Player Matchup

Ra
Ra
Dire_Styx
Ra
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 129L
1,306 Elo+
Party 1
Nu Wa
Nu Wa
Rodriguez_XV
Nu Wa
Level 25
God Stats
0W - 2L
1,203 SR
Queue Stats
63W - 82L
1,253 Elo+
Party 1
Kukulkan
Kukulkan
Th3_1mm0rtalK1ng
Kukulkan
Level 70
God Stats
2W - 8L
1,280 SR
Queue Stats
92W - 121L
1,347 Elo+
Party 1
Team Averages
Level 53
1,328 SR
1,302 Elo+

VS

Team Averages
Level 72
1,494 SR
1,351 Elo+
Ymir
Ymir
DabbyDuck420228
Ymir
Level 25
God Stats
22W - 16L
1,458 SR
Queue Stats
67W - 92L
1,295 Elo+
Party 2
Baron Samedi
Baron Samedi
WHYYY ME BROO
Baron Samedi
Level 83
God Stats
5W - 5L
1,492 SR
Queue Stats
68W - 93L
1,294 Elo+
Party 2
Danzaburou
Danzaburou
WhiskeyTango208
Danzaburou
Level 107
God Stats
112W - 95L
1,532 SR
Queue Stats
170W - 164L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 4 / 1
9,747
696
7,285
9,604
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 6 / 1
9,116
651
8,442
11,038
5,013
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

15
1 / 6 / 0
9,545
682
8,851
10,656
3,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 3
9,879
706
1,633
15,804
15,981
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Baron Samedi
WHYYY ME BROO
Baron Samedi
19
8 / 0 / 6
12,362
883
14,951
10,953
5,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
WhiskeyTango208
Danzaburou
19
7 / 0 / 9
13,505
965
11,746
11,307
3,873
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
16
16
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
0
4
1
0.13
L
0
6
1
0.08
L
1
6
0
0.17
W
Baron Samedi
WHYYY ME BROO
Baron Samedi
8
0
6
11
W
Danzaburou
WhiskeyTango208
Danzaburou
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,578
Damage
28,330
31,298
Taken
38,064
11,496
Mitigated
25,510
4,908
Healing
10,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,633
77
0
0
15,804
15,981
308
8,283
6,878
17,717
672
L
7,285
185
1,050
2,139
9,604
3,041
0
5,340
4,178
34,195
378
L
8,442
3,315
0
0
11,038
5,013
0
6,524
4,392
23,818
624
L
8,851
0
14
1,705
10,656
3,442
0
4,487
6,066
42,005
0
W
Baron Samedi
WHYYY ME BROO
Baron Samedi
14,951
735
571
4,158
10,953
5,656
600
8,390
2,293
42,812
0
W
Danzaburou
WhiskeyTango208
Danzaburou
11,746
1,302
0
5,389
11,307
3,873
2,864
6,631
4,373
0
76,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,408
Gold Earned
35,746
164
Minions Killed
191
0
Camps Cleared
0
684,769
Distance Traveled
738,670
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,879
706
25
2
0
233,181
0
L
Ra
9,747
696
70
5
0
238,444
1
L
Nu Wa
9,116
651
31
2
0
204,393
0
L
Kukulkan
9,545
682
63
5
0
241,932
4
W
Baron Samedi
12,362
883
53
4
0
254,379
0
W
Danzaburou
13,505
965
113
8
0
251,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role