Player Matchup

Hun Batz
Hun Batz
MelonMaxxer
Hun Batz
Level 63
God Stats
4W - 2L
1,668 SR
Queue Stats
188W - 232L
1,400 Elo+
Party 1
Ymir
Ymir
Nothingbutdetail
Ymir
Level 36
God Stats
55W - 42L
1,573 SR
Queue Stats
68W - 67L
1,477 Elo+
Party 3
Agni
Agni
RobTheBroken
Agni
Level 58
God Stats
1W - 3L
1,376 SR
Queue Stats
67W - 63L
1,477 Elo+
Party 3
Neith
Neith
gawekilikesboys
Neith
Level 7
God Stats
5W - 6L
1,679 SR
Queue Stats
12W - 13L
1,464 Elo+
Party 1
Bakasura
Bakasura
splashbros305
Bakasura
Level 45
God Stats
13W - 20L
1,215 SR
Queue Stats
151W - 178L
1,387 Elo+
Solo
Team Averages
Level 42
1,502 SR
1,441 Elo+

VS

Team Averages
Level 29
1,512 SR
1,361 Elo+
Ymir
Ymir
CHUK1_M4LD1TO
Ymir
Level 36
God Stats
1W - 5L
1,465 SR
Queue Stats
8W - 15L
1,338 Elo+
Party 2
Poseidon
Poseidon
ONLYJRE
Poseidon
Level 27
God Stats
2W - 2L
1,427 SR
Queue Stats
22W - 47L
1,337 Elo+
Party 2
Fenrir
Fenrir
TIOACEITE74
Fenrir
Level 21
God Stats
6W - 8L
1,538 SR
Queue Stats
16W - 28L
1,362 Elo+
Party 2
King Arthur
King Arthur
Takumichep
King Arthur
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 39L
1,230 Elo+
Party 2
Agni
Agni
akumaXxXx
Agni
Level 33
God Stats
22W - 14L
1,631 SR
Queue Stats
114W - 122L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MelonMaxxer
Hun Batz
13
1 / 3 / 2
7,741
516
7,963
11,138
5,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
2 / 4 / 12
8,406
560
5,734
12,972
11,467
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

15
6 / 5 / 3
9,644
643
13,918
10,150
3,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
10 / 4 / 5
9,100
607
10,711
9,230
2,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Bakasura
splashbros305
Bakasura
14
6 / 1 / 5
8,950
597
5,642
11,447
4,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 6
5,489
366
1,244
10,958
5,845
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
ONLYJRE
Poseidon
12
5 / 6 / 4
7,367
491
6,855
10,204
2,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
13
8 / 5 / 7
8,339
556
11,012
14,717
5,710
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
Takumichep
King Arthur
12
2 / 2 / 0
7,403
494
6,363
16,083
11,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Agni
13
2 / 5 / 5
7,316
488
9,625
8,583
2,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
39
25
Kills
17
17
Deaths
25
27
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
7
6
0.43
W
Hun Batz
MelonMaxxer
Hun Batz
1
3
2
0.67
W
2
4
12
2
L
Poseidon
ONLYJRE
Poseidon
5
6
4
1.17
W
6
5
3
1.5
L
Fenrir
8
5
7
2.3
L
King Arthur
Takumichep
King Arthur
2
2
0
1
L
Agni
2
5
5
0.9
W
10
4
5
3.13
W
Bakasura
splashbros305
Bakasura
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,968
Damage
35,099
54,937
Taken
60,545
27,338
Mitigated
27,562
9,037
Healing
6,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,244
217
335
223
10,958
5,845
0
3,936
6,954
9,078
0
W
Hun Batz
MelonMaxxer
Hun Batz
7,963
1,315
0
720
11,138
5,229
184
1,253
9,813
0
50,282
W
5,734
1,295
0
1,344
12,972
11,467
348
5,645
7,106
23,899
584
L
Poseidon
ONLYJRE
Poseidon
6,855
1,003
0
1,894
10,204
2,417
0
3,809
6,395
35,300
0
W
13,918
1,793
0
2,146
10,150
3,228
1,209
4,491
5,372
69,348
1,927
L
Fenrir
11,012
2,115
0
2,194
14,717
5,710
0
5,744
8,939
0
42,376
L
King Arthur
Takumichep
King Arthur
6,363
540
0
1,784
16,083
11,084
0
3,257
12,182
0
37,165
L
Agni
9,625
196
0
285
8,583
2,506
0
2,854
5,729
53,669
0
W
10,711
3,558
0
2,706
9,230
2,764
1,445
3,367
5,709
0
56,070
W
Bakasura
splashbros305
Bakasura
5,642
3,783
0
2,121
11,447
4,650
0
2,068
9,213
0
49,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,841
Gold Earned
35,914
393
Minions Killed
271
0
Camps Cleared
0
1,479,682
Distance Traveled
1,368,941
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,489
366
10
1
0
234,954
0
W
Hun Batz
7,741
516
79
5
0
286,728
1
W
Ymir
8,406
560
32
2
0
294,236
0
L
Poseidon
7,367
491
46
3
0
283,617
0
W
Agni
9,644
643
116
8
0
261,841
0
L
Fenrir
8,339
556
62
4
0
309,306
0
L
King Arthur
7,403
494
55
4
0
242,309
0
L
Agni
7,316
488
98
7
0
298,755
0
W
Neith
9,100
607
80
5
0
271,257
0
W
Bakasura
8,950
597
86
6
0
365,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role