Player Matchup

Freya
Freya
 
Freya
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bermudav3
Mercury
Level 157
God Stats
3W - 3L
1,629 SR
Queue Stats
159W - 130L
1,564 Elo+
Solo
Ra
Ra
Colemanstoned
Ra
Level 157
God Stats
15W - 16L
1,516 SR
Queue Stats
218W - 218L
1,556 Elo+
Solo
Anhur
Anhur
CuteChair
Anhur
Level 137
God Stats
1W - 5L
1,449 SR
Queue Stats
308W - 277L
1,590 Elo+
Solo
Cu Chulainn
Cu Chulainn
saggywithabaggy
Cu Chulainn
Level 142
God Stats
101W - 72L
1,641 SR
Queue Stats
440W - 394L
1,586 Elo+
Solo
Team Averages
Level 149
1,547 SR
1,559 Elo+

VS

Team Averages
Level 144
1,432 SR
1,531 Elo+
Nemesis
Nemesis
 
Nemesis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
NinjaTruco
Yu Huang
Level 144
God Stats
9W - 9L
1,643 SR
Queue Stats
250W - 230L
1,510 Elo+
Solo
Rama
Rama
StVertical
Rama
Level 146
God Stats
12W - 14L
1,658 SR
Queue Stats
259W - 228L
1,582 Elo+
Solo
Thanatos
Thanatos
carvixoxo
Thanatos
Level 106
God Stats
0W - 3L
1,224 SR
Queue Stats
16W - 17L
1,534 Elo+
Solo
Sobek
Sobek
raskcaIl
Sobek
Level 171
God Stats
3W - 7L
1,135 SR
Queue Stats
426W - 381L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
0 / 0 / 3
7,590
542
4,058
7,176
2,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Mercury
Bermudav3
Mercury
13
3 / 2 / 3
7,231
517
4,962
12,606
3,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
2 / 4 / 2
7,345
525
5,393
7,675
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
CuteChair
Anhur
10
3 / 5 / 4
6,708
479
6,558
10,367
6,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
saggywithabaggy
Cu Chulainn
16
8 / 1 / 3
10,154
725
10,828
9,044
4,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 4 / 1
5,805
415
4,110
10,085
2,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
NinjaTruco
Yu Huang
13
4 / 4 / 3
7,814
558
7,401
7,755
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 1
8,331
595
5,393
6,794
1,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Thanatos
carvixoxo
Thanatos
12
5 / 4 / 2
7,300
521
8,089
12,125
4,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
raskcaIl
Sobek
11
2 / 3 / 4
7,376
527
5,306
12,823
10,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
23
16
Kills
12
12
Deaths
16
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
0
0
3
1.5
L
Nemesis
 
Nemesis
0
4
1
0.13
W
Mercury
Bermudav3
Mercury
3
2
3
2.25
W
2
4
2
0.75
W
Anhur
CuteChair
Anhur
3
5
4
1
L
Yu Huang
NinjaTruco
Yu Huang
4
4
3
1.38
L
1
1
1
1.5
L
Thanatos
carvixoxo
Thanatos
5
4
2
1.5
L
Sobek
raskcaIl
Sobek
2
3
4
1.33
W
Cu Chulainn
saggywithabaggy
Cu Chulainn
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,799
Damage
30,299
46,868
Taken
49,582
18,213
Mitigated
22,707
15,155
Healing
18,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,058
1,005
0
2,452
7,176
2,242
0
607
6,569
51,452
2,433
L
Nemesis
 
Nemesis
4,110
1,766
0
3,441
10,085
2,769
0
0
10,085
0
29,949
W
Mercury
Bermudav3
Mercury
4,962
2,268
0
5,855
12,606
3,939
0
1,353
11,253
0
47,512
W
5,393
420
291
1,616
7,675
1,751
0
5,585
2,090
44,712
767
W
Anhur
CuteChair
Anhur
6,558
1,869
0
960
10,367
6,017
0
3,752
6,615
0
14,961
L
Yu Huang
NinjaTruco
Yu Huang
7,401
518
0
865
7,755
2,593
0
2,299
5,030
56,428
163
L
5,393
3,958
0
3,727
6,794
1,922
0
2,331
4,109
0
75,695
L
Thanatos
carvixoxo
Thanatos
8,089
1,912
0
7,493
12,125
4,522
0
451
11,580
0
48,186
L
Sobek
raskcaIl
Sobek
5,306
560
0
3,375
12,823
10,901
418
2,829
9,419
19,297
0
W
Cu Chulainn
saggywithabaggy
Cu Chulainn
10,828
2,577
0
3,981
9,044
4,264
114
1,291
7,753
0
78,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,028
Gold Earned
36,626
464
Minions Killed
417
0
Camps Cleared
0
1,462,891
Distance Traveled
1,367,853
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,590
542
114
8
0
290,509
0
L
Nemesis
5,805
415
55
4
0
202,642
0
W
Mercury
7,231
517
77
6
0
322,552
0
W
Ra
7,345
525
99
7
0
305,562
0
W
Anhur
6,708
479
24
2
0
271,817
2
L
Yu Huang
7,814
558
104
7
0
256,558
1
L
Rama
8,331
595
157
11
0
272,923
4
L
Thanatos
7,300
521
72
5
0
325,873
4
L
Sobek
7,376
527
29
2
0
309,857
4
W
Cu Chulainn
10,154
725
150
11
0
272,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role