Player Matchup

Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Avorzy
Thor
Level 162
God Stats
33W - 46L
1,508 SR
Queue Stats
292W - 339L
1,564 Elo+
Solo
Chang'e
Chang'e
ErvaMen
Chang'e
Level 154
God Stats
8W - 3L
1,911 SR
Queue Stats
219W - 212L
1,528 Elo+
Party 1
Anhur
Anhur
JacaMen
Anhur
Level 148
God Stats
2W - 3L
1,145 SR
Queue Stats
243W - 239L
1,490 Elo+
Party 1
Serqet
Serqet
Sendokay88
Serqet
Level 149
God Stats
13W - 13L
1,291 SR
Queue Stats
200W - 253L
1,492 Elo+
Solo
Team Averages
Level 148
1,471 SR
1,515 Elo+

VS

Team Averages
Level 124
1,476 SR
1,504 Elo+
Hel
Hel
 
Hel
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Arthuría
Nemesis
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
134W - 125L
1,479 Elo+
Party 2
Medusa
Medusa
EleHomem
Medusa
Level 43
God Stats
4W - 2L
1,125 SR
Queue Stats
28W - 29L
1,469 Elo+
Solo
Cthulhu
Cthulhu
ReiBarbaro
Cthulhu
Level 125
God Stats
12W - 15L
1,525 SR
Queue Stats
123W - 109L
1,512 Elo+
Solo
Mercury
Mercury
Shad0kIller
Mercury
Level 139
God Stats
19W - 9L
1,729 SR
Queue Stats
256W - 207L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
0 / 3 / 1
6,091
435
2,093
6,052
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Avorzy
Thor
12
0 / 3 / 0
6,767
483
5,374
11,663
5,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
ErvaMen
Chang'e
11
0 / 1 / 3
6,350
454
1,803
9,068
5,457
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Anhur
JacaMen
Anhur
14
3 / 3 / 1
7,706
550
5,347
8,433
2,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
Sendokay88
Serqet
12
5 / 1 / 1
6,940
496
5,571
9,814
3,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 3 / 2
7,762
554
7,520
6,918
1,822
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Arthuría
Nemesis
15
3 / 0 / 1
8,867
633
8,272
11,416
8,901
Talisman

Talisman

+75
Health
+15
Magical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Medusa
EleHomem
Medusa
14
3 / 3 / 1
8,296
593
6,187
5,659
1,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
ReiBarbaro
Cthulhu
11
1 / 2 / 3
6,749
482
5,124
7,939
4,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Shad0kIller
Mercury
15
3 / 0 / 1
8,051
575
5,050
8,288
3,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
8
Kills
11
11
Deaths
8
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
3
1
0.17
W
Hel
 
Hel
1
3
2
0.67
W
Nemesis
Arthuría
Nemesis
3
0
1
3.5
L
Thor
Avorzy
Thor
0
3
0
0
W
Medusa
EleHomem
Medusa
3
3
1
1.17
L
Chang'e
ErvaMen
Chang'e
0
1
3
1.5
L
Anhur
JacaMen
Anhur
3
3
1
1.17
W
Cthulhu
ReiBarbaro
Cthulhu
1
2
3
1.25
L
Serqet
Sendokay88
Serqet
5
1
1
5.5
W
Mercury
Shad0kIller
Mercury
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,188
Damage
32,153
45,030
Taken
40,220
18,559
Mitigated
19,931
16,149
Healing
15,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,093
368
312
1,843
6,052
2,071
0
3,570
2,482
38,511
492
W
Hel
 
Hel
7,520
138
1,377
3,864
6,918
1,822
0
1,709
4,985
59,385
752
W
Nemesis
Arthuría
Nemesis
8,272
2,676
0
5,716
11,416
8,901
0
231
10,961
0
55,038
L
Thor
Avorzy
Thor
5,374
1,095
0
2,528
11,663
5,101
0
359
10,658
0
46,818
W
Medusa
EleHomem
Medusa
6,187
2,592
0
1,164
5,659
1,109
520
279
5,380
0
57,705
L
Chang'e
ErvaMen
Chang'e
1,803
59
2,501
4,217
9,068
5,457
0
2,466
6,081
9,493
0
L
Anhur
JacaMen
Anhur
5,347
3,656
0
1,126
8,433
2,509
0
2,229
5,890
0
64,234
W
Cthulhu
ReiBarbaro
Cthulhu
5,124
135
162
1,094
7,939
4,926
0
1,016
6,923
32,318
0
L
Serqet
Sendokay88
Serqet
5,571
993
0
3,622
9,814
3,421
0
3,147
6,517
0
43,677
W
Mercury
Shad0kIller
Mercury
5,050
3,086
0
2,261
8,288
3,173
0
936
7,184
0
74,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,854
Gold Earned
39,725
390
Minions Killed
481
0
Camps Cleared
0
1,317,145
Distance Traveled
1,461,428
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,091
435
77
6
0
194,046
2
W
Hel
7,762
554
111
8
0
295,463
2
W
Nemesis
8,867
633
101
7
0
259,855
1
L
Thor
6,767
483
103
7
0
232,483
2
W
Medusa
8,296
593
99
7
0
266,752
0
L
Chang'e
6,350
454
22
2
0
294,336
7
L
Anhur
7,706
550
124
9
0
263,705
2
W
Cthulhu
6,749
482
57
4
0
290,154
5
L
Serqet
6,940
496
64
5
0
332,575
0
W
Mercury
8,051
575
113
8
0
349,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role