Player Matchup

King Arthur
King Arthur
Silver I
 
King Arthur
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold I
AgathaKnüppelkuh
Yu Huang
Gold I
Level 155
God Stats
116W - 97L
1,585 SR
Queue Stats
217W - 222L
1,570 MMR
Party 1
Cliodhna
Cliodhna
Platinum III
Lakkes1
Cliodhna
Platinum III
Level 158
God Stats
100W - 91L
1,571 SR
Queue Stats
252W - 246L
1,539 MMR
Solo
Heimdallr
Heimdallr
Gold II
Larsator
Heimdallr
Gold II
Level 142
God Stats
2W - 3L
1,181 SR
Queue Stats
156W - 156L
1,539 MMR
Party 1
Erlang Shen
Erlang Shen
Gold II
TheIronToad
Erlang Shen
Gold II
Level 133
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 100L
1,549 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,467 SR
1,539 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 136
1,601 SR
1,535 MMR
Thor
Thor
Gold II
 
Thor
Gold II
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Platinum V
Aspudulike04
Athena
Platinum V
Level 108
God Stats
57W - 60L
1,549 SR
Queue Stats
141W - 141L
1,545 MMR
Solo
Medusa
Medusa
Gold IV
Dawid-Martinez
Medusa
Gold IV
Level 153
God Stats
6W - 3L
1,624 SR
Queue Stats
243W - 256L
1,514 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
XeroTix7
Gilgamesh
Gold II
Level 151
God Stats
6W - 5L
1,679 SR
Queue Stats
122W - 117L
1,565 MMR
Solo
Ix Chel
Ix Chel
Gold II
vSaiiph
Ix Chel
Gold II
Level 158
God Stats
0W - 2L
1,656 SR
Queue Stats
74W - 89L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 1 / 2
6,755
676
4,190
6,983
3,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

9
1 / 6 / 1
5,524
552
2,596
7,111
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cliodhna
Lakkes1
Cliodhna
13
4 / 1 / 0
6,757
676
3,217
6,628
2,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Larsator
Heimdallr
9
0 / 4 / 1
5,251
525
3,802
7,995
2,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Erlang Shen
TheIronToad
Erlang Shen
9
1 / 1 / 2
5,962
596
3,497
7,335
5,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
SusanoLancelotHorusJanus

VS

Bans
ArtioKaliThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
3 / 1 / 4
6,120
612
3,782
7,558
3,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Athena
9
0 / 1 / 4
5,693
569
1,566
7,234
5,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
4 / 0 / 0
6,663
666
5,827
4,121
1,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
XeroTix7
Gilgamesh
7
0 / 2 / 1
4,777
478
2,654
5,964
4,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ix Chel
vSaiiph
Ix Chel
11
6 / 2 / 2
6,836
684
7,357
5,676
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
6
Kills
13
13
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
2
1
L
Thor
 
Thor
3
1
4
5
W
1
6
1
0.25
L
Athena
0
1
4
2
L
4
0
0
4
W
Cliodhna
Lakkes1
Cliodhna
4
1
0
4
W
Heimdallr
Larsator
Heimdallr
0
4
1
0.13
W
Erlang Shen
TheIronToad
Erlang Shen
1
1
2
2
L
Gilgamesh
XeroTix7
Gilgamesh
0
2
1
0.25
L
Ix Chel
vSaiiph
Ix Chel
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,302
Damage
21,186
36,052
Taken
30,553
14,513
Mitigated
15,644
14,120
Healing
8,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
4,190
748
0
2,282
6,983
3,023
0
342
6,393
0
48,936
L
Thor
 
Thor
3,782
868
0
1,572
7,558
3,122
0
351
7,207
0
43,524
W
2,596
166
0
1,810
7,111
1,726
0
3,941
2,786
29,738
0
L
Athena
1,566
647
0
1,914
7,234
5,247
0
444
6,790
11,349
0
L
5,827
1,857
0
1,587
4,121
1,295
0
0
4,121
0
59,794
W
Cliodhna
Lakkes1
Cliodhna
3,217
349
0
4,978
6,628
2,037
0
1,113
5,326
0
44,337
W
Heimdallr
Larsator
Heimdallr
3,802
1,269
0
1,689
7,995
2,359
0
448
7,547
0
33,796
W
Erlang Shen
TheIronToad
Erlang Shen
3,497
1,068
0
3,361
7,335
5,368
0
2,378
4,821
2,013
20,612
L
Gilgamesh
XeroTix7
Gilgamesh
2,654
689
0
1,394
5,964
4,000
0
0
5,964
0
18,615
L
Ix Chel
vSaiiph
Ix Chel
7,357
613
169
1,649
5,676
1,980
641
2,418
3,258
44,748
455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,249
Gold Earned
30,089
309
Minions Killed
322
0
Camps Cleared
0
1,034,912
Distance Traveled
1,032,263
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,755
676
86
9
0
184,458
0
L
Thor
6,120
612
71
7
0
230,914
0
W
Yu Huang
5,524
552
58
6
0
194,987
3
L
Athena
5,693
569
20
2
0
250,475
7
L
Medusa
6,663
666
112
11
0
202,669
0
W
Cliodhna
6,757
676
76
8
0
231,752
1
W
Heimdallr
5,251
525
61
6
0
206,999
0
W
Erlang Shen
5,962
596
28
3
0
216,716
3
L
Gilgamesh
4,777
478
43
4
0
144,975
0
L
Ix Chel
6,836
684
76
8
0
203,230
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role