Player Matchup

Fafnir
Fafnir
Aegislasher
Fafnir
Level 129
God Stats
0W - 2L
1,259 SR
Queue Stats
49W - 42L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
BmB Skyy
Sun Wukong
Level 43
God Stats
7W - 3L
1,459 SR
Queue Stats
103W - 98L
1,489 Elo+
Party 3
Raijin
Raijin
Kromaroth45
Raijin
Level 153
God Stats
0W - 3L
1,191 SR
Queue Stats
57W - 62L
1,461 Elo+
Party 1
Anhur
Anhur
TheWarmish
Anhur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 84L
1,481 Elo+
Party 1
Pele
Pele
l715l
Pele
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 92L
1,470 Elo+
Party 3
Team Averages
Level 109
1,382 SR
1,487 Elo+

VS

Team Averages
Level 96
1,450 SR
1,480 Elo+
Ymir
Ymir
Femagaro
Ymir
Level 141
God Stats
2W - 3L
1,321 SR
Queue Stats
186W - 183L
1,494 Elo+
Solo
Ravana
Ravana
Laidback8533
Ravana
Level 123
God Stats
40W - 34L
1,572 SR
Queue Stats
231W - 238L
1,470 Elo+
Party 2
Anhur
Anhur
SaintSanti
Anhur
Level 109
God Stats
13W - 10L
1,434 SR
Queue Stats
149W - 156L
1,510 Elo+
Party 2
Bastet
Bastet
Urdadpoor2 0
Bastet
Level 44
God Stats
4W - 6L
1,358 SR
Queue Stats
68W - 75L
1,463 Elo+
Solo
Merlin
Merlin
silver040
Merlin
Level 61
God Stats
13W - 13L
1,566 SR
Queue Stats
164W - 170L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
1 / 1 / 1
5,717
476
4,462
8,713
7,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
BmB Skyy
Sun Wukong
11
0 / 0 / 0
6,380
532
1,525
6,675
3,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
11
1 / 0 / 0
6,281
523
2,838
6,714
1,839
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
10
1 / 4 / 0
5,539
462
2,375
7,980
1,365
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
l715l
Pele
11
0 / 4 / 0
5,686
474
2,790
12,101
3,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 1 / 2
6,143
512
4,184
8,552
4,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
13
1 / 0 / 2
7,664
639
4,839
3,646
1,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anhur
13
4 / 1 / 2
7,456
621
8,634
6,151
1,843
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bastet
14
2 / 0 / 3
6,964
580
4,763
5,657
2,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
silver040
Merlin
10
1 / 1 / 0
6,103
509
5,191
4,395
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
3
Kills
9
9
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
1
1
1.5
L
Sun Wukong
BmB Skyy
Sun Wukong
0
0
0
0
W
Ymir
1
1
2
2
L
Raijin
1
0
0
1
W
Ravana
1
0
2
2
W
Anhur
4
1
2
5
L
Anhur
1
4
0
0.25
W
Bastet
2
0
3
3.5
L
Pele
l715l
Pele
0
4
0
0
W
Merlin
silver040
Merlin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,990
Damage
27,611
42,183
Taken
28,401
17,581
Mitigated
11,393
12,452
Healing
11,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
4,462
1,147
0
3,131
8,713
7,506
2
2,986
5,685
11,646
1,249
L
Sun Wukong
BmB Skyy
Sun Wukong
1,525
168
0
878
6,675
3,607
0
0
6,220
0
40,481
W
Ymir
4,184
1,567
0
1,970
8,552
4,521
336
2,512
6,040
18,640
0
L
Raijin
2,838
531
0
2,736
6,714
1,839
0
3,275
3,400
49,088
863
W
Ravana
4,839
658
0
1,428
3,646
1,789
0
253
3,393
0
51,360
W
Anhur
8,634
5,550
0
4,004
6,151
1,843
438
1,631
4,520
0
56,556
L
Anhur
2,375
1,276
0
375
7,980
1,365
0
802
7,178
0
29,709
W
Bastet
4,763
1,742
0
3,125
5,657
2,106
0
475
5,182
0
57,028
L
Pele
l715l
Pele
2,790
614
0
5,332
12,101
3,264
0
2,312
9,789
0
45,844
W
Merlin
silver040
Merlin
5,191
38
0
1,357
4,395
1,134
0
2,082
2,313
40,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,603
Gold Earned
34,330
345
Minions Killed
396
0
Camps Cleared
0
1,209,873
Distance Traveled
1,203,222
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,717
476
11
1
0
238,937
0
L
Sun Wukong
6,380
532
92
8
0
249,289
0
W
Ymir
6,143
512
21
2
0
237,778
1
L
Raijin
6,281
523
105
9
0
231,501
3
W
Ravana
7,664
639
100
8
0
216,948
0
W
Anhur
7,456
621
100
8
0
231,596
1
L
Anhur
5,539
462
58
5
0
222,282
5
W
Bastet
6,964
580
104
9
0
288,908
0
L
Pele
5,686
474
79
7
0
267,864
0
W
Merlin
6,103
509
71
6
0
227,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role