Player Matchup

Pele
Pele
DrCashew
Pele
Level 85
God Stats
57W - 40L
1,566 SR
Queue Stats
313W - 288L
1,534 Elo+
Party 1
Gilgamesh
Gilgamesh
ElmagoCliff
Gilgamesh
Level 84
God Stats
6W - 6L
1,721 SR
Queue Stats
262W - 238L
1,528 Elo+
Solo
Zeus
Zeus
GuntherMoyland99
Zeus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 26L
1,541 Elo+
Solo
Artemis
Artemis
axes12345
Artemis
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 67L
1,571 Elo+
Solo
Athena
Athena
estradieall
Athena
Level 69
God Stats
28W - 22L
1,593 SR
Queue Stats
223W - 213L
1,542 Elo+
Party 1
Team Averages
Level 73
1,576 SR
1,543 Elo+

VS

Team Averages
Level 97
1,538 SR
1,531 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Booplesn00t
Chronos
Level 119
God Stats
0W - 1L
1,760 SR
Queue Stats
100W - 90L
1,529 Elo+
Party 3
Olorun
Olorun
BoutHalfAHog
Olorun
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 90L
1,536 Elo+
Party 3
Chiron
Chiron
Twinkoverlord
Chiron
Level 28
God Stats
4W - 4L
1,431 SR
Queue Stats
91W - 75L
1,560 Elo+
Party 2
Erlang Shen
Erlang Shen
chewiecolt
Erlang Shen
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 96L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
8 / 0 / 0
7,052
705
6,857
6,378
2,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
ElmagoCliff
Gilgamesh
12
3 / 0 / 1
6,956
696
4,318
5,330
3,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mystical Earring

Mystical Earring

+15
Mp 5

12
2 / 0 / 0
6,829
683
3,056
3,550
943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
axes12345
Artemis
8
0 / 1 / 3
5,060
506
4,088
5,858
1,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
9
1 / 1 / 3
5,772
577
2,887
8,008
3,769
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
0 / 4 / 2
5,243
524
4,810
10,695
4,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

Chronos
Booplesn00t
Chronos
10
0 / 4 / 0
5,341
534
2,431
6,541
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
10
0 / 2 / 0
5,303
530
762
3,616
932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 1 / 0
5,523
552
5,342
5,303
1,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Erlang Shen
chewiecolt
Erlang Shen
10
0 / 3 / 0
4,868
487
2,623
8,557
3,945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
14
Kills
2
2
Deaths
14
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
4
2
0.25
L
Chronos
Booplesn00t
Chronos
0
4
0
0
L
Olorun
0
2
0
0
W
Pele
8
0
0
8
W
Gilgamesh
ElmagoCliff
Gilgamesh
3
0
1
3.5
W
2
0
0
2
L
2
1
0
2
W
Artemis
axes12345
Artemis
0
1
3
1.5
L
Erlang Shen
chewiecolt
Erlang Shen
0
3
0
0
W
Athena
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,206
Damage
15,968
29,124
Taken
34,712
11,505
Mitigated
12,709
11,159
Healing
10,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
4,810
1,019
843
4,136
10,695
4,602
0
2,304
8,335
0
17,235
L
Chronos
Booplesn00t
Chronos
2,431
703
0
1,362
6,541
1,736
0
0
6,239
31,772
0
L
Olorun
762
134
0
1,001
3,616
932
0
1,159
2,325
31,717
0
W
Pele
6,857
2,105
0
2,602
6,378
2,161
521
139
6,239
0
49,976
W
Gilgamesh
ElmagoCliff
Gilgamesh
4,318
1,107
0
1,119
5,330
3,138
396
2,292
3,038
0
40,797
W
3,056
967
0
1,225
3,550
943
0
762
2,788
46,961
1,611
L
5,342
1,184
361
1,357
5,303
1,494
0
945
4,358
0
43,797
W
Artemis
axes12345
Artemis
4,088
1,716
0
1,396
5,858
1,494
474
0
5,858
0
31,939
L
Erlang Shen
chewiecolt
Erlang Shen
2,623
1,198
0
1,120
8,557
3,945
0
817
7,626
0
35,512
W
Athena
2,887
1,126
1,872
2,945
8,008
3,769
0
0
8,008
11,952
1,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,669
Gold Earned
26,278
335
Minions Killed
317
0
Camps Cleared
0
1,069,246
Distance Traveled
1,026,516
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,243
524
31
3
0
214,048
0
L
Chronos
5,341
534
68
7
0
175,486
0
L
Olorun
5,303
530
80
8
0
183,140
2
W
Pele
7,052
705
81
8
0
239,426
0
W
Gilgamesh
6,956
696
68
7
0
219,046
4
W
Zeus
6,829
683
112
11
0
202,053
3
L
Chiron
5,523
552
77
8
0
224,083
2
W
Artemis
5,060
506
58
6
0
190,292
0
L
Erlang Shen
4,868
487
61
6
0
229,759
1
W
Athena
5,772
577
16
2
0
218,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role