Player Matchup

Tsukuyomi
Tsukuyomi
Gold I
TZR xHeAdHuNtEr
Tsukuyomi
Gold I
Level 149
God Stats
10W - 9L
1,446 SR
Queue Stats
243W - 245L
1,678 MMR
Solo
Jormungandr
Jormungandr
Gold IV
XdakuX
Jormungandr
Gold IV
Level 112
God Stats
12W - 15L
1,579 SR
Queue Stats
422W - 427L
1,446 MMR
Solo
Fafnir
Fafnir
Silver IV
kingkyle06
Fafnir
Silver IV
Level 98
God Stats
0W - 1L
1,447 SR
Queue Stats
32W - 49L
1,020 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
pandaguy1029
Morgan Le Fay
Silver I
Level 111
God Stats
3W - 4L
1,586 SR
Queue Stats
22W - 28L
1,396 MMR
Solo
Skadi
Skadi
Silver I
shepps420
Skadi
Silver I
Level 118
God Stats
1W - 5L
1,216 SR
Queue Stats
27W - 33L
1,236 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,455 SR
1,355 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 117
1,550 SR
1,395 MMR
Ne Zha
Ne Zha
Gold I
BreezyHendrix
Ne Zha
Gold I
Level 164
God Stats
14W - 20L
1,518 SR
Queue Stats
200W - 209L
1,481 MMR
Solo
Bakasura
Bakasura
Silver V
IIlUncledrewII
Bakasura
Silver V
Level 49
God Stats
7W - 5L
1,817 SR
Queue Stats
46W - 68L
1,165 MMR
Solo
Danzaburou
Danzaburou
Silver I
MrRedBeard269
Danzaburou
Silver I
Level 150
God Stats
4W - 1L
1,136 SR
Queue Stats
79W - 96L
1,259 MMR
Party 1
Cerberus
Cerberus
Gold V
d0minic92
Cerberus
Gold V
Level 150
God Stats
11W - 15L
1,713 SR
Queue Stats
58W - 62L
1,599 MMR
Party 1
Kukulkan
Kukulkan
Gold III
imodister
Kukulkan
Gold III
Level 73
God Stats
3W - 4L
1,568 SR
Queue Stats
89W - 83L
1,470 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
TZR xHeAdHuNtEr
Tsukuyomi
20
9 / 4 / 5
11,395
543
23,228
18,832
7,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
XdakuX
Jormungandr
17
3 / 3 / 13
11,139
530
17,119
20,566
22,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fafnir
kingkyle06
Fafnir
10
1 / 3 / 1
8,023
382
2,894
7,632
7,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
pandaguy1029
Morgan Le Fay
15
1 / 6 / 1
9,435
449
6,467
13,442
4,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
shepps420
Skadi
17
5 / 5 / 2
10,430
497
15,772
14,056
4,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bans
King ArthurMedusaAh Puch

VS

Bans
ThorThanatosBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 11
12,111
577
16,450
26,120
23,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
18
5 / 7 / 7
10,927
520
7,196
19,016
8,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
MrRedBeard269
Danzaburou
18
3 / 7 / 5
11,596
552
11,844
17,356
6,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
d0minic92
Cerberus
17
3 / 3 / 10
11,296
538
9,593
20,732
19,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kukulkan
imodister
Kukulkan
20
6 / 1 / 5
12,448
593
11,310
9,775
4,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
59
19
Kills
21
21
Deaths
19
22
Assists
38
Player
Kills
Deaths
Assists
KDA
W
4
1
11
9.5
W
Bakasura
5
7
7
1.21
W
Danzaburou
MrRedBeard269
Danzaburou
3
7
5
0.79
L
Tsukuyomi
TZR xHeAdHuNtEr
Tsukuyomi
9
4
5
2.88
L
Jormungandr
XdakuX
Jormungandr
3
3
13
3.17
W
Cerberus
d0minic92
Cerberus
3
3
10
2.67
W
Kukulkan
imodister
Kukulkan
6
1
5
8.5
L
Fafnir
kingkyle06
Fafnir
1
3
1
0.5
L
Morgan Le Fay
pandaguy1029
Morgan Le Fay
1
6
1
0.25
L
Skadi
shepps420
Skadi
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,480
Damage
56,393
74,528
Taken
92,999
46,961
Mitigated
61,815
16,425
Healing
27,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,450
2,566
0
12,817
26,120
23,367
0
7,987
17,413
0
91,893
W
Bakasura
7,196
5,471
0
5,155
19,016
8,077
0
4,106
14,860
0
58,039
W
Danzaburou
MrRedBeard269
Danzaburou
11,844
3,683
0
6,425
17,356
6,411
2,779
4,837
12,471
0
96,310
L
Tsukuyomi
TZR xHeAdHuNtEr
Tsukuyomi
23,228
4,331
0
6,904
18,832
7,879
0
4,183
14,120
0
107,605
L
Jormungandr
XdakuX
Jormungandr
17,119
4,830
0
3,296
20,566
22,500
0
6,194
13,100
71,525
3,751
W
Cerberus
d0minic92
Cerberus
9,593
157
0
3,003
20,732
19,742
295
5,843
14,787
38,101
350
W
Kukulkan
imodister
Kukulkan
11,310
540
0
470
9,775
4,218
0
2,243
7,492
104,285
0
L
Fafnir
kingkyle06
Fafnir
2,894
1,216
0
1,269
7,632
7,447
0
0
6,957
25,898
439
L
Morgan Le Fay
pandaguy1029
Morgan Le Fay
6,467
1,078
0
2,009
13,442
4,831
61
4,516
8,263
54,635
2,485
L
Skadi
shepps420
Skadi
15,772
5,144
0
2,947
14,056
4,304
905
5,263
8,646
0
82,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,422
Gold Earned
58,378
573
Minions Killed
650
0
Camps Cleared
0
1,762,248
Distance Traveled
2,169,361
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,111
577
120
6
0
431,093
0
W
Bakasura
10,927
520
112
5
0
474,940
0
W
Danzaburou
11,596
552
141
7
0
371,805
2
L
Tsukuyomi
11,395
543
131
6
0
465,366
1
L
Jormungandr
11,139
530
111
5
0
396,377
1
W
Cerberus
11,296
538
87
4
0
428,522
0
W
Kukulkan
12,448
593
190
9
0
463,001
3
L
Fafnir
8,023
382
64
3
0
154,634
0
L
Morgan Le Fay
9,435
449
123
6
0
348,339
0
L
Skadi
10,430
497
144
7
0
397,532
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role