Player Matchup

Bastet
Bastet
BLARFOOT
Bastet
Level 71
God Stats
5W - 6L
1,414 SR
Queue Stats
409W - 395L
1,483 Elo+
Party 2
Nu Wa
Nu Wa
HiggsJ
Nu Wa
Level 63
God Stats
17W - 14L
1,504 SR
Queue Stats
173W - 210L
1,405 Elo+
Party 2
Odin
Odin
Maxou05
Odin
Level 118
God Stats
11W - 5L
1,615 SR
Queue Stats
681W - 625L
1,474 Elo+
Solo
Ares
Ares
carrich80
Ares
Level 99
God Stats
3W - 4L
1,490 SR
Queue Stats
55W - 66L
1,461 Elo+
Solo
Sol
Sol
elijahninja4833
Sol
Level 106
God Stats
0W - 2L
1,194 SR
Queue Stats
440W - 455L
1,436 Elo+
Party 2
Team Averages
Level 91
1,443 SR
1,452 Elo+

VS

Team Averages
Level 79
1,487 SR
1,519 Elo+
Danzaburou
Danzaburou
IchiZen911
Danzaburou
Level 31
God Stats
2W - 1L
1,270 SR
Queue Stats
8W - 12L
1,380 Elo+
Solo
Hel
Hel
JAROSZv2
Hel
Level 74
God Stats
4W - 0L
1,826 SR
Queue Stats
5W - 3L
1,767 Elo+
Solo
Thanatos
Thanatos
MizZEdits
Thanatos
Level 143
God Stats
7W - 2L
1,414 SR
Queue Stats
121W - 107L
1,482 Elo+
Party 1
Charon
Charon
Sn3she
Charon
Level 40
God Stats
4W - 0L
1,500 SR
Queue Stats
113W - 95L
1,502 Elo+
Party 1
Atlas
Atlas
YOLOKebon
Atlas
Level 109
God Stats
3W - 2L
1,426 SR
Queue Stats
102W - 108L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BLARFOOT
Bastet
9
1 / 4 / 0
4,716
472
1,855
8,701
2,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nu Wa
HiggsJ
Nu Wa
9
0 / 5 / 1
5,127
513
4,662
5,911
1,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Odin
Maxou05
Odin
9
0 / 3 / 1
5,259
526
3,503
7,878
3,874
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ares
9
0 / 2 / 2
5,586
559
3,259
7,237
4,192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 2 / 0
5,202
520
4,062
5,087
1,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IchiZen911
Danzaburou
10
1 / 0 / 0
5,643
564
4,775
6,205
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 0 / 4
6,111
611
3,985
4,804
1,367
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Thanatos
MizZEdits
Thanatos
11
10 / 1 / 3
6,812
681
7,985
8,556
2,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Charon
Sn3she
Charon
10
1 / 2 / 5
5,595
560
3,169
6,548
4,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Atlas
YOLOKebon
Atlas
11
2 / 0 / 2
6,183
618
3,979
6,977
2,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
16
16
Deaths
3
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bastet
BLARFOOT
Bastet
1
4
0
0.25
L
Nu Wa
HiggsJ
Nu Wa
0
5
1
0.1
W
Danzaburou
IchiZen911
Danzaburou
1
0
0
1
W
2
0
4
4
L
Odin
Maxou05
Odin
0
3
1
0.17
W
Thanatos
MizZEdits
Thanatos
10
1
3
11.5
W
Charon
Sn3she
Charon
1
2
5
1.75
W
Atlas
YOLOKebon
Atlas
2
0
2
3
L
Ares
0
2
2
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,341
Damage
23,893
34,814
Taken
33,090
12,763
Mitigated
12,963
8,693
Healing
22,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
BLARFOOT
Bastet
1,855
580
0
3,502
8,701
2,118
0
1,451
7,192
0
25,994
L
Nu Wa
HiggsJ
Nu Wa
4,662
637
0
620
5,911
1,411
258
2,318
3,593
29,095
1,001
W
Danzaburou
IchiZen911
Danzaburou
4,775
1,130
0
4,101
6,205
1,713
306
3,427
2,716
0
44,701
W
3,985
312
1,839
4,138
4,804
1,367
106
2,700
1,808
35,776
1,064
L
Odin
Maxou05
Odin
3,503
552
0
667
7,878
3,874
0
3,440
3,924
0
28,443
W
Thanatos
MizZEdits
Thanatos
7,985
1,541
0
7,425
8,556
2,389
0
1,570
6,834
0
33,736
W
Charon
Sn3she
Charon
3,169
973
0
1,706
6,548
4,657
0
2,861
3,615
15,723
0
W
Atlas
YOLOKebon
Atlas
3,979
1,204
0
2,966
6,977
2,837
0
533
6,382
31,470
3,562
L
Ares
3,259
226
0
1,765
7,237
4,192
0
2,269
4,942
14,324
1,625
L
4,062
1,749
0
2,139
5,087
1,168
0
684
4,403
36,770
3,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,890
Gold Earned
30,344
246
Minions Killed
299
0
Camps Cleared
0
1,008,567
Distance Traveled
1,032,028
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
4,716
472
48
5
0
231,315
0
L
Nu Wa
5,127
513
48
5
0
177,932
2
W
Danzaburou
5,643
564
77
8
0
190,359
0
W
Hel
6,111
611
78
8
0
222,400
3
L
Odin
5,259
526
53
5
0
194,657
1
W
Thanatos
6,812
681
56
6
0
241,899
0
W
Charon
5,595
560
16
2
0
193,704
2
W
Atlas
6,183
618
72
7
0
183,666
0
L
Ares
5,586
559
20
2
0
215,491
0
L
Sol
5,202
520
77
8
0
189,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role