Player Matchup

Bellona
Bellona
MahnexSin
Bellona
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 28L
1,555 Elo+
Party 1
Chang'e
Chang'e
ScyllaUlt
Chang'e
Level 139
God Stats
2W - 0L
1,810 SR
Queue Stats
55W - 41L
1,635 Elo+
Party 1
Ne Zha
Ne Zha
alehhgator
Ne Zha
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,422 Elo+
Party 1
Team Averages
Level 128
1,603 SR
1,537 Elo+

VS

Team Averages
Level 125
1,578 SR
1,495 Elo+
Chronos
Chronos
IxAMAFatherTTV
Chronos
Level 145
God Stats
0W - 1L
1,468 SR
Queue Stats
99W - 104L
1,488 Elo+
Party 2
Cthulhu
Cthulhu
aceer1223
Cthulhu
Level 157
God Stats
25W - 14L
1,680 SR
Queue Stats
206W - 221L
1,483 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
himabab
Ah Muzen Cab
Level 72
God Stats
52W - 36L
1,587 SR
Queue Stats
489W - 515L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
MahnexSin
Bellona
16
5 / 0 / 5
9,819
893
11,239
8,763
6,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Chang'e
ScyllaUlt
Chang'e
17
6 / 2 / 5
10,434
949
9,645
9,869
3,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
alehhgator
Ne Zha
14
0 / 4 / 6
8,425
766
5,864
8,637
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
8,587
781
4,688
10,978
4,122
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
aceer1223
Cthulhu
15
3 / 4 / 2
8,986
817
7,917
10,696
9,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
himabab
Ah Muzen Cab
14
1 / 3 / 3
8,271
752
6,477
9,509
4,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
11
Kills
5
6
Deaths
11
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
W
Bellona
MahnexSin
Bellona
5
0
5
7.5
W
Chang'e
ScyllaUlt
Chang'e
6
2
5
4.25
L
Cthulhu
aceer1223
Cthulhu
3
4
2
1
W
Ne Zha
alehhgator
Ne Zha
0
4
6
0.75
L
Ah Muzen Cab
himabab
Ah Muzen Cab
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,748
Damage
19,082
27,269
Taken
31,183
13,636
Mitigated
18,180
9,275
Healing
3,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,688
2,949
0
1,638
10,978
4,122
799
2,453
7,998
23,082
499
W
Bellona
MahnexSin
Bellona
11,239
1,465
0
1,981
8,763
6,824
852
3,017
5,740
343
29,570
W
Chang'e
ScyllaUlt
Chang'e
9,645
485
2,177
3,902
9,869
3,612
1,369
4,246
5,611
35,160
0
L
Cthulhu
aceer1223
Cthulhu
7,917
41
886
755
10,696
9,976
254
4,297
5,643
23,245
2,153
W
Ne Zha
alehhgator
Ne Zha
5,864
852
0
1,215
8,637
3,200
1,174
3,975
4,662
0
20,719
L
Ah Muzen Cab
himabab
Ah Muzen Cab
6,477
2,113
0
470
9,509
4,082
490
2,266
6,845
0
25,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,678
Gold Earned
25,844
157
Minions Killed
124
0
Camps Cleared
0
659,673
Distance Traveled
622,256
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,587
781
52
5
0
200,134
0
W
Bellona
9,819
893
45
4
0
238,932
0
W
Chang'e
10,434
949
79
7
0
203,254
0
L
Cthulhu
8,986
817
41
4
0
204,698
2
W
Ne Zha
8,425
766
33
3
0
217,487
4
L
Ah Muzen Cab
8,271
752
31
3
0
217,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role