Player Matchup

Cthulhu
Cthulhu
AnuelWar12
Cthulhu
Level 124
God Stats
18W - 8L
1,712 SR
Queue Stats
96W - 99L
1,505 Elo+
Solo
Danzaburou
Danzaburou
FrOsTxPizza
Danzaburou
Level 79
God Stats
7W - 10L
1,509 SR
Queue Stats
141W - 124L
1,492 Elo+
Party 2
Baron Samedi
Baron Samedi
FrOst x Anti
Baron Samedi
Level 42
God Stats
2W - 0L
1,406 SR
Queue Stats
89W - 80L
1,540 Elo+
Party 2
Fenrir
Fenrir
Smakal61
Fenrir
Level 159
God Stats
3W - 2L
1,576 SR
Queue Stats
9W - 9L
1,369 Elo+
Solo
Surtr
Surtr
topfloor2124
Surtr
Level 139
God Stats
12W - 7L
1,510 SR
Queue Stats
131W - 120L
1,436 Elo+
Solo
Team Averages
Level 109
1,543 SR
1,468 Elo+

VS

Team Averages
Level 179
1,522 SR
1,489 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
TheDerizzle
Hades
Level 104
God Stats
158W - 127L
1,551 SR
Queue Stats
260W - 241L
1,491 Elo+
Solo
Odin
Odin
pfeiff17
Odin
Level 365
God Stats
22W - 24L
1,557 SR
Queue Stats
1,325W - 1,282L
1,502 Elo+
Solo
Zhong Kui
Zhong Kui
spid33rman
Zhong Kui
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 111L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnuelWar12
Cthulhu
12
4 / 1 / 5
7,922
566
8,464
12,492
9,234
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
FrOsTxPizza
Danzaburou
13
3 / 1 / 4
7,057
504
8,752
9,583
3,419
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
FrOst x Anti
Baron Samedi
13
3 / 3 / 0
7,439
531
3,881
6,850
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
Smakal61
Fenrir
17
2 / 0 / 4
8,522
609
4,275
12,363
5,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 1 / 4
7,063
505
5,759
9,797
10,734
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 4 / 4
6,889
492
10,933
7,442
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
 
Artemis
11
0 / 2 / 1
6,008
429
3,565
9,889
3,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 0
6,786
485
3,525
9,459
3,993
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Odin
10
2 / 2 / 1
7,122
509
4,706
12,497
8,658
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
spid33rman
Zhong Kui
12
3 / 2 / 1
7,009
501
7,640
7,793
6,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
13
13
Kills
6
6
Deaths
13
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
4
4
0.75
L
Artemis
 
Artemis
0
2
1
0.25
W
Cthulhu
AnuelWar12
Cthulhu
4
1
5
6.5
W
Danzaburou
FrOsTxPizza
Danzaburou
3
1
4
5
W
Baron Samedi
FrOst x Anti
Baron Samedi
3
3
0
1
W
Fenrir
Smakal61
Fenrir
2
0
4
4
L
0
3
0
0
L
Odin
2
2
1
1.25
L
Zhong Kui
spid33rman
Zhong Kui
3
2
1
1.75
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,131
Damage
30,369
51,085
Taken
47,080
32,080
Mitigated
23,631
26,060
Healing
18,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,933
2,909
213
1,406
7,442
1,929
0
2,858
4,584
48,942
0
L
Artemis
 
Artemis
3,565
804
0
4,207
9,889
3,021
0
2,018
7,871
0
39,544
W
Cthulhu
AnuelWar12
Cthulhu
8,464
426
2,964
3,956
12,492
9,234
0
5,736
6,756
39,328
872
W
Danzaburou
FrOsTxPizza
Danzaburou
8,752
2,723
0
4,235
9,583
3,419
781
4,965
4,618
0
50,544
W
Baron Samedi
FrOst x Anti
Baron Samedi
3,881
98
325
1,398
6,850
3,261
499
4,775
2,075
44,632
1,362
W
Fenrir
Smakal61
Fenrir
4,275
1,891
0
9,025
12,363
5,432
0
3,328
9,035
0
87,382
L
3,525
393
65
5,032
9,459
3,993
0
949
8,510
44,198
3,188
L
Odin
4,706
451
1,846
3,000
12,497
8,658
0
4,032
8,465
2,091
19,528
L
Zhong Kui
spid33rman
Zhong Kui
7,640
467
0
3,209
7,793
6,030
0
3,132
4,661
39,300
3,112
W
5,759
1,679
0
4,157
9,797
10,734
9
4,682
5,115
1,583
40,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,003
Gold Earned
33,814
428
Minions Killed
358
0
Camps Cleared
0
1,390,413
Distance Traveled
1,212,554
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,889
492
87
6
0
253,133
0
L
Artemis
6,008
429
70
5
0
259,743
2
W
Cthulhu
7,922
566
41
3
0
312,657
2
W
Danzaburou
7,057
504
84
6
0
280,013
2
W
Baron Samedi
7,439
531
83
6
0
210,870
0
W
Fenrir
8,522
609
150
11
0
331,358
0
L
Hades
6,786
485
87
6
0
194,290
0
L
Odin
7,122
509
31
2
0
276,310
3
L
Zhong Kui
7,009
501
83
6
0
229,078
1
W
Surtr
7,063
505
70
5
0
255,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role