Player Matchup

Kukulkan
Kukulkan
Mael--1
Kukulkan
Level 69
God Stats
4W - 4L
1,495 SR
Queue Stats
110W - 107L
1,495 Elo+
Solo
Ymir
Ymir
Rainbow_Watcher6
Ymir
Level 30
God Stats
34W - 32L
1,393 SR
Queue Stats
100W - 115L
1,411 Elo+
Party 2
Gilgamesh
Gilgamesh
SubieFlow9406
Gilgamesh
Level 82
God Stats
5W - 5L
1,565 SR
Queue Stats
235W - 215L
1,461 Elo+
Solo
Charybdis
Charybdis
costaricajj
Charybdis
Level 121
God Stats
2W - 4L
1,296 SR
Queue Stats
209W - 220L
1,461 Elo+
Party 2
Lancelot
Lancelot
ťħįçç
Lancelot
Level 95
God Stats
6W - 3L
1,738 SR
Queue Stats
211W - 197L
1,486 Elo+
Party 2
Team Averages
Level 79
1,498 SR
1,463 Elo+

VS

Team Averages
Level 59
1,462 SR
1,428 Elo+
Geb
Geb
DixonHerace
Geb
Level 48
God Stats
5W - 4L
1,571 SR
Queue Stats
51W - 54L
1,432 Elo+
Party 1
Nike
Nike
KingOfCato
Nike
Level 26
God Stats
12W - 7L
1,500 SR
Queue Stats
69W - 52L
1,488 Elo+
Party 3
Nut
Nut
LilMikey3062
Nut
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,269 Elo+
Solo
Nu Wa
Nu Wa
TGGevry1
Nu Wa
Level 126
God Stats
1W - 1L
1,316 SR
Queue Stats
27W - 28L
1,460 Elo+
Party 1
Erlang Shen
Erlang Shen
Weak3nIsWashed
Erlang Shen
Level 60
God Stats
9W - 7L
1,424 SR
Queue Stats
256W - 213L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Mael--1
Kukulkan
14
0 / 4 / 2
7,847
523
2,776
8,777
2,692
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 0
6,354
424
2,942
14,891
11,454
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
SubieFlow9406
Gilgamesh
10
0 / 4 / 0
6,425
428
3,209
14,828
10,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charybdis
costaricajj
Charybdis
13
0 / 3 / 2
7,624
508
5,150
9,693
3,319
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Lancelot
ťħįçç
Lancelot
13
5 / 5 / 0
8,037
536
13,306
14,968
5,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 7
7,801
520
8,771
10,502
8,201
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 1 / 6
8,508
567
9,424
10,365
7,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
4 / 1 / 3
7,997
533
8,129
7,485
2,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
TGGevry1
Nu Wa
13
0 / 2 / 3
7,864
524
7,140
6,216
1,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Erlang Shen
Weak3nIsWashed
Erlang Shen
16
10 / 1 / 4
9,464
631
13,837
13,810
8,767
Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
6
Kills
20
21
Deaths
6
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
W
3
1
6
6
W
4
1
3
5.5
L
Kukulkan
Mael--1
Kukulkan
0
4
2
0.25
L
1
5
0
0.2
L
Gilgamesh
SubieFlow9406
Gilgamesh
0
4
0
0
W
Nu Wa
TGGevry1
Nu Wa
0
2
3
0.75
W
Erlang Shen
Weak3nIsWashed
Erlang Shen
10
1
4
12
L
Charybdis
costaricajj
Charybdis
0
3
2
0.33
L
Lancelot
ťħįçç
Lancelot
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,383
Damage
47,301
63,157
Taken
48,378
33,560
Mitigated
28,570
14,681
Healing
14,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,771
770
0
2,902
10,502
8,201
0
1,925
8,577
25,778
0
W
9,424
1,626
0
1,645
10,365
7,034
0
565
9,800
0
54,064
W
8,129
4,743
0
3,420
7,485
2,817
222
297
7,188
0
51,655
L
Kukulkan
Mael--1
Kukulkan
2,776
748
0
2,139
8,777
2,692
0
2,351
6,426
60,759
1,691
L
2,942
888
133
1,207
14,891
11,454
465
4,161
10,730
23,549
174
L
Gilgamesh
SubieFlow9406
Gilgamesh
3,209
1,055
0
1,695
14,828
10,609
0
1,439
13,389
0
29,991
W
Nu Wa
TGGevry1
Nu Wa
7,140
1,705
0
659
6,216
1,751
243
1,212
5,004
50,598
1,439
W
Erlang Shen
Weak3nIsWashed
Erlang Shen
13,837
8,886
0
5,868
13,810
8,767
0
1,424
12,386
0
71,045
L
Charybdis
costaricajj
Charybdis
5,150
2,468
0
2,898
9,693
3,319
2,493
3,612
6,081
0
61,214
L
Lancelot
ťħįçç
Lancelot
13,306
2,881
0
6,609
14,968
5,486
449
4,149
10,819
0
64,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,287
Gold Earned
41,634
408
Minions Killed
381
0
Camps Cleared
0
1,382,533
Distance Traveled
1,533,957
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,801
520
27
2
0
319,592
5
W
Nike
8,508
567
91
6
0
291,344
0
W
Nut
7,997
533
82
5
0
288,427
0
L
Kukulkan
7,847
523
134
9
0
268,867
0
L
Ymir
6,354
424
34
2
0
285,889
0
L
Gilgamesh
6,425
428
52
3
0
235,473
0
W
Nu Wa
7,864
524
87
6
0
274,420
0
W
Erlang Shen
9,464
631
94
6
0
360,174
2
L
Charybdis
7,624
508
114
8
0
269,865
0
L
Lancelot
8,037
536
74
5
0
322,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role