Player Matchup

Lancelot
Lancelot
Diamond I
LawfulThunder10
Lancelot
Diamond I
Level 127
God Stats
79W - 34L
1,681 SR
Queue Stats
118W - 65L
2,216 MMR
Party 1
Scylla
Scylla
Diamond I
TheBoogieMan974
Scylla
Diamond I
Level 146
God Stats
7W - 2L
1,500 SR
Queue Stats
209W - 79L
2,124 MMR
Party 1
Atlas
Atlas
Diamond I
Ymır
Atlas
Diamond I
Level 171
God Stats
38W - 14L
1,769 SR
Queue Stats
42W - 19L
2,358 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,650 SR
2,233 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 167
1,778 SR
1,700 MMR
Medusa
Medusa
Diamond V
BringMyKey
Medusa
Diamond V
Level 194
God Stats
7W - 3L
1,770 SR
Queue Stats
138W - 113L
1,989 MMR
Party 2
Geb
Geb
Bronze III
Simp So Hard
Geb
Bronze III
Level 153
God Stats
0W - 1L
1,711 SR
Queue Stats
1W - 1L
1,528 MMR
Party 2
Agni
Agni
Gold V
vinum5966
Agni
Gold V
Level 153
God Stats
2W - 2L
1,853 SR
Queue Stats
9W - 10L
1,581 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
18
1 / 0 / 11
10,685
822
8,307
13,887
11,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
10 / 1 / 3
12,588
968
10,244
7,847
2,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
Ymır
Atlas
17
2 / 1 / 11
10,467
805
13,107
16,166
13,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SerqetCthulhuAchillesMulanKuzenbo

VS

Bans
Ne ZhaBacchusVulcanAresCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BringMyKey
Medusa
15
1 / 5 / 0
9,632
741
9,010
10,839
3,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 5 / 2
9,034
695
7,018
15,461
14,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
15
0 / 3 / 0
8,864
682
7,652
8,352
2,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
13
Kills
1
2
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
BringMyKey
Medusa
1
5
0
0.2
W
Lancelot
1
0
11
6.5
L
0
5
2
0.2
W
10
1
3
11.5
W
Atlas
Ymır
Atlas
2
1
11
7.5
L
Agni
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,658
Damage
23,680
37,900
Taken
34,652
28,062
Mitigated
20,341
11,480
Healing
4,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BringMyKey
Medusa
9,010
3,110
0
1,267
10,839
3,526
0
5,377
4,926
0
50,893
W
Lancelot
8,307
1,248
0
6,270
13,887
11,304
1,396
4,988
8,713
0
44,824
L
7,018
565
0
2,006
15,461
14,234
0
9,610
4,716
16,235
0
W
10,244
778
0
286
7,847
2,803
1,314
3,710
3,991
56,009
775
W
Atlas
Ymır
Atlas
13,107
3,176
0
4,924
16,166
13,955
502
5,334
8,918
24,625
5,851
L
Agni
7,652
118
0
1,559
8,352
2,581
0
5,466
2,350
24,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,740
Gold Earned
27,530
184
Minions Killed
145
0
Camps Cleared
0
852,944
Distance Traveled
722,566
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,632
741
91
7
0
243,251
2
W
Lancelot
10,685
822
55
4
0
311,526
0
L
Geb
9,034
695
21
2
0
230,746
0
W
Scylla
12,588
968
96
7
0
279,560
0
W
Atlas
10,467
805
33
3
0
261,858
0
L
Agni
8,864
682
33
3
0
248,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role