Player Matchup

King Arthur
King Arthur
H1mejima
King Arthur
Level 143
God Stats
12W - 15L
1,530 SR
Queue Stats
158W - 199L
1,499 Elo+
Party 1
Ishtar
Ishtar
Hagenzuka
Ishtar
Level 150
God Stats
2W - 15L
1,278 SR
Queue Stats
190W - 235L
1,512 Elo+
Party 1
Surtr
Surtr
Kyle1877819
Surtr
Level 87
God Stats
10W - 7L
1,729 SR
Queue Stats
92W - 104L
1,560 Elo+
Party 1
Janus
Janus
SmilyDrop974790
Janus
Level 180
God Stats
10W - 9L
1,491 SR
Queue Stats
273W - 329L
1,496 Elo+
Party 1
Khepri
Khepri
concertedM0neyX
Khepri
Level 153
God Stats
0W - 1L
1,287 SR
Queue Stats
27W - 58L
1,354 Elo+
Party 1
Team Averages
Level 143
1,463 SR
1,484 Elo+

VS

Team Averages
Level 116
1,516 SR
1,482 Elo+
Achilles
Achilles
 
Achilles
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
KiddPluto17
Jing Wei
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
57W - 52L
1,426 Elo+
Party 2
Ra
Ra
MiniTotodily
Ra
Level 95
God Stats
4W - 2L
1,464 SR
Queue Stats
30W - 34L
1,477 Elo+
Party 2
Awilix
Awilix
Sceptile
Awilix
Level 158
God Stats
3W - 3L
1,615 SR
Queue Stats
49W - 51L
1,539 Elo+
Solo
Sylvanus
Sylvanus
Sm0KEb0mber
Sylvanus
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 61L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
H1mejima
King Arthur
11
1 / 4 / 2
6,028
603
6,039
11,005
7,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
Hagenzuka
Ishtar
9
0 / 2 / 1
5,162
516
3,394
5,201
1,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
3 / 1 / 0
5,477
548
1,625
4,789
2,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 0
4,839
484
882
4,300
1,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 0
4,695
470
1,211
5,533
2,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
0 / 1 / 3
5,201
520
2,433
7,948
4,795
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Jing Wei
KiddPluto17
Jing Wei
10
0 / 1 / 1
4,983
498
2,984
4,685
1,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 0 / 3
6,543
654
2,368
2,694
734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Sceptile
Awilix
12
8 / 0 / 1
6,652
665
5,092
5,542
1,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
Sm0KEb0mber
Sylvanus
10
1 / 3 / 3
5,883
588
4,834
7,660
6,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
10
10
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
1
3
1.5
L
King Arthur
H1mejima
King Arthur
1
4
2
0.5
L
Ishtar
Hagenzuka
Ishtar
0
2
1
0.25
W
Jing Wei
KiddPluto17
Jing Wei
0
1
1
0.5
L
3
1
0
3
W
1
0
3
2.5
W
Awilix
Sceptile
Awilix
8
0
1
8.5
W
Sylvanus
Sm0KEb0mber
Sylvanus
1
3
3
0.83
L
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,151
Damage
17,711
30,828
Taken
28,529
14,851
Mitigated
14,880
5,611
Healing
12,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
2,433
316
0
2,907
7,948
4,795
0
579
7,369
0
20,778
L
King Arthur
H1mejima
King Arthur
6,039
277
0
1,140
11,005
7,529
0
4,262
6,743
0
40,329
L
Ishtar
Hagenzuka
Ishtar
3,394
2,340
0
1,831
5,201
1,490
0
0
5,201
0
29,402
W
Jing Wei
KiddPluto17
Jing Wei
2,984
2,371
0
1,198
4,685
1,231
22
355
4,330
0
29,693
L
1,625
524
43
945
4,789
2,220
11
438
4,307
1,220
36,572
W
2,368
428
396
1,755
2,694
734
0
1,064
1,510
47,539
928
W
Awilix
Sceptile
Awilix
5,092
2,266
0
3,085
5,542
1,824
0
0
5,542
0
37,604
W
Sylvanus
Sm0KEb0mber
Sylvanus
4,834
2,002
84
2,575
7,660
6,296
0
87
7,573
31,096
8,103
L
882
37
0
585
4,300
1,050
0
907
3,181
28,938
0
L
1,211
57
0
1,067
5,533
2,562
0
743
4,732
16,242
611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,201
Gold Earned
29,262
289
Minions Killed
312
0
Camps Cleared
0
1,021,820
Distance Traveled
1,059,063
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,201
520
40
4
0
196,592
2
L
King Arthur
6,028
603
73
7
0
204,387
2
L
Ishtar
5,162
516
61
6
0
175,318
0
W
Jing Wei
4,983
498
46
5
0
209,296
7
L
Surtr
5,477
548
63
6
0
235,659
2
W
Ra
6,543
654
88
9
0
233,319
2
W
Awilix
6,652
665
69
7
0
248,241
2
W
Sylvanus
5,883
588
69
7
0
171,615
0
L
Janus
4,839
484
66
7
0
199,741
2
L
Khepri
4,695
470
26
3
0
206,715
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role