Player Matchup

Tsukuyomi
Tsukuyomi
DaviCabecao
Tsukuyomi
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
57W - 60L
1,378 Elo+
Party 1
Cthulhu
Cthulhu
DovhaKeem
Cthulhu
Level 44
God Stats
1W - 3L
1,244 SR
Queue Stats
63W - 64L
1,428 Elo+
Solo
Yu Huang
Yu Huang
Kanae_Noona
Yu Huang
Level 123
God Stats
3W - 4L
1,409 SR
Queue Stats
92W - 97L
1,391 Elo+
Party 1
Susano
Susano
PUDSLAP31
Susano
Level 67
God Stats
1W - 4L
1,182 SR
Queue Stats
181W - 180L
1,478 Elo+
Solo
Janus
Janus
WhatTheJade
Janus
Level 109
God Stats
2W - 5L
1,165 SR
Queue Stats
443W - 450L
1,477 Elo+
Solo
Team Averages
Level 74
1,300 SR
1,430 Elo+

VS

Team Averages
Level 66
1,543 SR
1,446 Elo+
Anhur
Anhur
Cesarfs19
Anhur
Level 86
God Stats
3W - 5L
1,536 SR
Queue Stats
245W - 219L
1,472 Elo+
Solo
Ne Zha
Ne Zha
Eatin_94
Ne Zha
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,465 Elo+
Solo
Tyr
Tyr
GumGuzzIer
Tyr
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 126L
1,329 Elo+
Solo
Thoth
Thoth
MebJosh
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Khepri
Khepri
Tbear17Forrest
Khepri
Level 81
God Stats
22W - 19L
1,679 SR
Queue Stats
530W - 579L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DaviCabecao
Tsukuyomi
19
14 / 3 / 12
12,262
1,022
15,345
13,202
6,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
DovhaKeem
Cthulhu
17
8 / 6 / 12
11,689
974
10,542
18,415
19,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Yu Huang
Kanae_Noona
Yu Huang
17
1 / 3 / 15
10,222
852
7,880
6,778
2,145
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
PUDSLAP31
Susano
15
3 / 6 / 9
9,793
816
7,811
11,096
3,558
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

13
2 / 3 / 11
9,149
762
4,772
6,113
1,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cesarfs19
Anhur
18
9 / 6 / 7
10,725
894
13,619
12,988
4,755
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Eatin_94
Ne Zha
15
2 / 9 / 6
8,527
711
11,034
15,817
7,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

1
0 / 0 / 0
3,188
266
0
0
0
Thoth
MebJosh
Thoth
14
2 / 9 / 8
8,691
724
2,320
10,324
4,016
18
5 / 4 / 8
9,610
801
4,601
11,423
8,346
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
47
28
Kills
18
21
Deaths
28
59
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Anhur
Cesarfs19
Anhur
9
6
7
2.08
W
Tsukuyomi
DaviCabecao
Tsukuyomi
14
3
12
6.67
W
Cthulhu
DovhaKeem
Cthulhu
8
6
12
2.33
L
Ne Zha
Eatin_94
Ne Zha
2
9
6
0.56
L
0
0
0
0
W
Yu Huang
Kanae_Noona
Yu Huang
1
3
15
2.83
L
Thoth
MebJosh
Thoth
2
9
8
0.67
W
Susano
PUDSLAP31
Susano
3
6
9
1.25
L
5
4
8
2.25
W
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,350
Damage
31,574
55,604
Taken
50,552
33,845
Mitigated
24,811
12,668
Healing
8,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Cesarfs19
Anhur
13,619
8,132
150
3,623
12,988
4,755
0
6,866
5,855
0
27,152
W
Tsukuyomi
DaviCabecao
Tsukuyomi
15,345
3,838
747
3,598
13,202
6,638
1,724
1,222
11,980
0
28,541
W
Cthulhu
DovhaKeem
Cthulhu
10,542
407
667
1,597
18,415
19,877
596
2,242
16,173
20,747
2,395
L
Ne Zha
Eatin_94
Ne Zha
11,034
1,777
241
2,203
15,817
7,694
0
7,147
8,287
0
19,013
L
0
0
0
0
0
0
0
0
0
0
0
W
Yu Huang
Kanae_Noona
Yu Huang
7,880
1,082
943
1,095
6,778
2,145
2,102
1,169
5,609
25,431
0
L
Thoth
MebJosh
Thoth
2,320
365
0
0
10,324
4,016
0
4,064
6,140
5,310
0
W
Susano
PUDSLAP31
Susano
7,811
597
1,519
1,146
11,096
3,558
91
1,557
9,539
0
17,379
L
4,601
46
435
1,378
11,423
8,346
0
3,391
7,795
20,450
0
W
4,772
44
410
946
6,113
1,627
1,986
731
5,382
12,720
414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,115
Gold Earned
40,741
137
Minions Killed
76
0
Camps Cleared
0
1,108,646
Distance Traveled
783,310
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,725
894
33
3
0
169,654
0
W
Tsukuyomi
12,262
1,022
13
1
0
254,081
0
W
Cthulhu
11,689
974
27
2
0
209,502
0
L
Ne Zha
8,527
711
15
1
0
194,104
0
L
Tyr
3,188
266
0
0
0
0
0
W
Yu Huang
10,222
852
55
5
0
222,547
0
L
Thoth
8,691
724
3
0
0
195,293
0
W
Susano
9,793
816
24
2
0
214,822
0
L
Khepri
9,610
801
25
2
0
224,259
0
W
Janus
9,149
762
18
2
0
207,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role