Player Matchup

Baron Samedi
Baron Samedi
Gold I
ClamLand
Baron Samedi
Gold I
Level 153
God Stats
1W - 1L
1,633 SR
Queue Stats
111W - 100L
1,610 MMR
Solo
Cerberus
Cerberus
Platinum V
IBrNtI
Cerberus
Platinum V
Level 127
God Stats
9W - 8L
1,576 SR
Queue Stats
209W - 208L
1,621 MMR
Solo
Ishtar
Ishtar
Gold II
RyuSinji
Ishtar
Gold II
Level 156
God Stats
0W - 3L
1,541 SR
Queue Stats
28W - 27L
1,610 MMR
Solo
Thor
Thor
Gold I
insana93
Thor
Gold I
Level 156
God Stats
4W - 5L
1,738 SR
Queue Stats
285W - 296L
1,574 MMR
Solo
Kuzenbo
Kuzenbo
Gold IV
scorpio_fighter6
Kuzenbo
Gold IV
Level 105
God Stats
5W - 5L
1,890 SR
Queue Stats
365W - 390L
1,562 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,675 SR
1,595 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 156
1,585 SR
1,570 MMR
Fafnir
Fafnir
Platinum V
 
Fafnir
Platinum V
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold III
MECASIO
Izanami
Gold III
Level 141
God Stats
3W - 1L
1,664 SR
Queue Stats
60W - 57L
1,518 MMR
Solo
Ah Puch
Ah Puch
Gold III
OnlyFuns
Ah Puch
Gold III
Level 221
God Stats
11W - 2L
1,761 SR
Queue Stats
662W - 685L
1,549 MMR
Solo
Nike
Nike
Gold I
SatinGraph
Nike
Gold I
Level 178
God Stats
2W - 0L
1,500 SR
Queue Stats
123W - 119L
1,676 MMR
Solo
Mercury
Mercury
Gold III
gabrielpk321
Mercury
Gold III
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 2L
1,608 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ClamLand
Baron Samedi
13
2 / 5 / 0
7,118
548
5,182
10,865
4,211
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
IBrNtI
Cerberus
12
0 / 3 / 0
6,743
519
3,871
10,919
6,327
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
RyuSinji
Ishtar
13
2 / 2 / 2
7,109
547
7,924
7,892
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Thor
12
0 / 4 / 2
6,612
509
5,067
12,483
3,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 2
6,262
482
3,323
11,748
10,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
Erlang ShenAh Muzen CabKaliThanatosKing Arthur

VS

Bans
SusanoZhong KuiAchillesChang'eRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
1 / 0 / 9
8,129
625
6,065
11,373
11,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
MECASIO
Izanami
13
3 / 3 / 2
7,930
610
5,917
7,441
1,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
OnlyFuns
Ah Puch
15
4 / 1 / 5
8,829
679
12,499
7,468
2,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 0 / 1
8,817
678
6,233
9,290
4,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
gabrielpk321
Mercury
17
8 / 1 / 4
9,076
698
6,954
9,203
3,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
5
Kills
18
18
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
0
9
5.5
L
Baron Samedi
ClamLand
Baron Samedi
2
5
0
0.4
L
Cerberus
IBrNtI
Cerberus
0
3
0
0
W
Izanami
MECASIO
Izanami
3
3
2
1.33
W
Ah Puch
OnlyFuns
Ah Puch
4
1
5
6.5
L
Ishtar
RyuSinji
Ishtar
2
2
2
1.5
W
2
0
1
2.5
W
Mercury
gabrielpk321
Mercury
8
1
4
10
L
Thor
0
4
2
0.25
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,367
Damage
37,668
53,907
Taken
44,775
27,365
Mitigated
24,105
16,705
Healing
11,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,065
1,284
0
5,011
11,373
11,081
0
3,305
8,068
19,281
401
L
Baron Samedi
ClamLand
Baron Samedi
5,182
168
295
2,223
10,865
4,211
0
6,088
4,777
39,978
714
L
Cerberus
IBrNtI
Cerberus
3,871
64
0
3,962
10,919
6,327
0
0
10,919
45,289
0
W
Izanami
MECASIO
Izanami
5,917
4,076
0
1,456
7,441
1,840
0
952
6,489
0
56,912
W
Ah Puch
OnlyFuns
Ah Puch
12,499
600
0
2,644
7,468
2,432
0
3,600
3,868
64,983
1,460
L
Ishtar
RyuSinji
Ishtar
7,924
4,633
0
3,456
7,892
2,303
0
2,190
5,702
0
55,728
W
6,233
671
0
1,354
9,290
4,936
0
3,302
5,988
0
64,426
W
Mercury
gabrielpk321
Mercury
6,954
4,132
0
625
9,203
3,816
180
1,522
7,681
0
86,163
L
Thor
5,067
1,166
0
4,546
12,483
3,864
0
4,435
8,048
0
51,987
L
3,323
1,086
0
2,223
11,748
10,660
0
5,575
6,173
22,902
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,844
Gold Earned
42,781
443
Minions Killed
493
0
Camps Cleared
0
1,270,803
Distance Traveled
1,438,119
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,129
625
38
3
0
289,432
3
L
Baron Samedi
7,118
548
99
8
0
253,046
1
L
Cerberus
6,743
519
108
8
0
258,982
1
W
Izanami
7,930
610
103
8
0
257,165
7
W
Ah Puch
8,829
679
101
8
0
270,261
2
L
Ishtar
7,109
547
94
7
0
230,186
2
W
Nike
8,817
678
118
9
0
270,280
0
W
Mercury
9,076
698
133
10
0
350,981
0
L
Thor
6,612
509
97
7
0
288,879
0
L
Kuzenbo
6,262
482
45
3
0
239,710
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role