Player Matchup

Camazotz
Camazotz
DaWavy
Camazotz
Level 127
God Stats
2W - 2L
1,740 SR
Queue Stats
197W - 170L
1,578 Elo+
Party 2
Thor
Thor
Tashinatsu
Thor
Level 144
God Stats
4W - 4L
1,588 SR
Queue Stats
354W - 315L
1,455 Elo+
Solo
Ymir
Ymir
WillyNeedsBlue
Ymir
Level 116
God Stats
1W - 3L
1,449 SR
Queue Stats
232W - 202L
1,539 Elo+
Party 2
Zhong Kui
Zhong Kui
Writzey
Zhong Kui
Level 157
God Stats
7W - 10L
1,584 SR
Queue Stats
573W - 526L
1,597 Elo+
Party 2
Cernunnos
Cernunnos
aj00927
Cernunnos
Level 124
God Stats
2W - 2L
1,565 SR
Queue Stats
209W - 187L
1,431 Elo+
Solo
Team Averages
Level 134
1,585 SR
1,520 Elo+

VS

Team Averages
Level 122
1,593 SR
1,690 Elo+
Hercules
Hercules
DLek
Hercules
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
99W - 86L
1,512 Elo+
Solo
Sylvanus
Sylvanus
LabiaLover
Sylvanus
Level 115
God Stats
2W - 0L
1,766 SR
Queue Stats
4W - 0L
1,769 Elo+
Party 1
Medusa
Medusa
Seatown
Medusa
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,558 Elo+
Party 1
Ra
Ra
kiIIerkabe
Ra
Level 116
God Stats
1W - 0L
1,701 SR
Queue Stats
4W - 4L
1,769 Elo+
Party 1
Mercury
Mercury
russ117
Mercury
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,842 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
DaWavy
Camazotz
16
6 / 1 / 2
8,696
580
5,758
13,474
4,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 0 / 0
4,708
314
0
0
0
12
3 / 7 / 6
8,166
544
9,977
14,292
13,784
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
Writzey
Zhong Kui
13
5 / 7 / 5
8,491
566
11,692
10,660
8,621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cernunnos
aj00927
Cernunnos
15
4 / 4 / 3
8,961
597
11,966
12,300
4,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DLek
Hercules
16
2 / 1 / 2
9,462
631
6,157
13,645
8,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
LabiaLover
Sylvanus
14
2 / 3 / 12
8,408
561
9,545
14,744
9,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Seatown
Medusa
14
5 / 5 / 7
8,736
582
7,571
11,753
4,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 5 / 2
8,369
558
3,474
8,945
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
russ117
Mercury
17
8 / 4 / 5
10,335
689
9,987
13,511
5,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
47
18
Kills
19
19
Deaths
18
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hercules
DLek
Hercules
2
1
2
3
L
Camazotz
DaWavy
Camazotz
6
1
2
7
W
Sylvanus
LabiaLover
Sylvanus
2
3
12
2.67
W
Medusa
Seatown
Medusa
5
5
7
1.7
L
0
0
0
0
L
3
7
6
0.86
L
Zhong Kui
Writzey
Zhong Kui
5
7
5
1.07
L
Cernunnos
aj00927
Cernunnos
4
4
3
1.38
W
2
5
2
0.6
W
Mercury
russ117
Mercury
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,393
Damage
36,734
50,726
Taken
62,598
31,465
Mitigated
30,555
11,966
Healing
15,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DLek
Hercules
6,157
2,577
0
4,052
13,645
8,696
0
6,334
7,311
0
66,511
L
Camazotz
DaWavy
Camazotz
5,758
1,819
0
7,212
13,474
4,782
0
2,360
11,074
0
65,816
W
Sylvanus
LabiaLover
Sylvanus
9,545
3,442
2,237
4,025
14,744
9,995
1,004
5,604
9,140
33,070
8,218
W
Medusa
Seatown
Medusa
7,571
3,032
0
1,618
11,753
4,244
469
7,247
4,506
0
43,707
L
0
0
0
0
0
0
0
0
0
0
0
L
9,977
2,702
0
1,605
14,292
13,784
0
3,028
11,184
33,381
0
L
Zhong Kui
Writzey
Zhong Kui
11,692
2,341
0
2,040
10,660
8,621
441
2,587
8,073
46,689
12,839
L
Cernunnos
aj00927
Cernunnos
11,966
3,593
0
1,109
12,300
4,278
322
3,945
7,911
0
64,979
W
3,474
84
336
1,378
8,945
2,485
336
863
8,082
43,510
0
W
Mercury
russ117
Mercury
9,987
6,010
0
2,292
13,511
5,135
0
1,350
12,161
0
77,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,022
Gold Earned
45,310
371
Minions Killed
444
0
Camps Cleared
0
1,168,457
Distance Traveled
1,551,102
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,462
631
140
9
0
313,117
0
L
Camazotz
8,696
580
113
8
0
365,005
0
W
Sylvanus
8,408
561
48
3
0
285,654
0
W
Medusa
8,736
582
71
5
0
292,727
0
L
Thor
4,708
314
1
0
0
0
0
L
Ymir
8,166
544
54
4
0
278,376
1
L
Zhong Kui
8,491
566
97
6
0
261,211
2
L
Cernunnos
8,961
597
106
7
0
263,865
1
W
Ra
8,369
558
88
6
0
287,362
0
W
Mercury
10,335
689
97
6
0
372,242
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role