Player Matchup

Medusa
Medusa
Bockyyy
Medusa
Level 105
God Stats
5W - 3L
1,565 SR
Queue Stats
36W - 24L
1,429 Elo+
Solo
Janus
Janus
CronosTy3414
Janus
Level 56
God Stats
8W - 0L
1,736 SR
Queue Stats
84W - 109L
1,378 Elo+
Solo
Jormungandr
Jormungandr
Quinndee
Jormungandr
Level 40
God Stats
7W - 1L
1,500 SR
Queue Stats
36W - 31L
1,384 Elo+
Solo
Baron Samedi
Baron Samedi
queenOfDaRez
Baron Samedi
Level 68
God Stats
26W - 12L
1,662 SR
Queue Stats
157W - 171L
1,421 Elo+
Solo
Bacchus
Bacchus
ramiinn
Bacchus
Level 67
God Stats
6W - 10L
1,376 SR
Queue Stats
91W - 116L
1,427 Elo+
Solo
Team Averages
Level 67
1,568 SR
1,408 Elo+

VS

Team Averages
Level 55
1,584 SR
1,458 Elo+
Nu Wa
Nu Wa
Bimbored
Nu Wa
Level 89
God Stats
12W - 11L
1,592 SR
Queue Stats
63W - 65L
1,409 Elo+
Solo
Arachne
Arachne
Delgado_ta-chato
Arachne
Level 35
God Stats
8W - 6L
1,547 SR
Queue Stats
69W - 77L
1,396 Elo+
Solo
Fenrir
Fenrir
KillerOtheMesiah
Fenrir
Level 46
God Stats
6W - 8L
1,490 SR
Queue Stats
58W - 91L
1,382 Elo+
Solo
Jing Wei
Jing Wei
SocietalBaker85
Jing Wei
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Mulan
Mulan
l EAT RABBIT
Mulan
Level 60
God Stats
3W - 3L
1,789 SR
Queue Stats
35W - 26L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bockyyy
Medusa
10
2 / 1 / 1
5,954
595
2,881
5,155
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 1 / 4
6,265
627
3,675
4,153
1,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Quinndee
Jormungandr
8
0 / 1 / 1
5,602
560
935
4,159
2,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
queenOfDaRez
Baron Samedi
11
4 / 1 / 0
6,547
655
4,534
5,532
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
ramiinn
Bacchus
10
5 / 2 / 2
6,131
613
4,319
6,893
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bimbored
Nu Wa
7
0 / 5 / 1
4,718
472
4,603
6,611
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
4 / 1 / 0
5,429
543
3,332
5,016
1,617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

2
0 / 0 / 0
3,493
349
65
940
369
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
9
2 / 5 / 0
5,295
530
2,108
7,223
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 1 / 1
3,973
397
166
2,832
1,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
12
Kills
6
6
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Bimbored
Nu Wa
0
5
1
0.1
W
Medusa
Bockyyy
Medusa
2
1
1
2.5
W
1
1
4
3
L
4
1
0
4
L
0
0
0
0
W
Jormungandr
Quinndee
Jormungandr
0
1
1
0.5
L
Jing Wei
2
5
0
0.4
L
0
1
1
0.5
W
Baron Samedi
queenOfDaRez
Baron Samedi
4
1
0
4
W
Bacchus
ramiinn
Bacchus
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,344
Damage
10,274
25,892
Taken
22,622
12,328
Mitigated
6,766
8,392
Healing
2,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Bimbored
Nu Wa
4,603
939
0
292
6,611
1,662
0
4,023
2,584
17,875
0
W
Medusa
Bockyyy
Medusa
2,881
1,239
0
2,778
5,155
1,355
2,460
739
4,329
0
44,156
W
3,675
404
0
1,190
4,153
1,119
677
456
3,617
35,112
1,808
L
3,332
2,381
0
334
5,016
1,617
0
1,928
3,040
0
22,971
L
65
36
0
64
940
369
0
197
743
0
706
W
Jormungandr
Quinndee
Jormungandr
935
527
0
470
4,159
2,836
750
83
4,058
15,187
1,071
L
Jing Wei
2,108
1,858
0
1,735
7,223
1,966
0
5,541
1,266
0
20,750
L
166
0
0
556
2,832
1,152
0
1,108
1,598
0
8,739
W
Baron Samedi
queenOfDaRez
Baron Samedi
4,534
326
350
1,428
5,532
1,743
292
2,528
2,749
33,302
1,705
W
Bacchus
ramiinn
Bacchus
4,319
354
0
2,176
6,893
5,275
96
333
6,536
18,452
290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,499
Gold Earned
22,908
269
Minions Killed
129
0
Camps Cleared
0
829,948
Distance Traveled
699,227
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
4,718
472
25
3
0
162,466
0
W
Medusa
5,954
595
79
8
0
152,202
0
W
Janus
6,265
627
74
7
0
160,628
0
L
Arachne
5,429
543
47
5
0
246,504
2
L
Fenrir
3,493
349
0
0
0
31,135
0
W
Jormungandr
5,602
560
28
3
0
166,115
5
L
Jing Wei
5,295
530
41
4
0
193,130
0
L
Mulan
3,973
397
16
2
0
65,992
0
W
Baron Samedi
6,547
655
65
7
0
154,888
3
W
Bacchus
6,131
613
23
2
0
196,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role