Player Matchup

Cthulhu
Cthulhu
Memer main
Cthulhu
Level 56
God Stats
10W - 14L
1,592 SR
Queue Stats
28W - 43L
1,374 Elo+
Party 1
Medusa
Medusa
StingingLeaf
Medusa
Level 141
God Stats
10W - 5L
1,844 SR
Queue Stats
72W - 80L
1,433 Elo+
Solo
Geb
Geb
TOGxJack
Geb
Level 62
God Stats
4W - 4L
1,500 SR
Queue Stats
68W - 102L
1,323 Elo+
Party 1
Ah Puch
Ah Puch
bobbyaj
Ah Puch
Level 84
God Stats
2W - 3L
1,178 SR
Queue Stats
93W - 110L
1,428 Elo+
Party 1
Tsukuyomi
Tsukuyomi
carvixoxo
Tsukuyomi
Level 106
God Stats
2W - 0L
1,721 SR
Queue Stats
16W - 17L
1,501 Elo+
Solo
Team Averages
Level 90
1,567 SR
1,412 Elo+

VS

Team Averages
Level 89
1,444 SR
1,431 Elo+
Chang'e
Chang'e
BexZerk
Chang'e
Level 121
God Stats
4W - 2L
1,803 SR
Queue Stats
60W - 42L
1,552 Elo+
Solo
Athena
Athena
Dat1chickLena
Athena
Level 97
God Stats
2W - 6L
1,290 SR
Queue Stats
7W - 15L
1,173 Elo+
Party 2
Thanatos
Thanatos
Lilhotboyz
Thanatos
Level 81
God Stats
2W - 6L
1,341 SR
Queue Stats
380W - 367L
1,513 Elo+
Party 2
Nox
Nox
UrsaMajor0
Nox
Level 88
God Stats
8W - 15L
1,293 SR
Queue Stats
275W - 254L
1,477 Elo+
Solo
Medusa
Medusa
kELSO559
Medusa
Level 57
God Stats
30W - 29L
1,494 SR
Queue Stats
259W - 268L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Memer main
Cthulhu
13
7 / 0 / 2
7,817
601
6,490
4,725
3,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
13
6 / 2 / 1
7,861
605
6,505
7,226
2,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
2 / 2 / 8
7,076
544
4,078
10,960
6,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
bobbyaj
Ah Puch
11
1 / 2 / 4
6,883
529
3,504
5,342
1,379
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
carvixoxo
Tsukuyomi
14
5 / 0 / 6
7,535
580
9,479
7,950
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BexZerk
Chang'e
10
1 / 3 / 0
5,903
454
3,449
6,779
1,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
1 / 4 / 2
5,659
435
3,180
9,912
8,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Thanatos
Lilhotboyz
Thanatos
12
2 / 5 / 0
6,264
482
4,594
12,872
4,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 4 / 1
5,943
457
3,202
6,172
1,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
kELSO559
Medusa
10
2 / 5 / 1
6,383
491
5,178
8,273
2,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
10
21
Kills
6
6
Deaths
21
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BexZerk
Chang'e
1
3
0
0.33
L
1
4
2
0.5
L
Thanatos
Lilhotboyz
Thanatos
2
5
0
0.4
W
Cthulhu
Memer main
Cthulhu
7
0
2
8
W
Medusa
6
2
1
3.25
W
2
2
8
3
L
0
4
1
0.13
W
Ah Puch
bobbyaj
Ah Puch
1
2
4
1.5
W
Tsukuyomi
carvixoxo
Tsukuyomi
5
0
6
8
L
Medusa
kELSO559
Medusa
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,056
Damage
19,603
36,203
Taken
44,008
16,213
Mitigated
19,857
15,006
Healing
11,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BexZerk
Chang'e
3,449
0
400
1,779
6,779
1,878
0
2,798
3,865
30,051
0
L
3,180
1,371
0
667
9,912
8,635
0
3,563
6,251
15,234
0
L
Thanatos
Lilhotboyz
Thanatos
4,594
1,002
0
7,038
12,872
4,936
0
2,541
10,267
0
48,737
W
Cthulhu
Memer main
Cthulhu
6,490
184
436
784
4,725
3,504
0
1,785
2,900
37,907
914
W
Medusa
6,505
2,351
0
2,138
7,226
2,347
529
1,155
6,071
0
56,163
W
4,078
965
79
4,180
10,960
6,604
56
2,078
8,758
17,935
0
L
3,202
74
0
272
6,172
1,935
0
3,175
2,529
35,434
0
W
Ah Puch
bobbyaj
Ah Puch
3,504
351
0
1,450
5,342
1,379
172
1,877
3,415
38,270
969
W
Tsukuyomi
carvixoxo
Tsukuyomi
9,479
2,300
0
5,939
7,950
2,379
232
2,546
5,228
0
54,662
L
Medusa
kELSO559
Medusa
5,178
2,065
0
1,411
8,273
2,473
0
1,023
7,250
0
34,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,172
Gold Earned
30,152
342
Minions Killed
315
0
Camps Cleared
0
1,349,663
Distance Traveled
1,120,255
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,903
454
77
6
0
205,687
0
L
Athena
5,659
435
27
2
0
225,606
2
L
Thanatos
6,264
482
80
6
0
279,056
0
W
Cthulhu
7,817
601
68
5
0
244,285
0
W
Medusa
7,861
605
95
7
0
249,146
6
W
Geb
7,076
544
28
2
0
286,506
0
L
Nox
5,943
457
73
6
0
199,669
3
W
Ah Puch
6,883
529
56
4
0
245,143
2
W
Tsukuyomi
7,535
580
95
7
0
324,583
0
L
Medusa
6,383
491
58
4
0
210,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role