Player Matchup

Cthulhu
Cthulhu
BigRhys1507
Cthulhu
Level 123
God Stats
46W - 34L
1,592 SR
Queue Stats
767W - 750L
1,490 Elo+
Party 1
Sun Wukong
Sun Wukong
Desmeco
Sun Wukong
Level 84
God Stats
3W - 2L
1,784 SR
Queue Stats
80W - 64L
1,512 Elo+
Solo
Kali
Kali
Dunleavy3980
Kali
Level 41
God Stats
2W - 4L
1,422 SR
Queue Stats
43W - 53L
1,364 Elo+
Solo
Danzaburou
Danzaburou
VoidDB
Danzaburou
Level 88
God Stats
46W - 39L
1,578 SR
Queue Stats
460W - 462L
1,478 Elo+
Party 1
Sol
Sol
dimo107
Sol
Level 146
God Stats
21W - 18L
1,520 SR
Queue Stats
253W - 244L
1,447 Elo+
Solo
Team Averages
Level 96
1,579 SR
1,459 Elo+

VS

Team Averages
Level 96
1,517 SR
1,464 Elo+
Ullr
Ullr
Baltasar69
Ullr
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,339 Elo+
Solo
Bellona
Bellona
Gigantes___
Bellona
Level 147
God Stats
18W - 7L
1,695 SR
Queue Stats
285W - 267L
1,488 Elo+
Solo
Jormungandr
Jormungandr
JadeStorm05
Jormungandr
Level 125
God Stats
5W - 3L
1,307 SR
Queue Stats
166W - 152L
1,451 Elo+
Solo
Horus
Horus
Kitoss_007
Horus
Level 59
God Stats
3W - 3L
1,500 SR
Queue Stats
138W - 126L
1,486 Elo+
Solo
Anubis
Anubis
tomas7777
Anubis
Level 109
God Stats
17W - 15L
1,583 SR
Queue Stats
36W - 28L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigRhys1507
Cthulhu
9
1 / 4 / 2
5,648
471
4,916
9,838
5,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Desmeco
Sun Wukong
12
0 / 3 / 0
6,030
503
5,710
11,931
9,263
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 2 / 0
7,155
596
4,698
10,828
3,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
VoidDB
Danzaburou
11
2 / 5 / 1
6,835
570
5,997
7,894
2,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
6
0 / 6 / 0
4,904
409
1,073
5,035
701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
6,943
579
5,616
8,448
2,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Gigantes___
Bellona
14
3 / 1 / 8
7,404
617
5,637
9,881
5,613
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jormungandr
JadeStorm05
Jormungandr
14
2 / 1 / 3
8,782
732
5,056
11,693
8,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
10
2 / 2 / 5
6,822
569
2,203
6,623
4,244
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
tomas7777
Anubis
13
10 / 1 / 1
8,530
711
10,776
6,380
2,545
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
7
Kills
19
20
Deaths
7
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
L
Cthulhu
BigRhys1507
Cthulhu
1
4
2
0.5
L
Sun Wukong
Desmeco
Sun Wukong
0
3
0
0
L
4
2
0
2
W
Bellona
Gigantes___
Bellona
3
1
8
7
W
Jormungandr
JadeStorm05
Jormungandr
2
1
3
3.5
W
Horus
2
2
5
2.25
L
Danzaburou
VoidDB
Danzaburou
2
5
1
0.5
L
Sol
0
6
0
0
W
Anubis
tomas7777
Anubis
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,394
Damage
29,288
45,526
Taken
43,025
21,549
Mitigated
23,134
10,647
Healing
15,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,616
1,618
0
1,621
8,448
2,688
692
1,281
6,896
0
41,018
L
Cthulhu
BigRhys1507
Cthulhu
4,916
150
22
1,188
9,838
5,159
0
1,331
8,507
27,733
0
L
Sun Wukong
Desmeco
Sun Wukong
5,710
855
0
4,596
11,931
9,263
0
5,587
6,344
0
44,165
L
4,698
2,065
0
3,138
10,828
3,746
0
5,186
5,642
0
45,733
W
Bellona
Gigantes___
Bellona
5,637
2,269
0
2,758
9,881
5,613
0
835
8,803
0
57,938
W
Jormungandr
JadeStorm05
Jormungandr
5,056
2,664
0
5,068
11,693
8,044
803
404
10,709
65,067
2,299
W
Horus
2,203
870
582
2,447
6,623
4,244
0
2,002
4,241
0
13,952
L
Danzaburou
VoidDB
Danzaburou
5,997
2,391
0
1,362
7,894
2,680
124
0
7,894
0
36,180
L
Sol
1,073
268
0
341
5,035
701
0
3,631
1,404
13,841
1,106
W
Anubis
tomas7777
Anubis
10,776
701
0
3,055
6,380
2,545
1,221
812
5,568
50,553
336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,572
Gold Earned
38,481
306
Minions Killed
381
0
Camps Cleared
0
1,074,805
Distance Traveled
1,235,990
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,943
579
73
6
0
245,600
0
L
Cthulhu
5,648
471
46
4
0
227,842
0
L
Sun Wukong
6,030
503
71
6
0
263,010
0
L
Kali
7,155
596
95
8
0
245,775
0
W
Bellona
7,404
617
80
7
0
266,944
0
W
Jormungandr
8,782
732
119
10
0
202,905
1
W
Horus
6,822
569
26
2
0
266,814
4
L
Danzaburou
6,835
570
72
6
0
214,884
1
L
Sol
4,904
409
22
2
0
123,294
0
W
Anubis
8,530
711
83
7
0
253,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role