Player Matchup

Cthulhu
Cthulhu
AngelZera
Cthulhu
Level 128
God Stats
18W - 13L
1,603 SR
Queue Stats
65W - 60L
1,533 Elo+
Party 2
Pele
Pele
Egoy_Raul
Pele
Level 159
God Stats
3W - 2L
1,538 SR
Queue Stats
239W - 258L
1,475 Elo+
Party 3
Mulan
Mulan
Pandii39
Mulan
Level 125
God Stats
4W - 1L
1,396 SR
Queue Stats
10W - 12L
1,387 Elo+
Party 2
Merlin
Merlin
SuriCata883913
Merlin
Level 133
God Stats
2W - 2L
1,154 SR
Queue Stats
367W - 403L
1,490 Elo+
Party 3
Cupid
Cupid
linnorm
Cupid
Level 173
God Stats
4W - 1L
1,794 SR
Queue Stats
271W - 270L
1,527 Elo+
Solo
Team Averages
Level 144
1,497 SR
1,482 Elo+

VS

Team Averages
Level 96
1,510 SR
1,454 Elo+
Sylvanus
Sylvanus
BigManJoshe
Sylvanus
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 66L
1,466 Elo+
Party 4
Olorun
Olorun
Nev0x
Olorun
Level 80
God Stats
2W - 2L
1,601 SR
Queue Stats
275W - 244L
1,514 Elo+
Solo
Scylla
Scylla
PATAFi-X
Scylla
Level 103
God Stats
17W - 26L
1,412 SR
Queue Stats
34W - 42L
1,401 Elo+
Party 1
Cernunnos
Cernunnos
RSkinner_97
Cernunnos
Level 122
God Stats
1W - 3L
1,406 SR
Queue Stats
248W - 225L
1,461 Elo+
Party 4
Bastet
Bastet
lIllIIlx-
Bastet
Level 95
God Stats
17W - 19L
1,632 SR
Queue Stats
40W - 47L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AngelZera
Cthulhu
14
5 / 2 / 4
9,107
607
13,239
12,021
9,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pele
16
5 / 0 / 0
8,671
578
7,921
13,461
3,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
Pandii39
Mulan
12
1 / 3 / 1
7,507
500
5,970
14,674
12,411
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 0
7,097
473
3,557
7,344
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
linnorm
Cupid
14
1 / 1 / 0
7,225
482
6,007
8,621
2,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigManJoshe
Sylvanus
11
1 / 1 / 3
6,649
443
3,217
8,816
6,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Olorun
Nev0x
Olorun
9
0 / 6 / 1
5,935
396
4,009
8,064
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
PATAFi-X
Scylla
15
7 / 1 / 0
8,788
586
8,616
7,047
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
RSkinner_97
Cernunnos
12
1 / 3 / 2
6,721
448
8,855
12,064
4,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bastet
lIllIIlx-
Bastet
12
1 / 1 / 6
7,132
475
9,594
11,574
3,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
22
12
Kills
10
10
Deaths
12
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AngelZera
Cthulhu
5
2
4
3.5
L
Sylvanus
BigManJoshe
Sylvanus
1
1
3
2.5
W
Pele
5
0
0
5
L
Olorun
Nev0x
Olorun
0
6
1
0.08
L
Scylla
PATAFi-X
Scylla
7
1
0
7
W
Mulan
Pandii39
Mulan
1
3
1
0.5
L
Cernunnos
RSkinner_97
Cernunnos
1
3
2
0.67
W
0
4
0
0
L
Bastet
lIllIIlx-
Bastet
1
1
6
4
W
Cupid
linnorm
Cupid
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,694
Damage
34,291
56,121
Taken
47,565
29,365
Mitigated
18,702
18,859
Healing
20,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AngelZera
Cthulhu
13,239
744
0
1,842
12,021
9,190
295
4,350
7,671
51,526
2,826
L
Sylvanus
BigManJoshe
Sylvanus
3,217
967
1,941
2,287
8,816
6,047
0
2,276
6,286
19,793
0
W
Pele
7,921
1,640
0
7,067
13,461
3,868
0
3,338
10,123
0
69,738
L
Olorun
Nev0x
Olorun
4,009
2,066
0
2,420
8,064
2,261
0
4,403
3,021
24,281
5,250
L
Scylla
PATAFi-X
Scylla
8,616
1,131
0
3,050
7,047
2,167
0
3,627
2,960
66,186
695
W
Mulan
Pandii39
Mulan
5,970
932
0
3,578
14,674
12,411
0
2,262
12,412
0
31,804
L
Cernunnos
RSkinner_97
Cernunnos
8,855
3,761
0
3,933
12,064
4,428
0
1,705
10,165
0
53,243
W
3,557
112
0
1,091
7,344
1,525
0
4,179
3,165
40,856
0
L
Bastet
lIllIIlx-
Bastet
9,594
1,837
0
7,162
11,574
3,799
0
2,008
9,324
0
47,130
W
Cupid
linnorm
Cupid
6,007
2,483
1,824
3,457
8,621
2,371
269
936
7,685
0
56,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,607
Gold Earned
35,225
460
Minions Killed
364
0
Camps Cleared
0
1,518,896
Distance Traveled
1,365,057
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,107
607
97
6
0
301,354
2
L
Sylvanus
6,649
443
37
2
0
257,475
5
W
Pele
8,671
578
112
7
0
347,167
0
L
Olorun
5,935
396
58
4
0
164,603
0
L
Scylla
8,788
586
117
8
0
298,451
4
W
Mulan
7,507
500
54
4
0
318,991
5
L
Cernunnos
6,721
448
78
5
0
284,274
3
W
Merlin
7,097
473
93
6
0
281,501
4
L
Bastet
7,132
475
74
5
0
360,254
0
W
Cupid
7,225
482
104
7
0
269,883
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role