Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
 
Shiva
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ImInYourArea21
Nemesis
Level 135
God Stats
3W - 0L
1,845 SR
Queue Stats
44W - 47L
1,501 Elo+
Party 2
Anhur
Anhur
duhhnnyy
Anhur
Level 65
God Stats
3W - 2L
1,295 SR
Queue Stats
248W - 254L
1,462 Elo+
Party 2
Jormungandr
Jormungandr
ninjasasinn
Jormungandr
Level 158
God Stats
200W - 162L
1,547 SR
Queue Stats
314W - 293L
1,471 Elo+
Solo
Team Averages
Level 109
1,537 SR
1,487 Elo+

VS

Team Averages
Level 104
1,589 SR
1,437 Elo+
Anubis
Anubis
 
Anubis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
BabyYoda2112955
Cliodhna
Level 76
God Stats
2W - 2L
1,721 SR
Queue Stats
175W - 307L
1,411 Elo+
Party 1
Geb
Geb
TOGxJack
Geb
Level 63
God Stats
4W - 4L
1,597 SR
Queue Stats
68W - 102L
1,351 Elo+
Party 1
Jing Wei
Jing Wei
bobbyaj
Jing Wei
Level 84
God Stats
5W - 6L
1,538 SR
Queue Stats
93W - 110L
1,427 Elo+
Party 1
Merlin
Merlin
xTruthxTTV
Merlin
Level 149
God Stats
12W - 14L
1,591 SR
Queue Stats
1,077W - 1,108L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 4
6,891
626
3,660
7,773
1,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Shiva
 
Shiva
11
1 / 1 / 0
6,453
587
2,990
8,442
3,915
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
8 / 1 / 1
7,379
671
7,727
9,093
3,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Anhur
duhhnnyy
Anhur
11
3 / 1 / 1
6,330
575
5,587
6,276
1,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
ninjasasinn
Jormungandr
10
1 / 0 / 3
6,178
562
2,483
5,612
3,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 3 / 0
6,868
624
5,957
7,658
3,067
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
12
3 / 3 / 1
6,291
572
5,824
9,156
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 3
5,750
523
3,514
11,437
5,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
bobbyaj
Jing Wei
9
0 / 2 / 0
5,190
472
4,368
5,443
1,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
xTruthxTTV
Merlin
7
0 / 3 / 0
4,745
431
2,116
4,113
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
14
Kills
4
4
Deaths
14
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
4
3
W
Shiva
 
Shiva
1
1
0
1
L
Anubis
 
Anubis
1
3
0
0.33
L
Cliodhna
3
3
1
1.17
W
8
1
1
8.5
L
0
3
3
0.5
L
Jing Wei
bobbyaj
Jing Wei
0
2
0
0
W
Anhur
duhhnnyy
Anhur
3
1
1
3.5
W
Jormungandr
ninjasasinn
Jormungandr
1
0
3
2.5
L
Merlin
xTruthxTTV
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,447
Damage
21,779
37,196
Taken
37,807
14,771
Mitigated
13,401
10,424
Healing
11,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,660
1,285
0
3,841
7,773
1,953
766
2,923
4,512
36,917
3,832
W
Shiva
 
Shiva
2,990
278
0
1,218
8,442
3,915
0
4,223
4,219
5,771
33,030
L
Anubis
 
Anubis
5,957
97
0
3,366
7,658
3,067
0
941
6,717
51,183
1,715
L
Cliodhna
5,824
870
0
3,714
9,156
2,634
0
1,029
8,127
0
43,060
W
7,727
4,478
0
1,864
9,093
3,445
0
1,690
7,325
0
56,974
L
3,514
392
0
2,958
11,437
5,298
0
1,746
9,691
16,664
0
L
Jing Wei
bobbyaj
Jing Wei
4,368
3,144
0
1,000
5,443
1,274
0
1,227
4,216
0
31,114
W
Anhur
duhhnnyy
Anhur
5,587
3,283
0
2,736
6,276
1,713
0
1,307
4,969
0
31,323
W
Jormungandr
ninjasasinn
Jormungandr
2,483
982
0
765
5,612
3,745
0
967
4,645
33,453
0
L
Merlin
xTruthxTTV
Merlin
2,116
134
0
890
4,113
1,128
0
1,739
2,374
16,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,231
Gold Earned
28,844
338
Minions Killed
285
0
Camps Cleared
0
1,137,167
Distance Traveled
1,018,152
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,891
626
87
8
0
229,740
0
W
Shiva
6,453
587
73
7
0
221,123
0
L
Anubis
6,868
624
98
9
0
182,106
5
L
Cliodhna
6,291
572
80
7
0
242,719
0
W
Nemesis
7,379
671
81
7
0
264,604
2
L
Geb
5,750
523
18
2
0
235,194
0
L
Jing Wei
5,190
472
55
5
0
217,900
0
W
Anhur
6,330
575
63
6
0
215,288
0
W
Jormungandr
6,178
562
34
3
0
206,412
3
L
Merlin
4,745
431
34
3
0
140,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role