Player Matchup

Thoth
Thoth
Kaachoww
Thoth
Level 18
God Stats
2W - 0L
1,313 SR
Queue Stats
27W - 15L
1,683 Elo+
Party 1
Kuzenbo
Kuzenbo
Ssaiynn
Kuzenbo
Level 62
God Stats
11W - 10L
1,603 SR
Queue Stats
165W - 166L
1,555 Elo+
Party 1
Serqet
Serqet
shadownix97
Serqet
Level 63
God Stats
9W - 4L
1,724 SR
Queue Stats
240W - 213L
1,495 Elo+
Party 1
Team Averages
Level 48
1,547 SR
1,578 Elo+

VS

Team Averages
Level 120
1,657 SR
1,578 Elo+
Amaterasu
Amaterasu
JiNxEdZ
Amaterasu
Level 108
God Stats
5W - 6L
1,566 SR
Queue Stats
187W - 177L
1,606 Elo+
Party 2
Sol
Sol
Polar_1102
Sol
Level 149
God Stats
2W - 2L
1,653 SR
Queue Stats
614W - 607L
1,569 Elo+
Solo
Lancelot
Lancelot
RedJay23
Lancelot
Level 103
God Stats
2W - 2L
1,753 SR
Queue Stats
231W - 227L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Kaachoww
Thoth
17
8 / 0 / 3
10,051
914
15,081
4,730
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Ssaiynn
Kuzenbo
15
2 / 0 / 8
8,816
801
4,813
8,686
10,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Serqet
14
1 / 1 / 10
8,250
750
3,214
6,739
4,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
JiNxEdZ
Amaterasu
13
1 / 4 / 0
7,856
714
3,523
9,181
4,686
Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 3 / 1
7,540
685
5,636
9,002
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Lancelot
RedJay23
Lancelot
13
0 / 4 / 1
7,881
716
3,261
9,421
1,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
3
11
Kills
1
1
Deaths
11
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
JiNxEdZ
Amaterasu
1
4
0
0.25
W
Thoth
Kaachoww
Thoth
8
0
3
9.5
L
0
3
1
0.17
L
Lancelot
RedJay23
Lancelot
0
4
1
0.13
W
Kuzenbo
Ssaiynn
Kuzenbo
2
0
8
6
W
Serqet
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,108
Damage
12,420
20,155
Taken
27,604
16,035
Mitigated
7,264
1,687
Healing
6,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
JiNxEdZ
Amaterasu
3,523
803
0
1,870
9,181
4,686
0
5,685
2,961
0
14,240
W
Thoth
Kaachoww
Thoth
15,081
76
0
250
4,730
1,470
0
1,581
3,058
46,776
0
L
5,636
1,631
0
3,367
9,002
971
0
6,375
2,353
27,707
147
L
Lancelot
RedJay23
Lancelot
3,261
502
0
1,147
9,421
1,607
0
6,510
2,512
0
30,042
W
Kuzenbo
Ssaiynn
Kuzenbo
4,813
1,116
0
1,082
8,686
10,102
240
2,506
6,027
21,075
2,014
W
Serqet
3,214
387
0
355
6,739
4,463
0
1,394
5,222
0
10,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,117
Gold Earned
23,277
127
Minions Killed
133
0
Camps Cleared
0
663,686
Distance Traveled
675,017
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,856
714
23
2
0
226,261
0
W
Thoth
10,051
914
70
6
0
224,387
0
L
Sol
7,540
685
52
5
0
202,809
0
L
Lancelot
7,881
716
58
5
0
245,947
0
W
Kuzenbo
8,816
801
39
4
0
229,863
0
W
Serqet
8,250
750
18
2
0
209,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role