Player Matchup

Ix Chel
Ix Chel
Diamond V
Gallaxip
Ix Chel
Diamond V
Level 133
God Stats
13W - 3L
1,788 SR
Queue Stats
30W - 7L
2,222 MMR
Party 2
Ne Zha
Ne Zha
Diamond V
NoobPlayerInOsu
Ne Zha
Diamond V
Level 107
God Stats
5W - 0L
1,961 SR
Queue Stats
31W - 8L
2,240 MMR
Party 2
Susano
Susano
Diamond V
kxrlozrb
Susano
Diamond V
Level 149
God Stats
2W - 0L
1,481 SR
Queue Stats
26W - 5L
2,240 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,744 SR
2,234 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 109
1,542 SR
2,036 MMR
Achilles
Achilles
Diamond III
BlazingNinja55
Achilles
Diamond III
Level 157
God Stats
4W - 11L
1,668 SR
Queue Stats
170W - 110L
2,182 MMR
Party 1
Janus
Janus
Diamond V
Cheempunk
Janus
Diamond V
Level 93
God Stats
4W - 3L
1,512 SR
Queue Stats
82W - 78L
1,923 MMR
Party 1
Geb
Geb
Diamond V
imaginek
Geb
Diamond V
Level 77
God Stats
5W - 3L
1,445 SR
Queue Stats
127W - 87L
2,004 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Gallaxip
Ix Chel
18
9 / 0 / 4
11,588
1,053
16,209
9,734
3,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 2 / 11
9,155
832
11,166
14,902
13,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Susano
kxrlozrb
Susano
16
2 / 0 / 11
9,747
886
8,053
8,696
4,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
MulanKuzenboAresCthulhu

VS

Bans
MedusaSerqetBaron SamediAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
1 / 3 / 1
8,166
742
7,463
15,030
16,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
Cheempunk
Janus
14
0 / 5 / 0
8,378
762
6,634
8,718
2,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 5 / 1
8,083
735
5,536
14,979
12,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
13
Kills
2
2
Deaths
13
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
1
3
1
0.5
L
Janus
Cheempunk
Janus
0
5
0
0
W
Ix Chel
Gallaxip
Ix Chel
9
0
4
11
W
2
2
11
3.75
L
1
5
1
0.3
W
Susano
kxrlozrb
Susano
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,428
Damage
19,633
33,332
Taken
38,727
22,018
Mitigated
31,257
12,063
Healing
3,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
7,463
1,287
0
2,343
15,030
16,447
0
5,765
8,112
0
20,005
L
Janus
Cheempunk
Janus
6,634
169
0
640
8,718
2,375
0
3,378
4,895
40,975
0
W
Ix Chel
Gallaxip
Ix Chel
16,209
1,911
2,258
2,707
9,734
3,575
764
3,957
5,446
67,359
0
W
11,166
2,320
0
4,874
14,902
13,714
355
4,003
10,287
0
26,643
L
5,536
685
0
826
14,979
12,435
0
5,143
8,396
16,253
0
W
Susano
kxrlozrb
Susano
8,053
1,047
0
2,224
8,696
4,729
41
3,780
4,521
56
17,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,490
Gold Earned
24,627
184
Minions Killed
130
0
Camps Cleared
0
752,923
Distance Traveled
648,479
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,166
742
19
2
0
231,207
0
L
Janus
8,378
762
90
8
0
220,613
0
W
Ix Chel
11,588
1,053
121
11
0
260,491
0
W
Ne Zha
9,155
832
27
2
0
238,685
0
L
Geb
8,083
735
21
2
0
196,659
0
W
Susano
9,747
886
36
3
0
253,747
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role