Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
El_Primo_Luis_
Artemis
Level 123
God Stats
3W - 0L
1,768 SR
Queue Stats
46W - 50L
1,521 Elo+
Party 1
Serqet
Serqet
Fl4kk0
Serqet
Level 102
God Stats
6W - 6L
1,554 SR
Queue Stats
197W - 202L
1,468 Elo+
Party 1
Chang'e
Chang'e
K4tsu0
Chang'e
Level 123
God Stats
18W - 10L
1,618 SR
Queue Stats
297W - 276L
1,500 Elo+
Solo
Hun Batz
Hun Batz
SwagScavver
Hun Batz
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 72L
1,584 Elo+
Solo
Team Averages
Level 127
1,588 SR
1,515 Elo+

VS

Team Averages
Level 134
1,468 SR
1,526 Elo+
Set
Set
 
Set
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Carreraaaaa55
Mulan
Level 121
God Stats
0W - 2L
1,266 SR
Queue Stats
276W - 274L
1,558 Elo+
Solo
Nox
Nox
Perilios99
Nox
Level 168
God Stats
20W - 19L
1,564 SR
Queue Stats
188W - 190L
1,540 Elo+
Party 2
Skadi
Skadi
canabuca
Skadi
Level 122
God Stats
14W - 16L
1,486 SR
Queue Stats
186W - 171L
1,524 Elo+
Solo
Bacchus
Bacchus
pirifootball
Bacchus
Level 157
God Stats
2W - 2L
1,524 SR
Queue Stats
380W - 357L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 0 / 3
5,677
568
6,433
7,517
3,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 0 / 2
5,596
560
2,116
4,540
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
Fl4kk0
Serqet
9
1 / 1 / 6
5,463
546
2,077
7,354
3,642
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
K4tsu0
Chang'e
10
3 / 0 / 2
6,015
602
4,740
4,419
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
SwagScavver
Hun Batz
12
5 / 0 / 3
6,267
627
4,704
7,469
2,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
10
0 / 2 / 0
4,852
485
2,617
6,229
2,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 3 / 1
4,507
451
5,010
9,015
5,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 0
5,028
503
2,495
4,494
1,373
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
canabuca
Skadi
10
1 / 1 / 0
5,514
551
3,233
3,848
1,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bacchus
pirifootball
Bacchus
9
0 / 3 / 0
4,791
479
3,347
7,913
6,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
11
Kills
1
1
Deaths
11
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
3
3.5
L
Set
 
Set
0
2
0
0
L
0
3
1
0.17
W
0
0
2
1
W
Serqet
Fl4kk0
Serqet
1
1
6
4
W
Chang'e
K4tsu0
Chang'e
3
0
2
4
L
0
2
0
0
W
Hun Batz
SwagScavver
Hun Batz
5
0
3
6.5
L
Skadi
canabuca
Skadi
1
1
0
1
L
Bacchus
pirifootball
Bacchus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,070
Damage
16,702
31,299
Taken
31,499
13,146
Mitigated
16,802
8,537
Healing
7,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,433
713
0
1,374
7,517
3,890
0
2,597
4,510
0
27,880
L
Set
 
Set
2,617
734
0
942
6,229
2,639
0
1,136
4,792
0
33,010
L
5,010
1,286
0
2,513
9,015
5,488
0
867
8,050
0
16,392
W
2,116
507
0
1,418
4,540
1,476
0
0
4,540
0
32,883
W
Serqet
Fl4kk0
Serqet
2,077
519
0
1,688
7,354
3,642
0
618
6,618
0
12,905
W
Chang'e
K4tsu0
Chang'e
4,740
421
795
1,988
4,419
1,161
0
2,175
2,244
33,827
1,156
L
2,495
155
0
1,714
4,494
1,373
0
1,677
2,615
34,100
0
W
Hun Batz
SwagScavver
Hun Batz
4,704
1,734
0
1,274
7,469
2,977
0
205
7,260
0
51,882
L
Skadi
canabuca
Skadi
3,233
847
0
848
3,848
1,059
0
0
3,848
0
38,196
L
Bacchus
pirifootball
Bacchus
3,347
444
0
1,606
7,913
6,243
0
542
7,257
20,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,018
Gold Earned
24,692
290
Minions Killed
262
0
Camps Cleared
0
1,065,382
Distance Traveled
988,519
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,677
568
46
5
0
204,310
0
L
Set
4,852
485
59
6
0
229,154
2
L
Mulan
4,507
451
18
2
0
203,506
4
W
Artemis
5,596
560
77
8
0
187,144
0
W
Serqet
5,463
546
16
2
0
235,560
0
W
Chang'e
6,015
602
68
7
0
202,698
2
L
Nox
5,028
503
75
8
0
183,842
1
W
Hun Batz
6,267
627
83
8
0
235,670
1
L
Skadi
5,514
551
69
7
0
185,444
2
L
Bacchus
4,791
479
41
4
0
186,573
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role