Player Matchup

Ix Chel
Ix Chel
Platinum I
 
Ix Chel
Platinum I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charon
Charon
Platinum I
AdmiralCrunch56
Charon
Platinum I
Level 142
God Stats
1W - 2L
1,540 SR
Queue Stats
34W - 24L
1,887 MMR
Party 2
Danzaburou
Danzaburou
Diamond V
CazologyV2
Danzaburou
Diamond V
Level 109
God Stats
2W - 3L
1,743 SR
Queue Stats
34W - 24L
1,937 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 126
1,594 SR
1,775 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 116
1,441 SR
1,899 MMR
Charybdis
Charybdis
Diamond I
 
Charybdis
Diamond I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond I
exhibits
Bacchus
Diamond I
Level 69
God Stats
1W - 0L
1,168 SR
Queue Stats
54W - 60L
2,309 MMR
Party 1
Athena
Athena
Diamond IV
gotcha221297
Athena
Diamond IV
Level 156
God Stats
37W - 31L
1,655 SR
Queue Stats
569W - 612L
1,888 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
13
1 / 2 / 0
7,341
734
7,124
8,626
3,074
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 3 / 0
6,977
698
6,691
9,654
7,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
CazologyV2
Danzaburou
12
0 / 4 / 0
7,202
720
4,017
10,544
4,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Morgan Le FayKuzenboVulcanThothChang'e

VS

Bans
SurtrBaron SamediCabrakanHeraGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
8 / 0 / 1
9,787
979
9,658
7,052
4,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bacchus
exhibits
Bacchus
14
0 / 1 / 9
8,003
800
9,213
10,378
10,680
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
15
1 / 0 / 8
8,337
834
7,706
12,343
11,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
9
9
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
2
0
0.5
W
Charybdis
 
Charybdis
8
0
1
8.5
L
0
3
0
0
L
Danzaburou
CazologyV2
Danzaburou
0
4
0
0
W
Bacchus
exhibits
Bacchus
0
1
9
4.5
W
Athena
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,832
Damage
26,577
28,824
Taken
29,773
14,206
Mitigated
26,621
6,515
Healing
9,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
7,124
758
1,573
1,888
8,626
3,074
0
5,042
3,489
25,854
0
W
Charybdis
 
Charybdis
9,658
2,253
0
2,642
7,052
4,287
1,234
3,340
3,712
0
47,756
L
6,691
912
0
1,544
9,654
7,026
0
4,768
4,619
14,412
1,061
L
Danzaburou
CazologyV2
Danzaburou
4,017
1,652
0
1,510
10,544
4,106
0
6,480
3,746
0
22,016
W
Bacchus
exhibits
Bacchus
9,213
577
0
3,107
10,378
10,680
543
5,196
5,182
20,295
0
W
Athena
7,706
2,161
0
3,912
12,343
11,654
493
5,136
7,207
21,969
1,705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,520
Gold Earned
26,127
112
Minions Killed
130
0
Camps Cleared
0
581,191
Distance Traveled
609,932
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,341
734
52
5
0
194,919
0
W
Charybdis
9,787
979
78
8
0
197,708
1
L
Charon
6,977
698
15
2
0
192,574
0
L
Danzaburou
7,202
720
45
5
0
193,698
0
W
Bacchus
8,003
800
18
2
0
207,720
0
W
Athena
8,337
834
34
3
0
204,504
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role