
Solo
Thor
Thor
I Am Tatchanka
Thor
Level 66
God Stats
3W - 2L
1,913 SR
Queue Stats
319W - 287L
1,544 Elo+
Party 1
Team Averages
Level 124
1,583 SR
1,547 Elo+

VS

Team Averages
Level 129
1,551 SR
1,443 Elo+
Discordia
Discordia
Chukkyler
Discordia
Level 133
God Stats
1W - 2L
1,431 SR
Queue Stats
88W - 91L
1,493 Elo+
Party 2
Danzaburou
Danzaburou
FougereMan
Danzaburou
Level 149
God Stats
25W - 21L
1,590 SR
Queue Stats
503W - 526L
1,523 Elo+
Party 2
Maui
Maui
Patkan690
Maui
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,143 Elo+
Solo
Chiron
Chiron
SneakyJosh1146
Chiron
Level 135
God Stats
3W - 2L
1,739 SR
Queue Stats
279W - 248L
1,502 Elo+
Solo
Geb
Geb
knivea
Geb
Level 209
God Stats
6W - 8L
1,494 SR
Queue Stats
335W - 348L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
1 / 5 / 4
7,876
788
6,022
7,705
3,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
 
Hun Batz
14
1 / 3 / 6
7,790
779
5,973
7,934
3,359
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ravana
Bartflux
Ravana
15
3 / 2 / 4
8,344
834
6,127
13,595
10,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sobek
Boka5251
Sobek
12
0 / 3 / 5
7,367
737
3,777
9,671
8,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
8 / 4 / 3
9,065
907
16,047
10,437
3,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Chukkyler
Discordia
15
4 / 1 / 9
8,698
870
9,309
5,598
1,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
FougereMan
Danzaburou
14
5 / 3 / 8
8,903
890
11,132
7,826
2,965
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Maui
13
1 / 4 / 14
8,367
837
2,693
11,636
9,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

17
5 / 2 / 8
9,862
986
9,591
12,675
4,798
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Geb
knivea
Geb
14
2 / 3 / 13
8,837
884
11,269
10,435
9,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
69
13
Kills
17
17
Deaths
13
22
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
1
5
4
0.6
L
Hun Batz
 
Hun Batz
1
3
6
1.33
L
Ravana
Bartflux
Ravana
3
2
4
2.5
L
Sobek
Boka5251
Sobek
0
3
5
0.83
W
Discordia
Chukkyler
Discordia
4
1
9
8.5
W
Danzaburou
FougereMan
Danzaburou
5
3
8
3
L
8
4
3
2.38
W
Maui
1
4
14
2
W
5
2
8
4.5
W
Geb
knivea
Geb
2
3
13
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,946
Damage
43,994
49,342
Taken
48,170
29,407
Mitigated
28,722
12,926
Healing
16,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,022
232
1,707
857
7,705
3,402
399
2,567
4,972
20,987
0
L
Hun Batz
 
Hun Batz
5,973
263
0
608
7,934
3,359
307
4,077
3,669
0
16,901
L
Ravana
Bartflux
Ravana
6,127
839
1,270
2,726
13,595
10,551
123
6,225
7,077
0
14,907
L
Sobek
Boka5251
Sobek
3,777
53
183
3,328
9,671
8,218
0
3,439
5,900
10,963
0
W
Discordia
Chukkyler
Discordia
9,309
228
163
358
5,598
1,690
613
810
4,788
14,512
0
W
Danzaburou
FougereMan
Danzaburou
11,132
4,178
517
2,015
7,826
2,965
1,040
1,472
6,354
0
19,404
L
16,047
1,177
647
1,600
10,437
3,877
0
5,226
5,011
0
20,970
W
Maui
2,693
347
0
1,266
11,636
9,696
260
2,079
9,557
5,829
87
W
9,591
2,961
2,139
5,597
12,675
4,798
673
3,031
9,644
0
34,209
W
Geb
knivea
Geb
11,269
257
1,946
2,142
10,435
9,573
101
2,407
8,028
18,042
1,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,442
Gold Earned
44,667
105
Minions Killed
127
0
Camps Cleared
0
919,005
Distance Traveled
1,050,127
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,876
788
34
3
0
142,574
0
L
Hun Batz
7,790
779
18
2
0
211,899
0
L
Ravana
8,344
834
22
2
0
223,021
0
L
Sobek
7,367
737
21
2
0
140,021
0
W
Discordia
8,698
870
13
1
0
225,340
0
W
Danzaburou
8,903
890
12
1
0
216,210
0
L
Thor
9,065
907
10
1
0
201,490
0
W
Maui
8,367
837
12
1
0
209,614
0
W
Chiron
9,862
986
70
7
0
206,972
0
W
Geb
8,837
884
20
2
0
191,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role