Player Matchup

Hades
Hades
 
Hades
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
IM4G1NN4T
Apollo
Level 107
God Stats
3W - 3L
1,641 SR
Queue Stats
35W - 31L
1,609 Elo+
Party 1
Cerberus
Cerberus
Il Moreno Il
Cerberus
Level 156
God Stats
5W - 4L
1,636 SR
Queue Stats
22W - 8L
1,737 Elo+
Solo
Erlang Shen
Erlang Shen
MomentoCripi
Erlang Shen
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
477W - 429L
1,554 Elo+
Solo
Ares
Ares
MoriAllSteves
Ares
Level 143
God Stats
1W - 1L
1,905 SR
Queue Stats
56W - 57L
1,482 Elo+
Party 1
Team Averages
Level 125
1,637 SR
1,577 Elo+

VS

Team Averages
Level 127
1,606 SR
1,530 Elo+
Neith
Neith
DANTENAVA999
Neith
Level 158
God Stats
2W - 3L
1,627 SR
Queue Stats
20W - 13L
1,522 Elo+
Solo
Medusa
Medusa
NerdyG1nger
Medusa
Level 140
God Stats
6W - 5L
1,704 SR
Queue Stats
172W - 160L
1,611 Elo+
Party 2
Ymir
Ymir
SSJNEW
Ymir
Level 56
God Stats
8W - 3L
1,636 SR
Queue Stats
108W - 103L
1,481 Elo+
Party 2
Surtr
Surtr
Vorpalim
Surtr
Level 193
God Stats
243W - 146L
1,683 SR
Queue Stats
320W - 281L
1,548 Elo+
Solo
Lancelot
Lancelot
skippa17
Lancelot
Level 87
God Stats
14W - 21L
1,383 SR
Queue Stats
303W - 281L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
14
0 / 4 / 0
7,146
550
3,751
9,418
4,455
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Apollo
IM4G1NN4T
Apollo
12
3 / 6 / 1
7,363
566
8,392
12,206
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
Il Moreno Il
Cerberus
13
4 / 1 / 2
7,788
599
8,450
15,944
12,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Erlang Shen
MomentoCripi
Erlang Shen
12
2 / 4 / 3
6,720
517
7,834
12,934
6,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 4 / 2
6,252
481
5,165
12,794
10,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 3
9,296
715
9,080
7,761
2,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Medusa
16
10 / 0 / 1
9,340
718
13,198
8,516
3,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
SSJNEW
Ymir
12
1 / 2 / 7
7,362
566
3,096
9,236
7,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Surtr
Vorpalim
Surtr
13
1 / 4 / 0
7,766
597
10,884
16,303
7,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
skippa17
Lancelot
13
2 / 2 / 6
7,177
552
7,404
9,333
3,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
11
Kills
19
19
Deaths
11
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
4
0
0
W
5
3
3
2.17
L
Apollo
IM4G1NN4T
Apollo
3
6
1
0.58
L
Cerberus
Il Moreno Il
Cerberus
4
1
2
5
L
Erlang Shen
MomentoCripi
Erlang Shen
2
4
3
0.88
L
2
4
2
0.75
W
Medusa
10
0
1
10.5
W
Ymir
SSJNEW
Ymir
1
2
7
2.25
W
Surtr
Vorpalim
Surtr
1
4
0
0.25
W
Lancelot
skippa17
Lancelot
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,592
Damage
43,662
63,296
Taken
51,149
38,023
Mitigated
23,016
20,572
Healing
14,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
3,751
165
212
4,558
9,418
4,455
0
21
9,397
69,226
0
W
9,080
3,699
0
2,253
7,761
2,256
0
921
6,840
0
76,571
L
Apollo
IM4G1NN4T
Apollo
8,392
5,330
0
3,851
12,206
4,072
0
442
11,764
0
55,681
L
Cerberus
Il Moreno Il
Cerberus
8,450
447
0
5,156
15,944
12,607
0
884
15,060
47,042
1,275
L
Erlang Shen
MomentoCripi
Erlang Shen
7,834
4,652
0
4,957
12,934
6,649
0
750
12,184
0
35,303
L
5,165
137
0
1,838
12,794
10,240
0
1,300
11,494
13,826
0
W
Medusa
13,198
6,055
0
2,188
8,516
3,217
0
3,721
4,745
0
69,503
W
Ymir
SSJNEW
Ymir
3,096
505
0
1,340
9,236
7,169
145
3,065
6,094
17,558
1,406
W
Surtr
Vorpalim
Surtr
10,884
5,565
0
5,904
16,303
7,204
0
5,608
10,037
1,843
63,806
W
Lancelot
skippa17
Lancelot
7,404
1,223
0
3,210
9,333
3,170
0
2,521
6,684
0
50,189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,269
Gold Earned
40,941
454
Minions Killed
457
0
Camps Cleared
0
1,347,534
Distance Traveled
1,486,245
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,146
550
141
11
0
252,526
0
W
Neith
9,296
715
136
10
0
276,100
1
L
Apollo
7,363
566
95
7
0
251,099
3
L
Cerberus
7,788
599
144
11
0
273,782
0
L
Erlang Shen
6,720
517
64
5
0
301,772
0
L
Ares
6,252
481
10
1
0
268,355
1
W
Medusa
9,340
718
118
9
0
309,640
2
W
Ymir
7,362
566
26
2
0
294,561
6
W
Surtr
7,766
597
98
8
0
261,363
0
W
Lancelot
7,177
552
79
6
0
344,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role