Player Matchup

Kuzenbo
Kuzenbo
Silver IV
DingDingDong420
Kuzenbo
Silver IV
Level 60
God Stats
3W - 15L
1,244 SR
Queue Stats
93W - 122L
1,093 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 60
1,244 SR
1,093 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 61
1,341 SR
944 MMR
Chang'e
Chang'e
Bronze IV
TheFireDragon10
Chang'e
Bronze IV
Level 61
God Stats
1W - 1L
1,341 SR
Queue Stats
2W - 18L
944 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 0
10,683
1,068
9,262
8,116
5,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BastetHou YiBakasuraIshtarKali

VS

Bans
MartichorasAnubisMedusaHadesNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
7,369
737
4,092
11,661
3,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
4
0
0
4
W
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,262
Damage
4,092
8,116
Taken
11,661
5,231
Mitigated
3,289
2,023
Healing
3,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,262
2,557
0
2,023
8,116
5,231
1,395
4,480
3,636
54,920
4,520
W
4,092
470
0
3,712
11,661
3,289
0
9,573
2,088
32,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,683
Gold Earned
7,369
121
Minions Killed
69
7
Camps Cleared
2
197,833
Distance Traveled
154,812
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,683
1,068
121
12
7
197,833
2
W
Chang'e
7,369
737
69
7
2
154,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role