Player Matchup

Anhur
Anhur
AdmiralPizza271
Anhur
Level 44
God Stats
4W - 3L
1,500 SR
Queue Stats
189W - 185L
1,450 Elo+
Solo
Cthulhu
Cthulhu
Braverhorizon78
Cthulhu
Level 48
God Stats
7W - 1L
1,961 SR
Queue Stats
35W - 52L
1,376 Elo+
Solo
Mercury
Mercury
Dank Sinatra167
Mercury
Level 83
God Stats
1W - 2L
1,256 SR
Queue Stats
206W - 187L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
EyePeeSitting
Baron Samedi
Level 38
God Stats
2W - 0L
1,703 SR
Queue Stats
46W - 44L
1,403 Elo+
Party 1
Cerberus
Cerberus
Jfire87
Cerberus
Level 65
God Stats
22W - 17L
1,551 SR
Queue Stats
74W - 71L
1,441 Elo+
Party 1
Team Averages
Level 56
1,594 SR
1,426 Elo+

VS

Team Averages
Level 56
1,490 SR
1,379 Elo+
Anubis
Anubis
Crazy85000
Anubis
Level 79
God Stats
235W - 187L
1,580 SR
Queue Stats
544W - 552L
1,478 Elo+
Solo
Nut
Nut
Joeexotictig
Nut
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 31L
1,234 Elo+
Party 2
Arachne
Arachne
PlayingFromJail
Arachne
Level 56
God Stats
3W - 10L
1,346 SR
Queue Stats
9W - 17L
1,336 Elo+
Solo
Ymir
Ymir
Ttvnato1409
Ymir
Level 67
God Stats
9W - 10L
1,526 SR
Queue Stats
174W - 157L
1,468 Elo+
Solo
Cerberus
Cerberus
Yasashikari
Cerberus
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 5
8,893
523
8,382
8,507
2,999
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
6 / 3 / 4
9,908
583
13,137
12,702
5,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
3 / 5 / 5
8,585
505
5,983
13,603
4,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Baron Samedi
EyePeeSitting
Baron Samedi
15
5 / 4 / 2
9,500
559
8,210
10,582
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Jfire87
Cerberus
13
3 / 3 / 7
7,597
447
7,507
13,435
9,617
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Crazy85000
Anubis
15
3 / 6 / 1
8,769
516
8,858
13,700
6,551
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
3 / 4 / 2
7,250
426
8,345
9,530
2,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
7 / 4 / 2
9,048
532
6,143
12,235
5,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 2
7,347
432
4,529
14,468
9,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cerberus
Yasashikari
Cerberus
14
3 / 5 / 5
8,577
505
8,393
13,835
8,966
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
22
Kills
17
17
Deaths
22
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
2
5
3.75
W
6
3
4
2.67
L
Anubis
Crazy85000
Anubis
3
6
1
0.58
W
3
5
5
1.1
W
Baron Samedi
EyePeeSitting
Baron Samedi
5
4
2
1.5
W
Cerberus
Jfire87
Cerberus
3
3
7
2.17
L
3
4
2
1
L
7
4
2
2
L
1
3
2
0.67
L
Cerberus
Yasashikari
Cerberus
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,219
Damage
36,268
58,829
Taken
63,768
24,801
Mitigated
33,038
14,588
Healing
16,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,382
6,434
0
2,696
8,507
2,999
486
2,064
6,443
0
53,921
W
13,137
859
377
2,010
12,702
5,117
150
6,244
6,458
60,837
2,833
L
Anubis
Crazy85000
Anubis
8,858
270
0
5,982
13,700
6,551
0
7,140
6,560
76,695
132
W
5,983
2,818
0
4,507
13,603
4,036
0
3,622
9,981
0
60,353
W
Baron Samedi
EyePeeSitting
Baron Samedi
8,210
996
0
2,159
10,582
3,032
677
6,560
4,022
49,620
328
W
Cerberus
Jfire87
Cerberus
7,507
300
0
2,839
13,435
9,617
0
3,095
10,340
32,330
1,509
L
8,345
2,798
0
0
9,530
2,427
704
4,755
4,775
0
42,721
L
6,143
4,432
0
4,115
12,235
5,383
0
4,747
7,488
0
60,545
L
4,529
817
0
2,454
14,468
9,711
29
3,987
10,481
31,148
71
L
Cerberus
Yasashikari
Cerberus
8,393
1,001
0
3,491
13,835
8,966
366
6,884
6,951
47,059
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,483
Gold Earned
40,991
444
Minions Killed
428
0
Camps Cleared
0
1,585,656
Distance Traveled
1,597,260
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,893
523
81
5
0
282,093
0
W
Cthulhu
9,908
583
110
6
0
261,007
0
L
Anubis
8,769
516
109
6
0
295,667
5
W
Mercury
8,585
505
89
5
0
423,085
0
W
Baron Samedi
9,500
559
107
6
0
288,418
0
W
Cerberus
7,597
447
57
3
0
331,053
0
L
Nut
7,250
426
82
5
0
281,893
0
L
Arachne
9,048
532
98
6
0
387,747
2
L
Ymir
7,347
432
33
2
0
312,566
3
L
Cerberus
8,577
505
106
6
0
319,387
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role