Player Matchup

Anhur
Anhur
 
Anhur
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
FluffyAbsol
Surtr
Level 63
God Stats
18W - 11L
1,604 SR
Queue Stats
106W - 102L
1,478 Elo+
Party 3
Nu Wa
Nu Wa
ItzBananaMan
Nu Wa
Level 35
God Stats
17W - 12L
1,438 SR
Queue Stats
34W - 55L
1,205 Elo+
Party 2
Hel
Hel
Moonlit0109
Hel
Level 65
God Stats
2W - 2L
1,339 SR
Queue Stats
93W - 96L
1,462 Elo+
Party 3
Kuzenbo
Kuzenbo
mamakj1000
Kuzenbo
Level 42
God Stats
3W - 5L
1,557 SR
Queue Stats
10W - 27L
1,325 Elo+
Party 2
Team Averages
Level 61
1,487 SR
1,394 Elo+

VS

Team Averages
Level 48
1,505 SR
1,452 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
NotSourire
Kuzenbo
Level 64
God Stats
0W - 1L
1,842 SR
Queue Stats
8W - 5L
1,368 Elo+
Party 1
Guan Yu
Guan Yu
Xienxoals
Guan Yu
Level 6
God Stats
1W - 2L
1,185 SR
Queue Stats
6W - 2L
1,521 Elo+
Party 1
Cabrakan
Cabrakan
g0d-_-Mordecai
Cabrakan
Level 63
God Stats
50W - 41L
1,574 SR
Queue Stats
208W - 231L
1,458 Elo+
Solo
Bakasura
Bakasura
splashbros305
Bakasura
Level 46
God Stats
13W - 20L
1,424 SR
Queue Stats
151W - 178L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
6 / 2 / 2
7,628
587
6,303
7,356
2,403
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
7 / 4 / 1
7,206
554
8,834
11,964
5,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 1 / 1
7,856
604
8,106
6,447
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 2 / 4
7,732
595
4,785
7,970
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
mamakj1000
Kuzenbo
12
1 / 1 / 7
7,118
548
1,852
8,487
7,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 8 / 3
6,678
514
8,058
9,166
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
NotSourire
Kuzenbo
8
0 / 3 / 3
5,834
449
3,027
4,585
3,282
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
Xienxoals
Guan Yu
12
1 / 2 / 0
7,253
558
3,390
9,612
5,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cabrakan
11
1 / 5 / 2
6,312
486
5,068
10,257
6,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
splashbros305
Bakasura
14
7 / 1 / 0
7,972
613
6,114
11,788
5,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
19
Kills
10
10
Deaths
19
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
6
2
2
3.5
L
Nu Wa
 
Nu Wa
1
8
3
0.31
W
7
4
1
1.88
W
3
1
1
3.5
W
2
2
4
2
L
Kuzenbo
NotSourire
Kuzenbo
0
3
3
0.5
L
Guan Yu
Xienxoals
Guan Yu
1
2
0
0.5
L
Cabrakan
1
5
2
0.4
W
Kuzenbo
mamakj1000
Kuzenbo
1
1
7
4.5
L
Bakasura
splashbros305
Bakasura
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,880
Damage
25,657
42,224
Taken
45,408
18,565
Mitigated
22,164
12,273
Healing
6,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,303
3,937
0
3,065
7,356
2,403
0
3,537
3,512
0
67,414
L
Nu Wa
 
Nu Wa
8,058
2,420
0
0
9,166
2,002
0
4,208
4,898
33,170
80
W
8,834
3,556
0
3,498
11,964
5,122
79
1,616
9,804
1,072
55,736
W
8,106
3,090
0
0
6,447
1,608
0
498
5,641
48,442
813
W
4,785
188
1,027
3,534
7,970
2,018
50
4,404
3,196
61,645
0
L
Kuzenbo
NotSourire
Kuzenbo
3,027
1,366
0
402
4,585
3,282
0
710
3,820
13,009
1,548
L
Guan Yu
Xienxoals
Guan Yu
3,390
724
0
3,004
9,612
5,360
0
6,182
2,909
0
42,925
L
Cabrakan
5,068
771
45
914
10,257
6,395
104
1,189
9,005
31,597
1,312
W
Kuzenbo
mamakj1000
Kuzenbo
1,852
533
0
1,149
8,487
7,414
0
4,304
3,454
8,184
0
L
Bakasura
splashbros305
Bakasura
6,114
4,412
0
2,479
11,788
5,125
0
1,935
9,753
0
47,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,540
Gold Earned
34,049
428
Minions Killed
301
0
Camps Cleared
0
1,337,611
Distance Traveled
1,202,041
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,628
587
108
8
0
244,114
0
L
Nu Wa
6,678
514
55
4
0
215,349
0
W
Surtr
7,206
554
77
6
0
295,362
0
W
Nu Wa
7,856
604
101
8
0
237,604
0
W
Hel
7,732
595
125
10
0
286,419
0
L
Kuzenbo
5,834
449
21
2
0
174,003
0
L
Guan Yu
7,253
558
83
6
0
239,205
0
L
Cabrakan
6,312
486
47
4
0
248,879
0
W
Kuzenbo
7,118
548
17
1
0
274,112
0
L
Bakasura
7,972
613
95
7
0
324,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role