Player Matchup

Thor
Thor
AKotch
Thor
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
AWSDG
Kuzenbo
Level 121
God Stats
3W - 1L
1,561 SR
Queue Stats
181W - 176L
1,436 Elo+
Solo
Poseidon
Poseidon
YohaR
Poseidon
Level 128
God Stats
8W - 4L
1,621 SR
Queue Stats
108W - 83L
1,547 Elo+
Party 1
Odin
Odin
cbazdrummer
Odin
Level 128
God Stats
8W - 2L
1,646 SR
Queue Stats
119W - 104L
1,510 Elo+
Party 1
Medusa
Medusa
lfontanot
Medusa
Level 102
God Stats
2W - 0L
1,687 SR
Queue Stats
151W - 128L
1,450 Elo+
Solo
Team Averages
Level 120
1,603 SR
1,489 Elo+

VS

Team Averages
Level 47
1,385 SR
1,437 Elo+
Arachne
Arachne
GoodBonBueno
Arachne
Level 26
God Stats
10W - 15L
1,534 SR
Queue Stats
37W - 49L
1,404 Elo+
Party 2
King Arthur
King Arthur
KingofATL
King Arthur
Level 68
God Stats
9W - 9L
1,472 SR
Queue Stats
187W - 207L
1,477 Elo+
Party 2
Anhur
Anhur
Tutankhamen1
Anhur
Level 95
God Stats
0W - 2L
1,246 SR
Queue Stats
26W - 25L
1,498 Elo+
Solo
Anubis
Anubis
saiyen_pride65
Anubis
Level 36
God Stats
1W - 6L
1,172 SR
Queue Stats
6W - 13L
1,303 Elo+
Solo
Fenrir
Fenrir
spAsics
Fenrir
Level 8
God Stats
3W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
AKotch
Thor
8
2 / 1 / 3
4,747
678
1,875
3,964
1,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
AWSDG
Kuzenbo
8
4 / 1 / 5
5,617
802
3,060
7,570
4,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Poseidon
YohaR
Poseidon
11
8 / 1 / 2
6,200
886
5,835
3,780
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 1 / 0
4,474
639
2,678
6,639
4,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
lfontanot
Medusa
9
2 / 1 / 5
4,952
707
3,090
3,572
811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GoodBonBueno
Arachne
7
0 / 3 / 1
4,053
579
1,841
5,838
1,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

King Arthur
KingofATL
King Arthur
10
2 / 0 / 0
5,541
792
5,405
7,439
3,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

5
0 / 3 / 1
3,682
526
2,105
3,833
832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 7 / 0
4,223
603
1,810
6,067
2,166
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
spAsics
Fenrir
7
2 / 3 / 0
4,684
669
2,045
5,918
3,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
16
Kills
4
5
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thor
AKotch
Thor
2
1
3
3.5
W
Kuzenbo
AWSDG
Kuzenbo
4
1
5
6.5
L
Arachne
GoodBonBueno
Arachne
0
3
1
0.17
L
King Arthur
KingofATL
King Arthur
2
0
0
2
L
0
3
1
0.17
W
Poseidon
YohaR
Poseidon
8
1
2
9
W
0
1
0
0
W
Medusa
lfontanot
Medusa
2
1
5
4.5
L
0
7
0
0
L
Fenrir
spAsics
Fenrir
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,538
Damage
13,206
25,525
Taken
29,095
12,076
Mitigated
11,279
10,324
Healing
5,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
AKotch
Thor
1,875
916
0
2,032
3,964
1,078
213
0
3,964
0
22,384
W
Kuzenbo
AWSDG
Kuzenbo
3,060
1,166
0
2,200
7,570
4,813
129
719
6,851
15,482
1,719
L
Arachne
GoodBonBueno
Arachne
1,841
1,411
0
731
5,838
1,609
0
1,055
4,737
0
15,574
L
King Arthur
KingofATL
King Arthur
5,405
1,160
0
1,821
7,439
3,476
0
1,098
5,952
0
30,438
L
2,105
1,119
0
1,178
3,833
832
0
590
3,243
0
13,495
W
Poseidon
YohaR
Poseidon
5,835
1,376
0
995
3,780
844
118
1,091
2,689
37,155
1,703
W
2,678
852
0
3,207
6,639
4,530
0
0
6,639
385
23,074
W
Medusa
lfontanot
Medusa
3,090
1,407
0
1,890
3,572
811
709
0
3,572
0
32,598
L
1,810
341
0
845
6,067
2,166
0
3,843
1,873
23,624
422
L
Fenrir
spAsics
Fenrir
2,045
632
0
939
5,918
3,196
0
1,737
4,143
0
11,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,990
Gold Earned
22,183
268
Minions Killed
171
0
Camps Cleared
0
759,394
Distance Traveled
698,092
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
4,747
678
52
7
0
171,629
0
W
Kuzenbo
5,617
802
24
3
0
149,088
0
L
Arachne
4,053
579
28
4
0
166,967
0
L
King Arthur
5,541
792
61
9
0
156,857
0
L
Anhur
3,682
526
24
3
0
83,480
0
W
Poseidon
6,200
886
76
11
0
154,551
0
W
Odin
4,474
639
55
8
0
137,662
0
W
Medusa
4,952
707
61
9
0
146,464
0
L
Anubis
4,223
603
35
5
0
138,450
0
L
Fenrir
4,684
669
23
3
0
152,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role