Player Matchup

Charon
Charon
Diamond III
Justriii
Charon
Diamond III
Level 102
God Stats
14W - 9L
1,614 SR
Queue Stats
142W - 125L
2,052 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond I
KrαtΩs
Baron Samedi
Diamond I
Level 145
God Stats
3W - 3L
1,530 SR
Queue Stats
227W - 175L
2,422 MMR
Party 3
Fenrir
Fenrir
Platinum II
Sleepwalker21
Fenrir
Platinum II
Level 264
God Stats
114W - 92L
1,627 SR
Queue Stats
289W - 283L
1,786 MMR
Solo
Mulan
Mulan
Diamond II
Tyraumatized
Mulan
Diamond II
Level 158
God Stats
4W - 1L
1,693 SR
Queue Stats
292W - 244L
2,216 MMR
Party 3
Izanami
Izanami
Diamond IV
pablo55
Izanami
Diamond IV
Level 144
God Stats
4W - 0L
1,737 SR
Queue Stats
154W - 137L
1,947 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 163
1,640 SR
2,084 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 178
1,686 SR
2,014 MMR
Olorun
Olorun
Diamond V
 
Olorun
Diamond V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond IV
Dr_Castellano
Cerberus
Diamond IV
Level 339
God Stats
5W - 5L
1,594 SR
Queue Stats
338W - 327L
2,100 MMR
Solo
Agni
Agni
Platinum III
Rv23
Agni
Platinum III
Level 199
God Stats
129W - 112L
1,653 SR
Queue Stats
263W - 258L
1,769 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond IV
VividGaze
Cu Chulainn
Diamond IV
Level 119
God Stats
3W - 2L
1,821 SR
Queue Stats
83W - 76L
2,237 MMR
Party 1
Ne Zha
Ne Zha
Masters
Ørigins
Ne Zha
Masters
Level 122
God Stats
10W - 6L
1,862 SR
Queue Stats
184W - 160L
2,464 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Justriii
Charon
10
3 / 3 / 6
6,554
655
5,039
8,022
4,331
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
KrαtΩs
Baron Samedi
12
2 / 1 / 5
6,359
636
7,536
4,466
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
5 / 1 / 3
6,123
612
4,455
6,764
2,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 4 / 3
6,232
623
6,845
12,014
6,753
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Izanami
pablo55
Izanami
12
6 / 1 / 2
7,152
715
4,692
6,668
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
KuzenboKing ArthurAh Muzen CabFreya

VS

Bans
LancelotAresErlang ShenCamazotz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
8
0 / 3 / 2
4,934
493
2,755
5,868
1,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
Dr_Castellano
Cerberus
6
0 / 4 / 2
4,384
438
2,282
8,206
4,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
Rv23
Agni
9
1 / 6 / 1
5,146
515
3,279
5,457
1,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
VividGaze
Cu Chulainn
10
4 / 3 / 0
6,125
613
9,836
10,361
6,632
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ne Zha
Ørigins
Ne Zha
12
5 / 3 / 1
6,437
644
6,498
8,758
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
16
19
Kills
10
10
Deaths
19
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
0
3
2
0.33
L
Cerberus
Dr_Castellano
Cerberus
0
4
2
0.25
W
Charon
Justriii
Charon
3
3
6
2
W
Baron Samedi
KrαtΩs
Baron Samedi
2
1
5
4.5
L
Agni
Rv23
Agni
1
6
1
0.25
W
5
1
3
6.5
W
3
4
3
1.13
L
Cu Chulainn
VividGaze
Cu Chulainn
4
3
0
1.33
W
Izanami
pablo55
Izanami
6
1
2
7
L
Ne Zha
Ørigins
Ne Zha
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,567
Damage
24,650
37,934
Taken
38,650
17,396
Mitigated
17,164
13,057
Healing
10,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,755
1,601
280
1,578
5,868
1,758
0
2,868
2,740
26,232
0
L
Cerberus
Dr_Castellano
Cerberus
2,282
70
0
2,467
8,206
4,706
0
3,230
4,723
10,824
0
W
Charon
Justriii
Charon
5,039
1,401
0
2,160
8,022
4,331
0
2,038
5,808
21,271
0
W
Baron Samedi
KrαtΩs
Baron Samedi
7,536
1,418
174
1,833
4,466
1,804
0
1,510
2,956
42,589
1,688
L
Agni
Rv23
Agni
3,279
319
0
450
5,457
1,207
0
1,391
4,066
24,822
0
W
4,455
981
0
1,541
6,764
2,555
0
995
5,723
0
32,723
W
6,845
1,258
0
3,872
12,014
6,753
0
2,244
9,770
0
39,403
L
Cu Chulainn
VividGaze
Cu Chulainn
9,836
2,004
0
2,727
10,361
6,632
0
1,661
8,615
5,406
31,701
W
Izanami
pablo55
Izanami
4,692
3,669
0
3,477
6,668
1,953
516
2,919
3,590
0
50,298
L
Ne Zha
Ørigins
Ne Zha
6,498
2,015
0
3,248
8,758
2,861
0
2,601
6,009
0
32,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,420
Gold Earned
27,026
349
Minions Killed
255
0
Camps Cleared
0
1,009,155
Distance Traveled
993,407
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
4,934
493
57
6
0
182,892
0
L
Cerberus
4,384
438
21
2
0
191,561
0
W
Charon
6,554
655
24
2
0
208,328
3
W
Baron Samedi
6,359
636
88
9
0
191,266
0
L
Agni
5,146
515
57
6
0
212,337
2
W
Fenrir
6,123
612
59
6
0
221,446
2
W
Mulan
6,232
623
71
7
0
205,675
1
L
Cu Chulainn
6,125
613
62
6
0
196,043
0
W
Izanami
7,152
715
107
11
0
182,440
2
L
Ne Zha
6,437
644
58
6
0
210,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role