Player Matchup

Janus
Janus
Gold V
Emiliot25
Janus
Gold V
Level 151
God Stats
105W - 111L
1,503 SR
Queue Stats
174W - 178L
1,139 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 151
1,503 SR
1,139 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 39
1,292 SR
1,051 MMR
Fenrir
Fenrir
Silver III
ScoobDaGoob
Fenrir
Silver III
Level 39
God Stats
5W - 1L
1,292 SR
Queue Stats
14W - 21L
1,051 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Emiliot25
Janus
18
5 / 6 / 0
14,657
916
10,693
15,277
5,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
KaliGilgameshAh Muzen CabBastetHou Yi

VS

Bans
Ne ZhaSkadiSurtrUllrNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
6 / 5 / 0
15,468
967
12,213
20,116
10,017
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
5
Kills
6
6
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Janus
Emiliot25
Janus
5
6
0
0.83
W
Fenrir
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,693
Damage
12,213
15,277
Taken
20,116
5,548
Mitigated
10,017
100
Healing
7,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Emiliot25
Janus
10,693
688
0
100
15,277
5,548
1,077
159
15,118
72,733
0
W
Fenrir
12,213
2,223
0
7,651
20,116
10,017
2,533
11,299
8,817
0
73,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,657
Gold Earned
15,468
145
Minions Killed
115
7
Camps Cleared
4
293,415
Distance Traveled
316,783
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
14,657
916
145
9
7
293,415
0
W
Fenrir
15,468
967
115
7
4
316,783
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role