Player Matchup

Charybdis
Charybdis
Duck_09709
Charybdis
Level 123
God Stats
0W - 3L
1,266 SR
Queue Stats
60W - 60L
1,513 Elo+
Solo
Tyr
Tyr
MCS Sparkplug
Tyr
Level 123
God Stats
2W - 3L
1,600 SR
Queue Stats
3W - 9L
1,456 Elo+
Solo
Set
Set
hb1212
Set
Level 35
God Stats
7W - 7L
1,520 SR
Queue Stats
118W - 105L
1,504 Elo+
Solo
Fafnir
Fafnir
kornmuffin77
Fafnir
Level 107
God Stats
16W - 24L
1,573 SR
Queue Stats
156W - 153L
1,609 Elo+
Solo
Agni
Agni
yngjok3r
Agni
Level 161
God Stats
4W - 6L
1,387 SR
Queue Stats
419W - 409L
1,518 Elo+
Solo
Team Averages
Level 110
1,469 SR
1,520 Elo+

VS

Team Averages
Level 133
1,486 SR
1,538 Elo+
Ne Zha
Ne Zha
FT_juanda
Ne Zha
Level 103
God Stats
6W - 5L
1,523 SR
Queue Stats
70W - 58L
1,520 Elo+
Party 1
Discordia
Discordia
FT_villagu
Discordia
Level 120
God Stats
16W - 12L
1,594 SR
Queue Stats
473W - 451L
1,557 Elo+
Party 1
Baron Samedi
Baron Samedi
FallenJudgement
Baron Samedi
Level 128
God Stats
6W - 8L
1,388 SR
Queue Stats
105W - 95L
1,532 Elo+
Solo
King Arthur
King Arthur
FellTurtle82469
King Arthur
Level 157
God Stats
13W - 9L
1,424 SR
Queue Stats
519W - 475L
1,493 Elo+
Solo
Freya
Freya
drum2liv
Freya
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 158L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Duck_09709
Charybdis
12
2 / 3 / 2
6,681
514
3,979
8,535
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 3 / 0
6,228
479
2,492
9,975
7,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Set
hb1212
Set
12
4 / 3 / 2
6,753
519
6,358
10,338
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fafnir
10
2 / 2 / 7
7,185
553
6,321
10,631
11,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Agni
13
4 / 1 / 3
7,273
559
4,119
6,188
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
FT_juanda
Ne Zha
12
1 / 3 / 4
6,461
497
4,315
9,867
3,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Discordia
FT_villagu
Discordia
14
2 / 3 / 4
7,751
596
8,098
6,989
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Baron Samedi
FallenJudgement
Baron Samedi
11
3 / 3 / 2
7,239
557
5,314
8,978
5,935
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

King Arthur
FellTurtle82469
King Arthur
14
3 / 0 / 1
8,006
616
6,981
8,087
4,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
drum2liv
Freya
13
3 / 3 / 0
7,152
550
4,903
7,227
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
12
Kills
12
12
Deaths
12
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Duck_09709
Charybdis
2
3
2
1
W
Ne Zha
FT_juanda
Ne Zha
1
3
4
1
W
Discordia
FT_villagu
Discordia
2
3
4
1.33
W
Baron Samedi
FallenJudgement
Baron Samedi
3
3
2
1.33
W
King Arthur
FellTurtle82469
King Arthur
3
0
1
3.5
L
0
3
0
0
W
Freya
drum2liv
Freya
3
3
0
1
L
Set
hb1212
Set
4
3
2
1.67
L
Fafnir
2
2
7
2.75
L
Agni
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,269
Damage
29,611
45,667
Taken
41,148
26,831
Mitigated
17,826
12,989
Healing
12,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Duck_09709
Charybdis
3,979
1,701
0
3,441
8,535
2,289
0
4,816
3,333
0
51,367
W
Ne Zha
FT_juanda
Ne Zha
4,315
1,116
0
2,758
9,867
3,238
0
3,297
6,424
0
47,693
W
Discordia
FT_villagu
Discordia
8,098
232
0
1,606
6,989
1,765
0
2,945
4,044
64,472
567
W
Baron Samedi
FallenJudgement
Baron Samedi
5,314
1,195
855
2,919
8,978
5,935
0
3,289
5,608
19,067
0
W
King Arthur
FellTurtle82469
King Arthur
6,981
208
0
2,418
8,087
4,656
0
44
8,043
0
60,732
L
2,492
113
0
3,881
9,975
7,070
0
1,229
8,746
0
39,082
W
Freya
drum2liv
Freya
4,903
1,625
0
2,328
7,227
2,232
0
1,021
6,085
46,775
3,501
L
Set
hb1212
Set
6,358
2,544
0
1,051
10,338
4,349
472
2,900
7,404
0
50,093
L
Fafnir
6,321
1,580
0
2,377
10,631
11,443
12
5,603
4,820
14,637
1,638
L
Agni
4,119
293
0
2,239
6,188
1,680
0
2,887
3,301
51,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,120
Gold Earned
36,609
362
Minions Killed
392
0
Camps Cleared
0
1,259,259
Distance Traveled
1,290,445
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,681
514
113
9
0
222,375
0
W
Ne Zha
6,461
497
75
6
0
285,297
0
W
Discordia
7,751
596
112
9
0
252,748
0
W
Baron Samedi
7,239
557
16
1
0
239,846
2
W
King Arthur
8,006
616
99
8
0
259,787
4
L
Tyr
6,228
479
72
6
0
273,179
0
W
Freya
7,152
550
90
7
0
252,767
2
L
Set
6,753
519
73
6
0
258,348
0
L
Fafnir
7,185
553
16
1
0
251,056
0
L
Agni
7,273
559
88
7
0
254,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role