Player Matchup

Medusa
Medusa
Gold III
taketolong4
Medusa
Gold III
Level 88
God Stats
10W - 8L
1,760 SR
Queue Stats
131W - 137L
1,542 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 88
1,760 SR
1,542 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 43
1,280 SR
784 MMR
Hercules
Hercules
Bronze I
CARADEBIOB
Hercules
Bronze I
Level 43
God Stats
18W - 46L
1,280 SR
Queue Stats
40W - 113L
784 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
4 / 1 / 0
9,423
1,047
8,856
6,986
4,072
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AnhurArachneSkadiSurtrFreya

VS

Bans
TyrHadesChang'eHe BoChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CARADEBIOB
Hercules
12
1 / 4 / 0
7,984
887
4,260
11,261
7,461
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
CARADEBIOB
Hercules
1
4
0
0.25
W
Medusa
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,856
Damage
4,260
6,986
Taken
11,261
4,072
Mitigated
7,461
2,496
Healing
2,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
CARADEBIOB
Hercules
4,260
1,975
0
2,826
11,261
7,461
147
536
10,725
0
27,456
W
Medusa
8,856
5,467
0
2,496
6,986
4,072
716
176
6,810
0
49,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,423
Gold Earned
7,984
88
Minions Killed
59
5
Camps Cleared
2
174,348
Distance Traveled
196,829
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,984
887
59
7
2
196,829
3
W
Medusa
9,423
1,047
88
10
5
174,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role