Player Matchup

Sol
Sol
 
Sol
Level 241
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Da Ji
Da Ji
AjLaKaos
Da Ji
Level 159
God Stats
2W - 4L
1,384 SR
Queue Stats
564W - 559L
1,482 Elo+
Solo
Horus
Horus
Grayj76
Horus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 111L
1,492 Elo+
Solo
Hou Yi
Hou Yi
loema29
Hou Yi
Level 132
God Stats
3W - 2L
1,596 SR
Queue Stats
69W - 85L
1,413 Elo+
Party 3
Team Averages
Level 164
1,496 SR
1,477 Elo+

VS

Team Averages
Level 131
1,577 SR
1,505 Elo+
Heimdallr
Heimdallr
InkassoFred
Heimdallr
Level 68
God Stats
2W - 4L
1,712 SR
Queue Stats
416W - 452L
1,501 Elo+
Party 1
Guan Yu
Guan Yu
KingKarl35
Guan Yu
Level 204
God Stats
2W - 2L
1,500 SR
Queue Stats
506W - 536L
1,507 Elo+
Party 1
Jormungandr
Jormungandr
LeBateauR91
Jormungandr
Level 81
God Stats
1W - 2L
1,778 SR
Queue Stats
167W - 170L
1,518 Elo+
Party 2
Cerberus
Cerberus
Mzelle AyRo
Cerberus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 79L
1,501 Elo+
Party 2
Nox
Nox
koce1313
Nox
Level 142
God Stats
4W - 5L
1,397 SR
Queue Stats
107W - 112L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 2 / 10
8,986
899
17,969
15,574
6,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
 
Sobek
15
4 / 2 / 11
8,957
896
11,929
13,443
14,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Da Ji
AjLaKaos
Da Ji
13
4 / 6 / 4
8,578
858
9,309
9,572
5,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Horus
Grayj76
Horus
15
2 / 1 / 13
8,224
822
5,204
10,485
9,510
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Hou Yi
loema29
Hou Yi
15
3 / 2 / 10
8,546
855
10,114
6,555
2,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
InkassoFred
Heimdallr
14
2 / 3 / 7
7,519
752
6,597
11,622
4,562
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Guan Yu
KingKarl35
Guan Yu
12
0 / 5 / 7
7,486
749
3,583
12,550
10,153
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Jormungandr
LeBateauR91
Jormungandr
15
3 / 3 / 6
8,283
828
11,688
11,460
9,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Cerberus
Mzelle AyRo
Cerberus
16
5 / 2 / 5
8,855
886
10,881
19,069
19,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
2 / 4 / 5
7,813
781
5,394
6,093
2,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
42
17
Kills
12
13
Deaths
17
48
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
2
10
4.5
W
Sobek
 
Sobek
4
2
11
4.75
W
Da Ji
AjLaKaos
Da Ji
4
6
4
1
W
Horus
Grayj76
Horus
2
1
13
8.5
L
Heimdallr
InkassoFred
Heimdallr
2
3
7
1.83
L
Guan Yu
KingKarl35
Guan Yu
0
5
7
0.7
L
Jormungandr
LeBateauR91
Jormungandr
3
3
6
2
L
Cerberus
Mzelle AyRo
Cerberus
5
2
5
3.75
L
2
4
5
1.13
W
Hou Yi
loema29
Hou Yi
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,525
Damage
38,143
55,629
Taken
60,794
38,536
Mitigated
45,923
26,867
Healing
23,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,969
2,065
337
6,676
15,574
6,900
0
7,402
7,927
34,920
0
W
Sobek
 
Sobek
11,929
282
1,015
4,059
13,443
14,010
56
5,312
8,038
17,666
3,283
W
Da Ji
AjLaKaos
Da Ji
9,309
1,948
212
438
9,572
5,414
0
5,246
4,254
0
15,578
W
Horus
Grayj76
Horus
5,204
2,047
8,082
6,048
10,485
9,510
454
4,340
5,714
0
8,410
L
Heimdallr
InkassoFred
Heimdallr
6,597
2,920
1,136
2,158
11,622
4,562
0
4,924
6,698
0
12,519
L
Guan Yu
KingKarl35
Guan Yu
3,583
690
4,922
3,376
12,550
10,153
0
5,570
6,980
0
8,096
L
Jormungandr
LeBateauR91
Jormungandr
11,688
2,794
430
1,305
11,460
9,379
0
6,478
4,982
24,716
758
L
Cerberus
Mzelle AyRo
Cerberus
10,881
578
991
8,307
19,069
19,462
0
8,464
10,605
21,509
0
L
5,394
805
478
242
6,093
2,367
0
3,140
2,953
15,370
0
W
Hou Yi
loema29
Hou Yi
10,114
3,176
0
0
6,555
2,702
1,112
3,925
2,420
0
22,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,291
Gold Earned
39,956
110
Minions Killed
111
0
Camps Cleared
0
920,127
Distance Traveled
869,107
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,986
899
46
5
0
191,529
0
W
Sobek
8,957
896
15
2
0
200,822
0
W
Da Ji
8,578
858
16
2
0
144,423
0
W
Horus
8,224
822
4
0
0
213,423
0
L
Heimdallr
7,519
752
14
1
0
179,603
0
L
Guan Yu
7,486
749
15
2
0
181,256
0
L
Jormungandr
8,283
828
23
2
0
183,877
0
L
Cerberus
8,855
886
31
3
0
181,070
0
L
Nox
7,813
781
28
3
0
143,301
0
W
Hou Yi
8,546
855
29
3
0
169,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role